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instrument reflections broken?


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Posted
3 hours ago, Geronimo553 said:

If the devs want to further polish guage reflections later down the line I am all for it. But honestly the guage reflections look to be completely realistic. The person who designed it must have spent a ton of time doing the work. Because there is nothing showing poor quality or rushed work here.  

Surprise!  I'm chiming in again!  :)

 

I think the new pits and reflections (sorry for anyone experiencing bugs here - it'll be worth it in the end) are a major highlight of this patch.  Sorry for interrupting.  Again.  :)

Posted (edited)
7 hours ago, So_ein_Feuerball said:

No one has suggested that there has not been a substantial amount of work behind the reflections we currently see, nor that they look bad.

 

But on the other hand it can´t be denied that there are several factors that aren´t realistic, such as:

  • Different angles onto seperate gauges not producing different pictures. I.e.: BF109 the artificial horizon is nearer to the viewer than the compass,  this difference in viewing angle onto the different glasses should produce different reflections. They don´t in game.
  • Glass at some angles becoming completely invisible. IRL Glass never is completely see through, there will always be a sense of there being something in the way. This is both due to the constant reflection of atmospheric lighting and due to glass also absorbing and diffusing light. Whilst no plane in IL 2 currently has glass reflecting the former, I´m only aware of the 190 D9 adressing the latter.

So yes, the new renderer, the cockpit reflections and the performance gains of the patch are awesome, there will always be things to get better and more realistic.

 

 

Which why I said in the first sentence "If the devs want to further polish gauge reflections later down the line I am all for it." ?

Edited by Geronimo553

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