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Why was not this a PK?


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Giovanni_Giorgio
Posted

Can anyone explain why was not this a PK in the video? The pilot was not even injured.
 


 

Posted

netcode

Cybermat47
Posted

Was this online?

Giovanni_Giorgio
Posted
34 minutes ago, [Pb]Cybermat47 said:

Was this online?


Yes

Cybermat47
Posted
16 minutes ago, mincer said:


Yes


Probably lag, then.

[DBS]Browning
Posted (edited)

oilot.jpg.44f674619094f4ab5491bf3d3f621a76.jpg

 

I see no reason why this should be a 100% no chance of survival whatsoever hit.

The round hit significantly in front of the pilot, not on the pilot. It likely injured him. Why does this have to be a killing shot?

Edited by [DBS]Browning
Posted

You may have actually missed the pilot. This was a PK and looking at the log I hit the enemy with exactly one round and killed the pilot.

 

2020_5_10__17_11_39.jpg

Posted

The “hit fireball” is just a simplification of “where the bullet hit”, not a fireball of pk

56RAF_Roblex
Posted (edited)

 

The pilot was not injured in this one either.   What you see is not always what the game server sees.

 

https://roblex56raf.livejournal.com/29415.html

 

 

 114609_original.jpg

Edited by 56RAF_Roblex
  • Upvote 1
Giovanni_Giorgio
Posted
5 hours ago, MattS said:

 

Man you gave him a hell of a hotcrotch there ?


That guy probably wore asbestos panties.

  • Haha 1
Posted
29 minutes ago, mincer said:


That guy probably wore asbestos panties.

 

What's wrong with panties? =p

Posted

Happens a lot online:

 

996320083_NOPK5.thumb.jpg.bc497de7749d47865ffcf071207bbf59.jpg738686709_NOPK_3.thumb.jpg.07ac9034c0d19918c95aada9ebbf7115.jpg

1221936384_NOPK_6.thumb.jpg.8ba6b66f49b9c6e901bb60b2dbde1287.jpg

Posted

You got to remember: hit explosion rendering happens client side, aka what your client thinks happens. Damage application happens server side, it doesn't know or cares what your client sees. So with common ping values applied, most hits we see here probably landed somewhat behind the pilots in server reality. That's sadly how things have to be. Client authorative hit calculation is a nightmare because it'll lead to even more perplexing behaviour and is ripe for cheating.

  • Upvote 2

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