CreepiJim Posted May 1, 2014 Posted May 1, 2014 Howdy folks, I am experiencing a noticable delay between hitting the fire button to the cannons actually firing. Now the question is, is this a common thing in BoS, on my end or intentional (eg for the Bk37)? Since aircraft cannons are usually electrical primed and the Bk37 being an exception (percussion fired), the delay migh as well be intentional. Just wondering if you guys experience a delay with cannons in general, so I can strike out issues on my hardware end. Thanks in advance and stay safe!
VR-DriftaholiC Posted May 2, 2014 Posted May 2, 2014 Possible you are noticing the timing of the guns so they don't strike the prop.
CreepiJim Posted May 2, 2014 Author Posted May 2, 2014 As far as I know the Bk37 were outside of the propeller radius and the 20mm of the Bf was in the propeller hub, so it should not be affected by timing.
VR-DriftaholiC Posted May 2, 2014 Posted May 2, 2014 Sorry didn't realize you were only referring to those.
FuriousMeow Posted May 2, 2014 Posted May 2, 2014 How much of a delay? I just tried it in BoS, and it didn't immediately respond to my cannon button but it was very quick - millisecond quick. I also tried Aces High 2, same thing. I don't have further time to go through various titles, but perhaps checking and verifying with other titles might help. Verify that the millisecond delay is present through them all because it is with AH2 and BoS. If it's more than a millisecond then perhaps something else is going on, check CPU usage and see how high it is and verify no delays are configured on your joystick. The millisecond delay I'm seeing, however, is present on a totally different title so its probably natural delays of the PC itself and perhaps USB polling. I'll check out upping USB polling speeds when I return Sunday or Monday to see if that plays a role in the millisecond delay I'm seeing.
CreepiJim Posted May 3, 2014 Author Posted May 3, 2014 I did not use any profile for the X52 Pro in BoS, because it seems I have issues with profiles in general. Like multi-key strokes bound to a joystick button are not recognized correctly unless I make it a makro. This is not what I heard is normal. So I don't load a profile to interfere. I will check CPU usage on the runway. I have the feeling it is more than 1ms delay, at least for the big cannons. Interesingly only in BoS. I will also try to remap the key to another button. Thanks for the help, up to this point.
CreepiJim Posted May 3, 2014 Author Posted May 3, 2014 Update: The delay seems to be for Button C on the X52. Using the pinky switch the delay seems less apparent. Somehow I think my joystick is not working correctly. CPU load does not really change in-game (25%) and frames are stable at around 50-60.
FuriousMeow Posted May 3, 2014 Posted May 3, 2014 Yeah, your system performance is great so definitely not that. Looks like something up with the stick, maybe removing divers and re-installing the X52 drivers will help.
CreepiJim Posted May 3, 2014 Author Posted May 3, 2014 Reinstalled the saitek drivers and software, even set the usb polling to 1000, still a delay for the cannons. Strangely enough only in BoS, tested in other games and the buttons respond instantly.
Sokol1 Posted May 3, 2014 Posted May 3, 2014 Just as curiosity, you cannon is mapped in Direct Input mode - button set on game GUI or are using Saitek soft to "press button to send keypress"? I dont notice this in Direct Imput mode (Frankenstick with Windows HID drivers). Sokol1
CreepiJim Posted May 3, 2014 Author Posted May 3, 2014 (edited) I use direct input, the software, however, is running in the background without any profile loaded. And it is rather difficult to fly, aim, lead and time the shot due to the delay. I am testing different key configurations and will test keyboard only, machine guns only and what else I can think of to see if it is hardware related, game related or both. Update: Using the keyboard, I press the space bar once and the cannons only fire when the key is depressed (the delay is as long as it needs for the key to be depressed). The machine guns seem to react a tad faster. Edited May 3, 2014 by III./StG2_Blechbohrer
CreepiJim Posted May 24, 2014 Author Posted May 24, 2014 Had to revive the thread. Still having severe delays for firing, seems like I am the only one with that problem, can't figure out how to solve it. Both keyboard and joystick cause a significant delay when firing the Bk37.
JtD Posted May 24, 2014 Posted May 24, 2014 There is a problem with the game where at least the guns in the 109F-4 have a delay of about 1/10th of a second, which is far larger than they should have. This was reported and discussed in length many months ago, but I just checked in game and it is still there. Try using time deceleration and see if the delay increases, if you have the same delay at 1/32nd time you have at normal time, it is the stick, if it is 32 times the original delay, it is some timer in the game.
CreepiJim Posted May 24, 2014 Author Posted May 24, 2014 At 1/32 slow motion, I have to press and hold(!) the fire button for 3 seconds to fire a shot. At 1/2 the delay is already about half a second by just pressing the button once.
BeastyBaiter Posted July 21, 2014 Posted July 21, 2014 Bug still exists, been like that since guns were added. The issue exists if using a keyboard or any other device. It is only present for guns. It seems deliberate though is clearly unrealistic.
CreepiJim Posted July 21, 2014 Author Posted July 21, 2014 This bug is the reason why I am not playing at the moment. Tested a few rounds in QMB and MP. It is definitely something fundamental, just wondering why not everybody is experiencing this issue?
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