sammydee Posted May 18, 2020 Posted May 18, 2020 I want an AI fighter to take one pass at an AI bomber and then unspawn.I've set them on a collision course, and when they meet they fire at each other, pass and then the fighter turns to chase and engage the bomber again as set with an Attack Area set to Attack Air Targets,( also tried Command Attack). So I put a Translator Mission Begin,a Trigger Timer and a Trigger Delete down, Object link the Trigger Delete to the fighter and in the Add Report section of the fighters info I've set 'OnAreaAttacked' target 'TriggerDelete'. Doesn't work. When I open the mission the fighter has deleted straight from the start.Any ideas gentlemen? P.S. As you can see I'm not very good at this.
Sketch Posted May 18, 2020 Posted May 18, 2020 Despawn the fighter by using 'onAttacked' report from the bomber. You can set the % damaged before the fighter will despawn.
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