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Game version 4.006 discussion: Deferred Shading, Yak-9, SU-152, New Campaigns, 4K for 4 planes


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JG4_Deciman
Posted

Hi there

 

Something to think about when setting TechnoChat OFF..

 

I really think that is a great step to make the simulation more immersive.

 

Right now a mission hoster can set it off (and it will not be available to any client)

A user can locally enable/disable it but not override the settings from the host.

 

So whoever wants to fly without it got the chance to do it whenever he wants.

A host can say 'no, you fly without it' and the user has no way to override that setting.

 

But there are some messages that should be available always (or only disabled by the user with an additional setting)

 

These are all messages that cannot be read directly from the plane gauges:

- Selecting / Deselecting engines

- Engine start/stop procedures

- Autopilot engaged/disengaged

- Altimeter settings (next airfield, general)

- Parking brakes (maybe there is a gauge but I didn't find any)

- Tailwheel locking/unlocking (same as parking brakes)

 

Maybe some more, I don't know...

 

Deci

  • Upvote 5
=621=Samikatz
Posted

Engine select at the very least should absolutely be on the HUD, agreed

  • Upvote 1
DrGreenthumbPhd
Posted
2 hours ago, JG4_Deciman said:

Hi there

 

Something to think about when setting TechnoChat OFF..

 

I really think that is a great step to make the simulation more immersive.

 

Right now a mission hoster can set it off (and it will not be available to any client)

A user can locally enable/disable it but not override the settings from the host.

 

So whoever wants to fly without it got the chance to do it whenever he wants.

A host can say 'no, you fly without it' and the user has no way to override that setting.

 

But there are some messages that should be available always (or only disabled by the user with an additional setting)

 

These are all messages that cannot be read directly from the plane gauges:

- Selecting / Deselecting engines

- Engine start/stop procedures

- Autopilot engaged/disengaged

- Altimeter settings (next airfield, general)

- Parking brakes (maybe there is a gauge but I didn't find any)

- Tailwheel locking/unlocking (same as parking brakes)

 

Maybe some more, I don't know...

 

Deci

Yes, I agree. One thing that is missing is a message that says your guns are loaded. When you come back to base and RRR, you have to manually charge your guns but there is no indication if they are loaded. Only way to know is to fire them and this wastes ammo. Either there needs be a message or they need to be automatically charged upon being reloaded.

Posted
52 minutes ago, DrGreenthumbPhd said:

Only way to know is to fire them and this wastes ammo. Either there needs be a message or they need to be automatically charged upon being reloaded.

You can tell in the HUD.  If you don't normally use the HUD, just for this purpose, you could enable it to ensure guns are reloaded then turn it off.

DrGreenthumbPhd
Posted

When you fly the Tempest, there is no message but your guns will show full ammo but will not fire until each is individually charged. Weird part is, sometimes pressing the reload key four times isn't enough so I just spam it.

VR-DriftaholiC
Posted
15 hours ago, JG4_Deciman said:

- Engine start/stop procedures

- Autopilot engaged/disengaged

- Altimeter settings (next airfield, general)

- Parking brakes (maybe there is a gauge but I didn't find any)

- Tailwheel locking/unlocking (same as parking brakes)

 

Engine start stop: The pilot switches required switches in the cockpit. Look for the fuel cock it's usually one of the first next or the battery.

Planes that had an autopilot have a switch and it's animated.

Parking brakes are all animated where applicable. 

Tail-wheels lock levers are all animated where applicable. If it's a plane like the FW190 you need to pull back the stick and taxi straight for a moment feel the plane out. This is how pilots did it. 

Posted

Im more concerned how to know that at 1500m in 190a5 my emergancy lasts 5 min insted 3 min as in specs, and if i use combat after that 5 min combat lasts only 9min insted 30min and my engine blows up after it, without techchat message that tells me when emergancy expired or combat expired there is no way to know that if you used emergancy fully you have only few min of combat and not like specs say 30min. Thouse are things you cant know without techchat messages and they dont even show up if server enables techchat messages. Its just guess work when it dosent have to be if messages work corectly.

  • Upvote 1
Posted
Just now, CountZero said:

Im more concerned how to know that at 1500m in 190a5 my emergancy lasts 5 min insted 3 min as in specs, and if i use combat after that 5 min combat lasts only 9min insted 30min and my engine blows up after it, without techchat message that tells me when emergancy expired or combat expired there is no way to know that if you used emergancy fully you have only few min of combat and not like specs say 30min. Thouse are things you cant know without techchat messages and they dont even show up if server enables techchat messages. Its just guess work when it dosent have to be if messages work corectly.

 

You can fly with 90% throttle 30 min in a 190 but after 30 min expire both combat and emergancy power. There is a tolerance where you can use emergency power as combat power.


 
Posted
22 minutes ago, Livai said:

 

You can fly with 90% throttle 30 min in a 190 but after 30 min expire both combat and emergancy power. There is a tolerance where you can use emergency power as combat power.



 

I just tryed that 3 times, and always engine timer expired after ~15min and engine brake around 22-25min.

And if i tryed using emergancy for 3min, and then using 90% it lasted only 6-7min.

So when specs say 3min emergancy and 30min combat, and we dont have mesages in techchat that work and inform us when this time changes based on altitude or use of mods, how can you know how mutch safe use of combat you have at differant altitudes ? no way to know exept techchat messages that dont show up when techchat option is turned on. Specs say 3min emergancy and then you think you have 30 min of combat but you dont, thats why messages that inform you when time run out needs to work when techchat is on. No way for player to know how long is safe time otherwise. On 109 if i use 1min of emergancy i can use 30min of combat no mather what, so why i cant use 3min of emergancy and then 30min combat on 190? or why i should not be able to see techchat messages teling me time expired if i have server with techchat on in settings ?

Atomic_Spaniel
Posted (edited)

1817228801_Il-22020-06-0520-02-01-02.thumb.jpg.a2314f823d252dcc0d48c73f78f9a8a0.jpg

 

I love the reflections of the cockpit canopy and instruments, but the cloud reflections in the sea are present even when the sea is so rough that there are waves breaking into whitecaps. This can look very strange.

 

It would be nice if the cloud reflections were turned off once the wind is above ~ 2 m/s.

Il-2 2020-06-05 20-15-36-47.jpg

2020_6_5__19_48_26.jpg

Edited by Atomic_Spaniel
  • Like 1
  • Upvote 7
Posted
3 hours ago, CountZero said:

I just tryed that 3 times, and always engine timer expired after ~15min and engine brake around 22-25min.

And if i tryed using emergancy for 3min, and then using 90% it lasted only 6-7min.

So when specs say 3min emergancy and 30min combat, and we dont have mesages in techchat that work and inform us when this time changes based on altitude or use of mods, how can you know how mutch safe use of combat you have at differant altitudes ? no way to know exept techchat messages that dont show up when techchat option is turned on. Specs say 3min emergancy and then you think you have 30 min of combat but you dont, thats why messages that inform you when time run out needs to work when techchat is on. No way for player to know how long is safe time otherwise. On 109 if i use 1min of emergancy i can use 30min of combat no mather what, so why i cant use 3min of emergancy and then 30min combat on 190? or why i should not be able to see techchat messages teling me time expired if i have server with techchat on in settings ?

 

The test that I made with 90% throttle @ 30min ~ 1.38 ATA a while ago but dropped it to fly this way because I didn't notice any advantage in MP. I repeated my tests today looks like something changed but still 20 min @ 90% + 100% outlet open. Oulet need to be at 100% fully open if you close it to 50% the engine blow already after 10 - 12 min. Not tested the A-8 but the A-3 breaks at the same time as the A-5 with a difference in the A-3 a Message appear after 15 min that the Engine is damaged but in the A-5 the engine stops  immediately in 20 min without any warnings.

 

You are right, there are no warnings - the techchat messages don't show up in the 190 how this is with the other planes not sure? 

Posted (edited)
1 hour ago, Livai said:

 

The test that I made with 90% throttle @ 30min ~ 1.38 ATA a while ago but dropped it to fly this way because I didn't notice any advantage in MP. I repeated my tests today looks like something changed but still 20 min @ 90% + 100% outlet open. Oulet need to be at 100% fully open if you close it to 50% the engine blow already after 10 - 12 min. Not tested the A-8 but the A-3 breaks at the same time as the A-5 with a difference in the A-3 a Message appear after 15 min that the Engine is damaged but in the A-5 the engine stops  immediately in 20 min without any warnings.

 

You are right, there are no warnings - the techchat messages don't show up in the 190 how this is with the other planes not sure? 

Regarding message that mode expired (even when you have techchat and instrument On) not showing up on A5 when using 90% i saw only on A5. But if you after 15min go at 86% and then try to go back to 90% youll get message that combat expired, and if you continue to use it like that your in that random fail time after safe time expired.

I didnt noticed it on other airplanes.

Edited by CountZero
Posted (edited)

It seems that timer and percentage stuff can really become an obsession.

I sincerely recommend to switch messages off, go with a little bit less power, and relax ...

Edited by 216th_Nocke
spelling
  • Confused 1
  • Upvote 4
Posted (edited)

It would be great if there was some news for TC and the DM with the issues reported. Also what is planned or not for updates to the AI? 

Edited by inexus
Posted (edited)
16 minutes ago, 216th_Nocke said:

It seems that timer and percentage stuff can really become an obsession.

I sincerely recommend to switch messages off, go with a little bit less power, and relax ...

So if i play with 190a5 and fly 3min at 2700 rpm and 1.42 ata and then continue to fly next 10min at 2400rom and 1.32 ata ( like spec say i should be able to fly 30min) why does my engine brake ? 

 

Also if someone points out problem with icons, i dont recomend them to just fly without icons as solution to his problems with icons :P

 

Edited by CountZero
  • Upvote 1
Posted

Well I treat it as a random thing, which apparently it also is. I usually fly at continuous power.  Combat power "for some minutes", not measuring it exactly. Emergency only for short moments like e.g. in an emergency.

And if I am in a critical situation and burn my engine - it's just part of the game.

Just treat it as an engine which doesn't like to be overstressed.

Enjoy and don't enrage yourself because you are afraid to loose some theoretical competitive advantage at some point.

It has been discussed to death that the timers are not a nice solution, but then there is no better one everybody would agree one.

It has also been said that the devs are working on a better engine model.

Just give it a rest.

 

  • Upvote 5
216th_Jordan
Posted (edited)
12 hours ago, CountZero said:

So if i play with 190a5 and fly 3min at 2700 rpm and 1.42 ata and then continue to fly next 10min at 2400rom and 1.32 ata ( like spec say i should be able to fly 30min) why does my engine brake ? 

 

 

 

It breaks because a higher setting of course increases wear/stress more than a lower setting. It's clear that when you put additional stress by a higher setting, the sustainability of a lower one will also be lowered. Quite logical.

 

But this is not the topic to discuss this issue to death.

Edited by 216th_Jordan
Posted (edited)
21 minutes ago, 216th_Jordan said:

 

It breaks because a higher setting of course increases wear/stress more than a lower setting. It's clear that when you put additional stress by a higher setting, the sustainability of a lower one will also be lowered. Quite logical.

 

But this is not the topic to discuss this issue to death.

If ts that clear so why does it work like that only on some airplanes and not on all ? on 109 i can fly in emergancy mode its full time and then continue to fly in its combat time its full time, why 109 dont cut combat time when emergancy is used like 190 do, what system is correct one, or how can both be correct ?

12 hours ago, 216th_Nocke said:

Well I treat it as a random thing, which apparently it also is. I usually fly at continuous power.  Combat power "for some minutes", not measuring it exactly. Emergency only for short moments like e.g. in an emergency.

And if I am in a critical situation and burn my engine - it's just part of the game.

Just treat it as an engine which doesn't like to be overstressed.

Enjoy and don't enrage yourself because you are afraid to loose some theoretical competitive advantage at some point.

It has been discussed to death that the timers are not a nice solution, but then there is no better one everybody would agree one.

It has also been said that the devs are working on a better engine model.

Just give it a rest.

 

So some airplanes have correct data in specs and some dont and thats somehow ok and no need to take a look and see if its correct lol

When engine mode time system is so random, messages informing player when safe time run out needs to work when techchat is on, so if system is so random (unlike in real airplanes) and will kill your engine in game for it, player need to have info when game wonts him to stop, as its clear that without thouse messages player cant know when safe time run out as times in specs are not correct for all alts or when mods are used in combination like they get used in game.

Edited by CountZero
Posted

Devs,

 

Is there a plan to try and bring back those super sexy reflections/shaders and detailed graphics I saw with the initial 4.006 update or is it too problematic with in conjunction with the AMD users?

 

-or-

 

Am I totally missing something with my settings to get it back to the way it looked for the initial 4.006 release? I see some NVIDIA users claiming they see no difference.

 

Thanks,

Mad-Moses

 

Gaming System:

  • CPU: Intel Core i9-9800k @ 3.6 GHz (5.0 GHz o/c)
  • GPU: NVIDIA GeForce RTX 2080 Super 8 GB GDDR6
  • RAM: 32 GB DDR4 2666 MHz
  • Motherboard: MSI Z390I Gaming Edge AC
  • Monitor: ASUS VG27B 2K @ 165Hz
RedKestrel
Posted
1 minute ago, Mad-Moses said:

Devs,

 

Is there a plan to try and bring back those super sexy reflections/shaders and detailed graphics I saw with the initial 4.006 update or is it too problematic with in conjunction with the AMD users?

 

-or-

 

Am I totally missing something with my settings to get it back to the way it looked for the initial 4.006 release? I see some NVIDIA users claiming they see no difference.

 

Thanks,

Mad-Moses

 

Gaming System:

  • CPU: Intel Core i9-9800k @ 3.6 GHz (5.0 GHz o/c)
  • GPU: NVIDIA GeForce RTX 2080 Super 8 GB GDDR6
  • RAM: 32 GB DDR4 2666 MHz
  • Motherboard: MSI Z390I Gaming Edge AC
  • Monitor: ASUS VG27B 2K @ 165Hz

I notice no difference between 4.006 and 4.006E.

Atomic_Spaniel
Posted (edited)
1 hour ago, Mad-Moses said:

Am I totally missing something with my settings to get it back to the way it looked for the initial 4.006 release? I see some NVIDIA users claiming they see no difference.

 

Looks the same to me. GTX1070Ti. What looks different?

Edited by Atomic_Spaniel
Posted
3 hours ago, RedKestrel said:

I notice no difference between 4.006 and 4.006E.

 

Same here.

  • Han unpinned this topic
  • 1 month later...
Posted
On 5/31/2020 at 3:34 AM, MattS said:

I used AMD cards with some dissatisfaction in the past, but then I joined the real Master Race and never looked back...

 

  Reveal hidden contents

Nvidia.thumb.jpg.e8b48b471955c01a56b74ca8107adfd2.jpg

 

I have been very happy with my 4770k and Vega 64 LC but for Warzone my CPU was even holding back my Vega 64 LC OC'ed. I have since built a second Gaming Rig I now have AMD and Nvidia GPU's. Running a i7 10700K and Aorus 2080ti. Performance is awesome on Warzone I need to upgrade my LG 27GL850 to a 175hz monitor for warzone perfect excuse to myself lol.

Eventually when I install IL-2 on my older rig I'll be able to try both if there are any issues but time is a limiting factor for me. I only left a 250GB SSD in my old PC and after WIndows 10 ... I don't want to install on the HD seems like going backwards.

 

I was very excited to see if Nvidia renders the game any better or perhaps using Nvidia AA might improve things.Only tried in game but need to test more as Inly tried the second AA option MSAA from memory. 

  • Upvote 1
Posted

Use Re-shade and the game will look completely different . Colour-fullness , clarity ,  lumasharpen , fakeHDR.

Use sharpen on  AMD or Nvidia cards .

Posted (edited)
1 hour ago, KoN_ said:

Use Re-shade and the game will look completely different . Colour-fullness , clarity ,  lumasharpen , fakeHDR.

Use sharpen on  AMD or Nvidia cards .

I used to use it years ago until they fixed the blue snow.

On AMD I haven't been able to override the games AA since CCC days. I know Nvidia has always had this working. I used to bne able to dissable AA in game and use CCC to do the AA re-shade isn't the same. That is more for just effects.

Edited by =IL2AU=astrix_au
Posted

i use reshade i get good colour and shades  but cant seem to get good visibility out side the cockpit . 

Just down loaded new AMD drivers 2020 and going to try AA x 4 from AMD see if that works . 

Try reshade 4.5.3 

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