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P-47 The American Sturmovik?


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ShamrockOneFive
Posted
2 hours ago, 216th_LuseKofte said:

Yes but the P 38 does the job better , faster and more surviveable.

I no longer fly that much online, planes I like is only feeding opurtunistic fighters with easy prey, If I have a go I need a fast climber and fast gettaway  route. With the p 38 I can elevate quickly and be on a higher less expectable place after bombing a target. Flying alone P 47 is a death trap. And online I am always alone. Flying the planes I like bring a outburn and fatique that is difficult  recovering from. Bobp is in my mind a plane set from hell, BON bring fortunatly in aircraft I can live with, it was a hobby savier for me. 

 

That's a different argument. The P-47 being "unusable" isn't the same as the P-38 being better for some strike missions which I would partially agree with. Although post damage model update I do feel a bit more confident in bringing back a roughed up P-47.

Blackhawk_FR
Posted (edited)
3 hours ago, 216th_LuseKofte said:

Yes but the P 38 does the job better , faster and more surviveable.

 

Maximum speed reached at sea level with P38 on summer Kuban: 550 kph

With P47 same conditions: 570 kph 

The gap should increase with altitude. Hard to say P38 is faster. 

 

But P47 accelerate so slowly that my engine died soon after reaching 570kph.

Edited by JG300_Faucon
  • Upvote 2
Posted (edited)

P-38 is faster then P-47 in combat mod, even P-38 on continuous is faster then P-47 on 15min combat, your not flying emergancy in american airplanes mutch as they drain your combat also, and P-47 accelarates mutch slower then P-38 to its max speed in strait line. Also its emergancy is not mutch slower then 47. What mathers now after latest DM is 20mm hispanos and that trumps any 47 or 51 in my book, and no need to hit on convergance with .50s as all are in nouse so 38 is more deadlyer now. Problems are its roll and big shape, dive speed is less but still not big differance compared to axis fighters. If .50 were deadly ass before patch 51 is best , to me 38 with guns in nouse and 20 mm now makes it more deadlyer and small speed differances are good compromise. 47 is realy not worth taking out of hangar when you have 38 or 51 as option as american airplane player. 

 

Spoiler

p-38v47.thumb.jpg.1e92974b15a0056462b4f64109325e4c.jpg

 

red is 38 blue is 47 and right lines are emergancy on both on autumn map, but 38 left line is unlimited continuous and for 47 left line is 15min combat, and 38 is faster at any alt. And fights online in game are happening at low to mid alts, where they are eaven eaqal at max speed.

 

7 hours ago, JG300_Faucon said:

 

- P47 get more and more better with altitude but you still can "play" with G14s and A8s at low altitude (basicaly same speeds).

- The rule "engage only with energy advantage" is definitely THE rule with P47. You can still win without advantage with a P51 or a Spitfire. Not with P47. 

- Use boom & zoom tactics, and pull down some flaps (up to 20%, they wont jamm even at 450mph) to get more maneuverability at high speed. 

- Go away from the fight as soon as you're getting low on speed and altitude. 

- Take the time (like, really) needed to climb, away from hot area. 

- WEP is very powerful but last only 5min (while germans can run MW50 for 10min). Btw, 5min on continous regenerate 2min30 of emergency, which is not bad!

- In very last resort, when you are pin down, flaps out (75-100%) make you able to easily beat anything in low speed turn fight. Try it if you never did, you'll be surprised (so will be your opponent). 

- Of course, having at least a wingman help a lot. 

- Learn how to get the maximum speed out of this heavy thing: 

  Reveal hidden contents

 

 

 

In summary, it's not the most effective fighter as you definitely need energy advantage, and you loose a lot of time to climb and re climb after a fight. But with this rules you can at least survive and at best get some kills. 

I also recommand you to properly use the K14 gunsight. High speed passes on targets that may have different speed can make you miss a shot you never thought you could miss it. With all the time and patience needed to kill and survive with the P47, it can be very frustrating to miss something. 

"WEP is very powerful but last only 5min (while germans can run MW50 for 10min). Btw, 5min on continous regenerate 2min30 of emergency, which is not bad!"

 

Even on combat you recharg it at same 2x rate, but unlike bobp 109s you spend combat while using emergancy in 47 (or 38 or 51 their recharg is 3x) and their recharg is 1x, so spend 5 min you recharg all 5 in 5 min on combat mode. Compared to airplanes hes fighting its bad as american airplanes engines have longer recharges then 109s for some reason ( meaning in game they are mutch better build then american airplanes engines somehow, if they last longer recover faster and have timers for mods that work independantly of others) and on top of that waist their combat timer using emergancy while 109s dont somehow, in what manual they pull recharg times or that on some airplane they drain combat timer and on some dont when whole concept is invented just for game ? i can understand they pull 5 or 15 min time limits from manuals of ww2 airplanes but recharg ? or that on some airplane using emergancy timer eats combat timer while on others it dont is realy suspisous and look like bug 

Edited by CountZero
Posted

Egress towards friendly territory, release in a shallow dive and engage WEP for 90s to make your escape, you'll get plenty far in a P-47.

 

My personal xp is the P-47 is much more survivable than the P-38 ( the P-38 tends to explode a lot more after the patch in my experience).

 

 

 

Posted

Sorry for going offtopic a bit, but has there been any changes in the connection between prop/throttle and turbo. I used to able to link all three, but since a couple off weeks the rpm changes seems to lag behind or do not connect with the throttle at all.

 

Grt M

Posted
3 minutes ago, I./ZG1_Dutchvdm said:

Sorry for going offtopic a bit, but has there been any changes in the connection between prop/throttle and turbo. I used to able to link all three, but since a couple off weeks the rpm changes seems to lag behind or do not connect with the throttle at all.

 

Grt M

The throttle - rpm link works when increasing throttle but not for decreasing (as in the real plane I believe)

 

Posted
1 hour ago, Birdman said:

The throttle - rpm link works when increasing throttle but not for decreasing (as in the real plane I believe)

 


Thanks! I’ll have to check that. This was changed right? I surely remember that during idling down all three levers would go down at first.

 

Grt M

Posted

Yes, it was changed in last (or last but one) patch.

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  • 1CGS
Posted
2 hours ago, I./ZG1_Dutchvdm said:

Sorry for going offtopic a bit, but has there been any changes in the connection between prop/throttle and turbo. I used to able to link all three, but since a couple off weeks the rpm changes seems to lag behind or do not connect with the throttle at all.

 

Grt M

 

2 hours ago, Birdman said:

The throttle - rpm link works when increasing throttle but not for decreasing (as in the real plane I believe)

 

52 minutes ago, I./ZG1_Dutchvdm said:


Thanks! I’ll have to check that. This was changed right? I surely remember that during idling down all three levers would go down at first.

 

Grt M

 

40 minutes ago, Art-J said:

Yes, it was changed in last (or last but one) patch.

 

P-47 Throttle 3.JPG

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Posted

Hello.

The P-47 is definetely my fav fighter in IL2. Thank you all for this thread, very interesting.

I'm a junior but getting better day after day in MP against "easy" to fly fast 109/Dora.

Considering the restriction of this simulation and MP this is the mission profile that I found more effective.

 

1. Take 50% fuel and extra rounds. Old gunsight comes with ball and better vis for deflection shoot.

2. Climb 20k and proceed to hot area for fast patrolling. Check six and ready to dive.

3. Start a shallow dive wide turn for max speed and good temp managment. MP/rpm depends ... external temp.

4. This is a wide turn end to 10k over "safest area".

5. If you find target during this wide turn, dive on them and aim to pilot/fuel tanks. (My conv is 240m but start firing at 300m probably)

6. If interception is negated and your are not on deck, zoom but never below 400mph and good SA. Else back home.

7. If wrong evaluation, manouver, bad SA, and you in deep shit for turnfight and cannot run away. Open radiators , 60% flsps or more and enjoy current FM with the Jug when light and slow... is a pain for a customer that has no support... try it in SP or some airquake server if you havent.

8. Always come back home on deck or dive. Never climb back.

9. If you come back with full water, you put you at risk.

Is a fast mission and nice to repeat. The Jug is perfect for it, I just miss her famous roll rate, 150oct and more people to flight with it...

 

Please share your mission profile compatible with Jug and IL2 MP!

Thanks.

 

 

 

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Blackhawk_FR
Posted

Btw, any reason why the 150 grade fuel is not available? Did it requiered a modification on the engine? 

Posted

That's an interesting question.  The mods were no more extensive than those for the P-51 or P-38.  I would assume that it has something to do with the fact that the 9th AF never used 150 octane, and no 8th AF Thunderbolts were ever based on the continent.  This of course ignores the fact that 8th AF P-47s were very involved with combat over the Rhineland map throughout the period.

 

It seems like a number of odd choices were made with the US planes - why is the G-suit not a mod?  We're going to want to use these planes in the Normandy expansion, or over Italy if that's ever a thing but G-suits would be inappropriate in those locations and time frames.  And why no 150 for the P-47 and P-38?  And wouldn't it be nice to have the aileron boost and dive brakes on the 38 be a mod, and then have a J-15 and J-25/L in one since the J-25 was pretty rare and not in service yet in the Normandy time frame (and was never used by the 8th AF)?

 

I'm sure that all would have been more work, but you'd end up with a set of really flexible planes that will work in Bodenplatte, Normandy, and the MTO/PTO if they ever show up down the road.

Posted
1 hour ago, Elwood55 said:

G-suite and 150oct are definitely a thing.

 

Does i make sense to add also Curtis or Hamilton airscrew into the whishlist?

I mean...

p-47-level.jpg

p-47-climb.jpg

From...

http://www.wwiiaircraftperformance.org/p-47/p-47.html

 

150 fuel isn't modeled in-game though. During Normandy nearly every P-47 group based in the UK was using 150 with 70" boost by June/July 44. Imo there is no reason not to have 150 fuel when Normandy comes out, the excuse about it not being used on the continent doesn't fly with Normandy.

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Posted (edited)
21 hours ago, ShamrockOneFive said:

 

That's a different argument. The P-47 being "unusable" isn't the same as the P-38 being better for some strike missions which I would partially agree with. Although post damage model update I do feel a bit more confident in bringing back a roughed up P-47.

Well I flew it again in qmb. 
I find it very agile against AI and in neutral to advanced situation. The fact that it now can take hits and still fight, make me a tad more interested. 
I am not complaining on the devs construction of this plane. This sim combat situations online simply reduces its playability. 
I simply say this is a plane capable to take care of itself if the pilot got situational awareness and actually see whats coming. 
So to me it is no longer a write off. But something one use with a specific purpose. 

Edited by 216th_LuseKofte
ShamrockOneFive
Posted (edited)
1 hour ago, 216th_LuseKofte said:

Well I flew it again in qmb. 
I find it very agile against AI and in neutral to advanced situation. The fact that it now can take hits and still fight, make me a tad more interested. 
I am not complaining on the devs construction of this plane. This sim combat situations online simply reduces its playability. 
I simply say this is a plane capable to take care of itself if the pilot got situational awareness and actually see whats coming. 
So to me it is no longer a write off. But something one use with a specific purpose. 

 

And last night I shot down 3 aircraft on Combat Box ;)

 

It has it's moments.

Edited by ShamrockOneFive
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RedKestrel
Posted
19 minutes ago, ShamrockOneFive said:

 

And last night I shot down 3 aircraft on Combat Box ;)

 

It has it's moments.

Man, I wish that had been my night. I was running ground attack in the jug and got stomped on every sortie. After dropping bombs and rockets though, so it could be worse.

I had one really good sortie for the night - I hit the south defences on the Crimea mission and was heading home to Anapa, stumbled across a Ju-87 (brave soul!), and shot him down with a 1 second burst into the tail. Crossed the channel, heading southeast along the coast back to Anapa. Safe and sound, right?

And then I get shot down by a spitfire about 10 km from my base.

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Posted (edited)
30 minutes ago, RedKestrel said:

stomped on every sortie. After dropping bombs and rockets though, so it could be worse.

The US planes light like a beacon for some reason. I can spot a jug or p 51 from 5 k altitude.  Some how it is not the same with german types. You only loose track when closing in. But with right settings I guess that is easier too   
But this thing is really what my frustration is all about

Edited by 216th_LuseKofte
RedKestrel
Posted
6 minutes ago, 216th_LuseKofte said:

The US planes light like a beacon for some reason. I can spot a jug or p 51 from 5 k altitude.  Some how it is not the same with german types. You only loose track when closing in. But with right settings I guess that is easier too   
But this thing is really what my frustration is all about

There is a problem where a chunk of the player base plays the game by flying fighters and circling friendly ground targets at 4-6k. Then they dive on attackers once they see the flak lighting them up, but by the time they spot you, dive on you, and shoot you, you've already delivered your payload. These guys also don't break off when you're obviously crippled either, because the kill-thirst is on them and they need to put you into the ground NOW, because they fear someone 'stealing their kill' more than leaving their ground targets undefended.

Players have literally killed their pilots trying to shoot me a few more times when my pilot was dead and I was on fire and spinning into the ground. It's unreal. 
 

  • Upvote 2
Posted
43 minutes ago, RedKestrel said:

There is a problem where a chunk of the player base plays the game by flying fighters and circling friendly ground targets at 4-6k. Then they dive on attackers once they see the flak lighting them up, but by the time they spot you, dive on you, and shoot you, you've already delivered your payload. These guys also don't break off when you're obviously crippled either, because the kill-thirst is on them and they need to put you into the ground NOW, because they fear someone 'stealing their kill' more than leaving their ground targets undefended.

Players have literally killed their pilots trying to shoot me a few more times when my pilot was dead and I was on fire and spinning into the ground. It's unreal. 
 

Yeah, the proportion of this happening is basically what determines how much I like a server.

 

For example, I think WoL suffers particularly from this because of its use of GPS, which means people seem to just plonk themselves directly above targets.

 

Interesting, I think people's instinct might be to blame this on their subjectivity around spotting, but this behaviour happens on icon servers too.

 

It does seem vary objective to objective on some maps, but ultimately some people's chosen playstyle is to immediately sacrifice 5k of altitude to get those precious last hits into that smoking a20.

 

I used to play on a 1946 server where there was a rule that if something was black smoking, you weren't supposed to attack it and the damaged plane would try to RTB.

 

I guess folk will say something like that is unenforceable and they'd be right, but that's rule did have a measurable influence on the amount of times a crippled plane would be ignored in favour of attacking stuff which was actually a threat

21 hours ago, I./ZG1_Dutchvdm said:

Sorry for going offtopic a bit, but has there been any changes in the connection between prop/throttle and turbo. I used to able to link all three, but since a couple off weeks the rpm changes seems to lag behind or do not connect with the throttle at all.

 

Grt M

Yes there was a change, to match the historical operation of the linkage mechanism. You'll see one of the dogs has been removed from the clip between the throttle and the rpm lever.

 

  • Upvote 1
Posted
2 hours ago, RedKestrel said:

Man, I wish that had been my night. I was running ground attack in the jug and got stomped on every sortie. After dropping bombs and rockets though, so it could be worse.

I had one really good sortie for the night - I hit the south defences on the Crimea mission and was heading home to Anapa, stumbled across a Ju-87 (brave soul!), and shot him down with a 1 second burst into the tail. Crossed the channel, heading southeast along the coast back to Anapa. Safe and sound, right?

And then I get shot down by a spitfire about 10 km from my base.

 

I was there, man.  i mean I wasn't there to see it but was there on that map around that time.  Took out two of the 3 German transport/supply ships and headed home fat dumb and happy.  Turns out by the luck of my takeoff timing I was first on the scene after the ships spawned, I didn't see anyone else around at all while I was having my way with them, but when I watched the replay this morning to assess my bomb runs, I noticed a mini-furball over the one remaining ship as I was departing the scene of the crime and had what was really an uneventful, peaceful flight home.  If ignorance is bliss, VR is great because I can't see squat especially when it's behind me! 

 

Posted
1 hour ago, RedKestrel said:


Players have literally killed their pilots trying to shoot me a few more times when my pilot was dead and I was on fire and spinning into the ground. It's unreal. 
 


And on the other hand, on many occasions I've attacked a 110 or a p38 and caused crippling damage to it, and it's kept its bombs and tried making it towards the target, only to tumble out of the sky, killing their pilots that way. There is also the case of obviously leaving someone to burn and they turn up later trying to shoot you! 

It's annoying but it's better to accept that boys will be boys, and lobby the server admins with ideas to mitigate against this.

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RedKestrel
Posted
4 minutes ago, =[TIA]=Stoopy said:

 

I was there, man.  i mean I wasn't there to see it but was there on that map around that time.  Took out two of the 3 German transport/supply ships and headed home fat dumb and happy.  Turns out by the luck of my takeoff timing I was first on the scene after the ships spawned, I didn't see anyone else around at all while I was having my way with them, but when I watched the replay this morning to assess my bomb runs, I noticed a mini-furball over the one remaining ship as I was departing the scene of the crime and had what was really an uneventful, peaceful flight home.  If ignorance is bliss, VR is great because I can't see squat especially when it's behind me! 

 

Funnily enough I could see the attacks on the ships from quite a distance as the sun was behind me. I'm pretty sure I saw you leave while the other guys tangled over the ships. It had broken up by the time I arrived and I made my attack on the defenses instead. The angle of the sun and the reflections really make a huge difference in spotting at a distance.

Also, for all the griping about the .50 cal DM, it was like one click of the trigger to put paid to that poor Ju-87 I randomly ran across. Only hit the tail section too.
 

5 minutes ago, 71st_AH_Barnacles said:


And on the other hand, on many occasions I've attacked a 110 or a p38 and caused crippling damage to it, and it's kept its bombs and tried making it towards the target, only to tumble out of the sky, killing their pilots that way. There is also the case of obviously leaving someone to burn and they turn up later trying to shoot you! 

It's annoying but it's better to accept that boys will be boys, and lobby the server admins with ideas to mitigate against this.


Really I get why people feel the need to make sure the enemy goes down - with the new engine DM you can actually nurse your engine quite a distance, so a smoking plane might make it home. Some guys just take it too far - and provide some comic relief for me as they collide with my dead plane or hit a tree trying to follow me in. Mostly I try not to let it bother me, to me it just illustrates why airframe durability isn't super relevant to survivability past a certain point.

The Jug's durability is mostly relevant to surviving  hits from AA and being able to get home, when previously even light MG AA could one shot your engine. The AA is escapable so you can soak up damage and then limp home. With fighters that can pursue you at will, with heavy cannons, being able to take a few more hits ultimately does not do much to get you home unless someone can save you or the enemy breaks off.

Usually if I am hit  while on my attack run I will try and make it to the target and drop my ordnance. There is little point in running if they are already on you, and jettisoning ordnance to try and fight it out when you are already damaged is likely futile. Bailing out over an enemy target also doesn't help much since it functionally ends your 'virtual life', and in a high speed attack dive you are usually going too fast to bail out anyway. Turning back from the target doesn't save your life, since the guy is just going to zoom back and get you again, or maybe two of his friends. So the most logical solution is to press home the attack and at least be of some use before perishing. 

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Posted

Hi guys ;) question may already be asked : Will US pilots wear G suit in "battle of Normandy" ?

RedKestrel
Posted
21 minutes ago, Swing said:

Hi guys ;) question may already be asked : Will US pilots wear G suit in "battle of Normandy" ?

I'm not really sure when they started adopting the g-suit. Since the Normandy timeline extends into early 1944 for the lead up to the invasion, specific dates start making a big difference IMO.

It could get into weird implementation territory, since the g-suit is modeled for the P-38, P-51D and P-47D and probably tied to the aircraft itself. But if we get earlier versions of the P-51 and the P-47 that flew before the G-suit was available, then the G-suit implementation on the aircraft would have to be tied to the mission date or something, because the earlier versions of those planes both continued to serve until the end of the war more or less. So you could have a P-47D-22s and D-28s flying alongside each other. If one pilot has a g-suit, the other one should too, even if the plane is older.

Maybe they will enable it as a modification that is available past a certain date...it really depends on how they have programmed it to work. 

  • Upvote 1
Posted
19 minutes ago, RedKestrel said:

 

Usually if I am hit  while on my attack run I will try and make it to the target and drop my ordnance. There is little point in running if they are already on you, and jettisoning ordnance to try and fight it out when you are already damaged is likely futile. Bailing out over an enemy target also doesn't help much since it functionally ends your 'virtual life', and in a high speed attack dive you are usually going too fast to bail out anyway. Turning back from the target doesn't save your life, since the guy is just going to zoom back and get you again, or maybe two of his friends. So the most logical solution is to press home the attack and at least be of some use before perishing. 

Yeah, it's like a Mexican standoff, you both know he's not going to stop whatever, so you might as well take a few of them down to hell with you, and he's thinking I've got to obliterate this guy otherwise he's never going to turn back.

 

Maybe if there was a culture of not pressing the attack against bombers once they ditch their bombs and RTB, that'd make people less 'death or glory!'?

I know a few things affect this.

1. As much as I'm not a fan of gunners as simulated in this game, the %age shout on most servers is to not keep on attacking things with turrets, because eventually they 'will' roll a six and get a magic burst of continuous fire into you no matter how impossible the angle.

2. If fighter pilots understood the term 'escorting bombers' as actually deterring attacks against them, not just using them as bait. (TBF it's hard to deter a guy who's so desperate for the kill  he'll dive on a damaged a20 on the deck from 5k)

3. Attackers doing 1 pass haul ass, in groups are actually quite defensible, if you extend towards friendly territory and weave your way away at high speed.

1 minute ago, RedKestrel said:

I'm not really sure when they started adopting the g-suit. Since the Normandy timeline extends into early 1944 for the lead up to the invasion, specific dates start making a big difference IMO.

It could get into weird implementation territory, since the g-suit is modeled for the P-38, P-51D and P-47D and probably tied to the aircraft itself. But if we get earlier versions of the P-51 and the P-47 that flew before the G-suit was available, then the G-suit implementation on the aircraft would have to be tied to the mission date or something, because the earlier versions of those planes both continued to serve until the end of the war more or less. So you could have a P-47D-22s and D-28s flying alongside each other. If one pilot has a g-suit, the other one should too, even if the plane is older.

Maybe they will enable it as a modification that is available past a certain date...it really depends on how they have programmed it to work. 

They announced in a DD that the 'outfit' (including gsuit) will be date and nationality dependent for some planes.

 

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RedKestrel
Posted
1 minute ago, 71st_AH_Barnacles said:

Yeah, it's like a Mexican standoff, you both know he's not going to stop whatever, so you might as well take a few of them down to hell with you, and he's thinking I've got to obliterate this guy otherwise he's never going to turn back.

 

Maybe if there was a culture of not pressing the attack against bombers once they ditch their bombs and RTB, that'd make people less 'death or glory!'?

I know a few things affect this.

1. As much as I'm not a fan of gunners as simulated in this game, the %age shout on most servers is to not keep on attacking things with turrets, because eventually they 'will' roll a six and get a magic burst of continuous fire into you no matter how impossible the angle.

2. If fighter pilots understood the term 'escorting bombers' as actually deterring attacks against them, not just using them as bait. (TBF it's hard to deter a guy who's so desperate for the kill  he'll dive on a damaged a20 on the deck from 5k)

3. Attackers doing 1 pass haul ass, in groups are actually quite defensible, if you extend towards friendly territory and weave your way away at high speed.

I found gunner effectiveness does not really increase my survivability against fighters, it just nets the AI some kills while I burn. If I am flying a gunner-equipped plane and I am engaged by enemy fighters, my survival rate is close to zero. Fighters attacking me have a much higher survival rate, even in the vaunted Pe-2. Guys do get killed when they hang around your 6 too much, but honestly it does not seem to deter most people despite the forum scuttlebutt, just ticks them off and they complain about it and do the same thing next time.

Fighter pilots seem to understand that close escort of a mid-to-low altitude attacker makes them extremely vulnerable, and I don't blame them for not doing it. It puts them in a position where they are the target rather than the attacker, and their own survivability declines. Frankly fighter sweeps of the likely approaches to targets and aggressive CAP of enemy targets is more effective, as it can clear out enemy fighters rather than react to them after they have attacked. A pair of fighters can assist many friendly attackers and hunt hostile attackers by patrolling the 'no man's land' between targets. Spotting problems there again rear their ugly head. Its harder to get kills when you have to spot aircraft moving below you, without any hints like flak or tracers. You can easily miss enemy fighters, attackers, and friendlies. 

Number 3 used to be my MO, but with the bomb DM update, I find that I have to make a second pass at least to make the damage worthwhile to try and roll the target. Standard for me in the P-47 is one pass bombs, trying to hit a row of targets, then one pass with rockets on a single target like a dugout or a tank, and if I can line up right strafing an AA gun on my way out. Unfortunately taking the rockets and the second pass really hurts your speed so my ability to extend away is reduced.

  • Upvote 1
Posted
10 minutes ago, RedKestrel said:

...and I don't blame them for not doing it. It puts them in a position where they are the target rather than the attacker, and their own survivability declines. 

 

True for the e-sports types feeding their egos perhaps. It’s the type of mission I happily flew in my online/HL days.

 

  • Upvote 3
Posted
1 hour ago, Swing said:

Hi guys ;) question may already be asked : Will US pilots wear G suit in "battle of Normandy" ?

 

I haven't bought BoN yet but I'm here in the States, and I'll probably stick with wearing my usual kimono and slippers.

 

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RedKestrel
Posted
31 minutes ago, Gambit21 said:

 

True for the e-sports types feeding their egos perhaps. It’s the type of mission I happily flew in my online/HL days.

 

I didn't mean to imply that no one flies escort missions, some friendly type do fly escort for me on occasion, if I am in Discord or if they take off at the same time as me. But it has its downsides for sure and in terms of effective protection I would rather have CAP over targets and friendly patrols. 

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