Giovanni_Giorgio Posted May 11, 2020 Posted May 11, 2020 Can anyone explain why was not this a PK in the video? The pilot was not even injured.
Giovanni_Giorgio Posted May 11, 2020 Author Posted May 11, 2020 34 minutes ago, [Pb]Cybermat47 said: Was this online? Yes
Cybermat47 Posted May 11, 2020 Posted May 11, 2020 16 minutes ago, mincer said: Yes Probably lag, then.
[DBS]Browning Posted May 11, 2020 Posted May 11, 2020 (edited) I see no reason why this should be a 100% no chance of survival whatsoever hit. The round hit significantly in front of the pilot, not on the pilot. It likely injured him. Why does this have to be a killing shot? Edited May 11, 2020 by [DBS]Browning
SharpeXB Posted May 11, 2020 Posted May 11, 2020 You may have actually missed the pilot. This was a PK and looking at the log I hit the enemy with exactly one round and killed the pilot.
Tipsi Posted May 13, 2020 Posted May 13, 2020 The “hit fireball” is just a simplification of “where the bullet hit”, not a fireball of pk
56RAF_Roblex Posted May 13, 2020 Posted May 13, 2020 (edited) The pilot was not injured in this one either. What you see is not always what the game server sees. https://roblex56raf.livejournal.com/29415.html Edited May 13, 2020 by 56RAF_Roblex 1
MattS Posted May 13, 2020 Posted May 13, 2020 1 hour ago, 56RAF_Roblex said: The pilot was not injured in this one either. What you see is not always what the game server sees. https://roblex56raf.livejournal.com/29415.html Man you gave him a hell of a hotcrotch there ?
Giovanni_Giorgio Posted May 14, 2020 Author Posted May 14, 2020 5 hours ago, MattS said: Man you gave him a hell of a hotcrotch there ? That guy probably wore asbestos panties. 1
Velxra Posted May 14, 2020 Posted May 14, 2020 29 minutes ago, mincer said: That guy probably wore asbestos panties. What's wrong with panties? =p
Mauf Posted May 18, 2020 Posted May 18, 2020 You got to remember: hit explosion rendering happens client side, aka what your client thinks happens. Damage application happens server side, it doesn't know or cares what your client sees. So with common ping values applied, most hits we see here probably landed somewhat behind the pilots in server reality. That's sadly how things have to be. Client authorative hit calculation is a nightmare because it'll lead to even more perplexing behaviour and is ripe for cheating. 2
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