johncage Posted May 12, 2020 Posted May 12, 2020 hi devs, can you remake the terrain resolution at ground level to better suit details like uneven terrain, hillocks, trenches,gullies,etc. the transparent blurry grass might also need to be revamped i don't know how this would interact with aviation, maybe a mip mapping technique so details only show up a certain radius from the player. so if in the air, they won't have the level of detail experienced at ground level, and thus reduce the hardware strain. but i they fly nap of the earth they would be able to see the details. look at spintire's mud system as well utilizing terrain deformation, very suitable to tank sims. i believe pavel the creator of spintries works at saber interaction, but he may be contracted out? idk this currently has the most immersive ww2 tank experience with detailed armor crews, but battles feel kind of sterile like in steal beasts, because of the bland lifeless and artifical looking environmentsl. i know the game uses a detail layer when planes fly close to ground, i wonder if it's possible to have an even lower layer activated when very near the ground for even higher level of detail. use of parallax mapping or even tessallation might be worthwhile. looking forward to su-152, i hope eventually you expand to cold war era, with t-72 and maybe even t-72b if you plan to go further ahead. the tank sim franchise is very promising. we need a dedicated t-72 sim, 1 1 3
Goosevich Posted May 12, 2020 Posted May 12, 2020 , i hope eventually you expand to cold war era, with t-72 and maybe even t-72b if you plan to go further ahead. the tank sim franchise is very promising. we need a dedicated t-72 sim Jesus f*ckin christ, what's up with you and cold war era? Yeah i love it as well but IL-2 was always about WW2 xDDDD 1 3
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