[353rd]Muscat Posted May 20, 2020 Posted May 20, 2020 (edited) Dear devs: Some tips please to make better results with the metal of the airplanes like the mustang with the new deferred shading? i would like to get the effect like in the default P51D Mustang skin, how do i have to work the alpha channel? i have to update my skins to the new rendering system but i don't know what i have to do to get this effect, thanks Edited May 20, 2020 by Muscat
LizLemon Posted May 20, 2020 Posted May 20, 2020 Its pretty much the same as before. Values around 128 in alpha give the strongest reflections. Values below 128 have specular highlights while values above it dont. 2
[353rd]Muscat Posted May 22, 2020 Author Posted May 22, 2020 one more: I have a question that I've been wanting to solve, does anyone know what folder the default sim skins are in? I'm looking for the template of the p51 d mustang skin "Childers" I hope someone can help me, thanks
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