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Future of Tank crew


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JG27_Steini
Posted (edited)

Hi all,

 

i start this thread in hope of getting some answer from the devs. We all here have or will be bought Tank Crew to play a nice game and support the developer. Tank crew is as an alpha is out for over 2 years now we all know that there are many problems to solve and the many functions are ready. In the current state this game is not what it was promised to be. In multiplayer it makes some fun, but you are constantly attacked by planes or all seeing AI kills you out of nowhere. Live as a tanker is very frustrating because all obstacles (even tiny) can ruin your tank if. Trees or trenches damages the tank and AI can shot through everything. You never feel like a tank because everything out there can kill or even damage you even the smallest think. The current single player is far away from being ready to play. In its current state is only a collection of some missions where you have to follow some waypoints. You never feel like a tank commander nor do you have connection to your squad. I beliefe this game is a dead end. It would very please the developer to give us a statement would the future of tank crew will be. We all supported an expensive game. I think you have a responsibility to share important informations with us, because we supported and trusted you to do so. You are going to loose many trust from current tanker to support new projects. Many player will think twice whether they want to support you for 2-3 years and get an dead end product.

 

Thank you very much.

Edited by JG27_Steini
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Posted

Yes, I own it and feel quite disappointed knowing this has been out for two years. No manual? Fences you can drive through, waypoints that don't progress, indestructible trees, disappearing command menu (that the AI seems to ignore anyway!) and the list goes on... Paid a LOT for this, can't help feeling totally ripped off.

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Posted (edited)

Yeeeeeah they [edited] the AI last patch. At first i was feeling good about the change, since AI could find the targets of it's own but the rest stopped working completly so yeah i gave up on TC for now *sigh*

Edited by SYN_Haashashin
Language
Posted (edited)

Hi all,

as i also bought Tank Crew three days ago, i must say that i am extremly disappointed with the state of the game. Yes i know its early access and so on, but i just hoped i would be more fun. The tank models are simply beautiful and i can live with the almost flat landscape (even on the new map), but there is really no athmosphere to draw you in. The way how you can give orders as the commander is not what i expected. It feels unfinished and the lack of even basic tutorials is frustrating. I can`t believe i paid 70$ for this.

I also own steelbeasts, which is even more expensive and of course had more time to develop into what it is today, but beeing a commander, telling the driver where to go and what to attack is a very easy task. The tanks are driving around trees and are not getting stuck in them like with Tank Crew.

If i could, i would be glad to submit a refund request, but as of now i feel also totally ripped off. Having all other modules i can only hope, that this title will evolve into a fantastic tank sim, but as others have stated, there is a long way ahead of us to wait for Tank Crew to be finished.

As i really love all other modules (BoS, BoM, BoK, BoP, Flying Circus), i am really sad that this (being my first post in these forums) is sounding so disappointed.

Best wishes to all, stay safe...KR

2020_5_7__23_38_54.jpg

Edited by zZEROo
  • Upvote 5
Posted (edited)

Unfortunately it does not seem that Jason or any of the devs wants to reply on the forums as we have tried to make them aware of this issue. 

 

The least they could do would be to acknowledge the issue but not even that has happened over the last few months. 

Edited by inexus
Grammar
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Posted (edited)

Sad but true. Beautiful tanks, awful AI, weird control system, command menu that you have to use VoiceAttack external app for can control it in some faster way... 

Right now is a much better experience playing Steel Fury with STA mod enabled,  even Panzer Elite with Ostpak mod is more fun sometimes. Also a new modern tank sim in on the horizon called Gunner Heat PC (https://gunnerheatpc.com/) I want to Tank Crew to succed cos the money invested but after two years, still not very playable don't give me many hopes. Hope this will don't turn in the Star Citizen of the tank sims.

Edited by Fercyful
  • Upvote 2
Posted

I just purchased the game..wish that I had seen these posts before I spent $100 after rate conversion. Oh well, I'll just keep my fingers crossed that your pleas for changes will be heard eventually.

Posted (edited)

I've raised the issue with AI in the bugs section. Today I added a reference to this thread as a way to continue to let Jason and co. know about the increasing number of threads in this forum about the issue(s). 

 

In my update I tagged Jason in the hope we might get a reaction. I hope he won't take it negatively. 

 

 

Edited by inexus
new addition
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Feathered_IV
Posted

Tank Crew is everything I thought it would be.

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Koenigstiger
Posted

Hello Tank-Freaks,

 

for me as a former tank soldier (and RC model maker for more than 50 years), the game is already great in the access version. It is a mixture of "T34 vs Tiger" and "Iron Front" - you can sit on the tank with "Iron Front". At TC you really feel like you're back in the tank!
The game is outstanding in terms of the required behavior of the playable tank crew - the "workplaces" are shown in minute detail and the operation is visually visible. They are not modern tanks and when shooting you also need manual work - don't just click - laser and "boom". Combat-like behavior pays off with "Iron Front" - with TC too! I find the predominant control over the mouse in "Iron Front" also better - but with TC you can find your own keyboard assignment - good!
For me it would be nice if you could change some basic attitudes - for example the skills of the respective "groups".

I'm particularly looking forward to the "Ferdinand" and I'm curious to see if the developers don't even have the courage to separate this excellent game from IL 2 itself in order to create better opportunities.
 
Good luck
 
Guenther :drinks:
  • Upvote 6
Posted

I try to be positive in my outlook on this game and we need to remember that tank crew is just an expansion to a combat flight sim and although our hopes are for a stand-alone game, the gaming engine and terrain features are the foundation of a flight sim.  Not sure why a cart stops a Tiger tank dead in its tracks and even does damage and other than pushing down some trees and knocking the corner off of a house or too, I see correct terrain modeling.  
 

I can only deduce this game has limited resources assigned to it and that overcoming some of the terrain features, to include AI spotting and shooting at hidden tanks in the forest or behind buildings....is too labor intensive or just not a viable option precisely because this is a flight sim..and you don’t have forest or buildings in the air...not sure.

 

Thats why so many other things have been done very well like the optics and gunnery modeling in addition to the tanks themselves.  I think they’ve tried to deliver but only in the areas that they can feasibly make adjustments.  
 

The silence on these other issues only support the fact that it’s just not in the plans to address these other areas and they are going to stick to the plan..throw in some other tanks, and keep it as is...
 

It would be neat to have a tank dedicated server with only AI aircraft allowed, which can be setup to give you some realistic immersion but not unfairly done.  So just tanks and of course artillery AT, rockets, mg...

 

Something bold like a company supported dedicated server designed to limit the games weaknesses could easily be done.  Some place to play online without the human aircraft above trying to game the game..or some server options to turn off AI player activation for onboard gunners other than the player.  A Tank Crew server which would promote the game and maybe bring in more organized tank squads to square off against each other....

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[SN]_Reaper_
Posted
14 hours ago, Fercyful said:

Also a new modern tank sim in on the horizon called Gunner Heat PC (https://gunnerheatpc.com/)

 

Thanks. I didn’t even know about it :thank_you:

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Posted (edited)
7 hours ago, dragon_7611 said:

 

Thanks. I didn’t even know about it :thank_you:

It is a game in very early stages by just one dev. 

Edited by inexus
new addition
Posted

i believe the terrain needs revamp first. the grass sis basically still from rise of flight. then maybe after some more ww2 battles, they can move onto iran/iraq and maybe even chechnya

On 5/10/2020 at 3:59 PM, Fercyful said:

Sad but true. Beautiful tanks, awful AI, weird control system, command menu that you have to use VoiceAttack external app for can control it in some faster way... 

Right now is a much better experience playing Steel Fury with STA mod enabled,  even Panzer Elite with Ostpak mod is more fun sometimes. Also a new modern tank sim in on the horizon called Gunner Heat PC (https://gunnerheatpc.com/) I want to Tank Crew to succed cos the money invested but after two years, still not very playable don't give me many hopes. Hope this will don't turn in the Star Citizen of the tank sims.

 

it is a shame, they really put lot of effort into tank details, graphics, animations, even life like tank crew. but the engine is for aviation. i  always felt it was a bad idea from the beginning, hope they can overcome the limitations. the game you posted looks interesting, but probably vaporware, sadly

Posted
1 hour ago, johncage said:

i believe the terrain needs revamp first. the grass sis basically still from rise of flight. then maybe after some more ww2 battles, they can move onto iran/iraq and maybe even chechnya

 

it is a shame, they really put lot of effort into tank details, graphics, animations, even life like tank crew. but the engine is for aviation. i  always felt it was a bad idea from the beginning, hope they can overcome the limitations. the game you posted looks interesting, but probably vaporware, sadly


i don’t see it as vapour ware. It has lots of potential and started really well with great tank models.The environment is nice and destructible buildings can be added to all maps from what I have seen; if it has any performance impact I don’t know. 
 

what would be good is to have some updates as to what more will be added. I think it would greatly benefit from commanding tanks a bit more. Improving the AI to show more intelligence will make a huge difference for both sp and mp gameplay and create a real feeling of immersion. Immersion is to me the key for a sim. Some people may be happy with the pure design of the tanks alone to look at them, hear the sounds and feeling of driving it, but that doesn’t do it for me. 


Right know it would simply help a lot if we could be told what remains  to be added and fixed so people know what they will get :) 

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Posted
On 5/11/2020 at 12:59 AM, Fercyful said:

Also a new modern tank sim in on the horizon called Gunner Heat PC (https://gunnerheatpc.com/) I want to Tank Crew to succed cos the money invested but after two years, still not very playable don't give me many hopes. Hope this will don't turn in the Star Citizen of the tank sims.

 

Between FC and DCS World's unfinished modules i'm done with "Early Access".. The screenshots look a lot like Steel Beasts, no? I own that, guess I need to break out the SB Pro USB dongle and fire it back up. Just had a taste of Tiger tank in the "Breaking Point" Campaign (mission #4 I think). Lead Tiger in the column took at least 6 hits (two from me) from different angles (not rear) and then proceeded to shoot once.. at a tank 1/2 hidden between a house and a tree.. guess who died. Next try at #4  i'm taking my guys up and around them, see if a sneaky rear attack works.

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Posted
9 hours ago, Icer said:

 

Between FC and DCS World's unfinished modules i'm done with "Early Access".. The screenshots look a lot like Steel Beasts, no? I own that, guess I need to break out the SB Pro USB dongle and fire it back up. Just had a taste of Tiger tank in the "Breaking Point" Campaign (mission #4 I think). Lead Tiger in the column took at least 6 hits (two from me) from different angles (not rear) and then proceeded to shoot once.. at a tank 1/2 hidden between a house and a tree.. guess who died. Next try at #4  i'm taking my guys up and around them, see if a sneaky rear attack works.

 

Totally understand your Early Access pain, also the waiting game here with DCS. Playing a lot with SB Pro (again) and heavy modded Steel Fury (with infantry fun an post battle report) for easy the things. Then add Star Citizen to the mix plus hope to survive the pandemic to see Cyberpunk 2077 installed. Hard times.  Just saw that new sim and cos we all love tanks wrote the heads up but I understand that investing more money now in unfinished projects is not a good move. 

Posted (edited)
15 hours ago, Raven109 said:

 

Beta in TWO years if all goes well, he doesn't fold up the tent, and I live that long.. perfect!

 

"If you don't have the game, and you don't get it before the 30th of June, you will lose the possibility to get the Alpha version with all its benefits, and you will have to wait at least two years, to get the Beta version."

Great business plan, sure to succeed! After June 30 he will have no new income for the next two years, or until the Beta is released (I'll take a shot at guessing the beta date, never)..

 

Edited by Icer
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JG1_Wittmann
Posted
On 5/10/2020 at 2:13 PM, inexus said:

Unfortunately it does not seem that Jason or any of the devs wants to reply on the forums as we have tried to make them aware of this issue. 

 

The least they could do would be to acknowledge the issue but not even that has happened over the last few months. 

     I  don't know that they acknowledge  anything  publicly  regarding Tank Crew.   They do make changes sometimes but you have to really hammer them it seems to get any movement.  

The gun aiming  mechanics are a prime example.  A poll was put out and the majority  did not like it,   I still think it sucks and that is one reason I don't put much time into tanks anymore along with all the AI gunner firing  BS  etc.  

     The time I did see some fairly swift action was after the patch that introduced the Jagdpanzer IV.  I ran a test of these,  put 20 Jagdpanzer IV's  against 2 T34's.  The T34's knocked out 15 of them I believe with no losses, range of 1000m    well beyond the capability of his gun to penetrate the JP4  from the front.   I posted a youtube video on the main forum in the bug report section.   No I also mentioned that the AI JP4's   never hit either T34  with AP ammo,   I believe.  Once the AP was gone, and they were down to HE they scored a few hits.   

      A patch was released in a few days  mainly for AC issues.  I reran my test and the T34's  were not taking out the JP4's  from that range,    but the JP4's  gunners  could still not score  the hits required .  I haven't looked at AI gunnery in awhile so maybe this has changed.  What it appeared like is that they "fixed" the JP4's  front armor vs  T34's gun  but not much else.   I never  saw mention of any of this in a DD  but I could have just missed it.   Now as to the  problem of rolling a tank doing 20MPH or less on a sharp turn ?

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DetCord12B
Posted (edited)

Good luck...

 

Developer/Community interaction is essentially nonexistent. TC needs a lot of work and the devs don't seem to care either way. It's just a press on with their initial roadmap kinda thing. They seem uninterested in fixing the myriad of issues associated with it or even improving the product.

 

Off the top of my head regarding observations and in no particular order...

 

Terrain:

  • It's ugly. It might be fine to utilize the same assets for the FS side of the house when flying at 800m above the battlefield in a LaGG-3 at 250kph, but its absolutely unacceptable to reuse them in a game in which all of the action takes place on the ground. The grass sprites, trees and foliage in general are all low-res and highly detract from the gameplay and immersion facets. If it was me, the first thing I'd do was populate to map with new, dense, and high resolution grass sprites that hide the low-res terrain. That'd at least be a start.
  • Slopes, hills, canyon features and the like can still render awful looking edges via poorly rendered terrain. Looking out at a hill in front of you and seeing right angles jutting in all directions is not only head-scratching but atrocious in appearance.

3D Modeling:

  • The crew character models are great. So there's that.
  • It's actually quite good upon initial viewing. That impression quickly dissipates however when opening up any texture template and seeing what looks like someone vomited poly's and vert's all over the texture map. I've never seen such haphazard modeling in all my life outside of third-party user mods for Fallout 3, OFP, IL-2 1946 and or something downloaded from Google SketchUp.

Gameplay:

  • The AI still sees through forests, dense tree packs, and foliage in general. Still...
  • The AI can detect and will engage your position even after falling back behind a terrain feature. They got that magical eyesight.
  • It's boring. There is no sense of immediacy or the need for violence of action, maneuverability, or tactics. Everything plays out on a cookie cutter sheet given the AI's inability to do much of anything.

Damage Modeling:

  • For me personally, this has been suspect since day one. RKKA and German AFV's alike seem to adsorb and deflect damage at seemingly direct levels. Some of us have repeatedly asked for a KTC of their (devs) ballistic modeling simulation, something that should be easily demonstrable if you actually have one. They've never responded, ever.
  • The damage modeling is abstract. Now, if you've played an actual tank simulation game with sim'd ballistics and the associated round kinetics like Steel Beasts, Kharkov '42, F4R, and even the likes of the civ-mil VBS2/3's simulation of armored combat, then its something that's obviously achievable. But they just don't care. I no longer trust the developers or the engine they're intent on working with.

 

I voiced these concerns over a year ago. No one seemed to care.

 

 

On 5/11/2020 at 6:20 AM, SCG_Neun said:

I try to be positive in my outlook on this game and we need to remember that tank crew is just an expansion to a combat flight sim and although our hopes are for a stand-alone game, the gaming engine and terrain features are the foundation of a flight sim.

 

Nope, it's a standalone title. Sorry mate, I love ya and all, but this just isn't correct. They easily could've implemented and or remedied the user aforementioned issues and concerns.

 

EDIT - I will continue working on my Achtung Panzer mod because I said I would.

Edited by DetCord12B
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JG27_Steini
Posted
1 hour ago, Danziger said:

I think you guys expected way too much out of this. It is a flight sim with some tanks to drive around. Some people liked messing around in the tanks they originally made for fun so they made a separate title just for tanks in the same model as their aircraft releases. If you want something more tailor made for tanks, you should probably look at something developed in a FPS style engine. Smaller maps allow for more detail in the terrain and foliage. Something based on a FPS type engine will probably support infantry. I don't think Tank Crew is ever going to be what you guys are wanting. I originally thought it was a cool idea because I had a lot of fun messing around in the first tanks they released before Tank Crew. My boy loves playing in the tanks. However, after all the backlash and whining about how it isn't a cutting edge FPS style tank sim with hundreds of tanks in a battle with thousands of detailed infantrymen running around on a FPS detail level map the size of a flight sim map, I think it was just a waste of resources. To think they could have been working on Bodenplatte, Flying Circus, and another Great Battles title instead of wasting it on Tank Crew...

 

You should read the whole thread carefully. We all here expected a usefull simulation with usefull functions. The same as you do with planes. Right now you do have a flight simulator and it works fine. As a customer i expected the same thing, a fine working simulation nothing. I did not expect the best simulation but some standards. Maybe you are right and it was a waste of time, but many bought it expecting being usefull. But still there are massive problems making it unable to play. The lack of information but is the biggest problem.

Posted
1 hour ago, JG27_Steini said:

 

You should read the whole thread carefully. We all here expected a usefull simulation with usefull functions. The same as you do with planes. Right now you do have a flight simulator and it works fine. As a customer i expected the same thing, a fine working simulation nothing. I did not expect the best simulation but some standards. Maybe you are right and it was a waste of time, but many bought it expecting being usefull. But still there are massive problems making it unable to play. The lack of information but is the biggest problem.

The thing is it isn't its own thing. It's a tank game spin off in a flight sim engine. It was never going to be and never will be an ultimate tank sim that some people apparently thought it was supposed to be. If Jason had an expanded team with piles of cash, he could probably just make a separate engine for tanks and release Tank Crew as its own thing with simplified planes if planes were to even be included. As it stands, they have very little resources and created a simple tank sim within a flight sim. I thought people knew that was the deal and were cool with it. If not, it seems like a big waste of time that could have been better spent on the flight sim side.

 

The other thing is it is still in development and has not been officially released. Stalingrad was pretty spartan before it was released as well. Even after. It wasn't until the Kuban cycle that things really started to take off. So if Tank Crew lasts for three cycles, it will definitely get better. However, that takes time. Stuff doesn't really happen overnight.

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Posted

The way they have written their product description, they do make it sound like an ultimate tank sim.

 

Quotes:

 

Quote

A new ground-breaking tank simulator by the team that brought you IL-2 Sturmovik: Battle of Stalingrad. [...] Maneuver your tank to find the enemy’s weak-spot while trying to keep your own tank’s vulnerabilities from being exposed. One carefully placed round is all it takes to decimate your crew and destroy your tank!

 

 

Also, they did note that it is a possible Standalone

 

Quote

IL-2 Sturmovik: Tank Crew is part of the IL-2 Great Battles series and can be played as a separate stand-alone product or be integrated with other Great Battles titles [...]

 

But after all, we all would like to see more tanks, but in order to get more tanks, they need more sales. But to get more sales, they should start fixing the big issues and start communicating in these parts of the forums.

 

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JG27_Steini
Posted
30 minutes ago, Danziger said:

The thing is it isn't its own thing. It's a tank game spin off in a flight sim engine. It was never going to be and never will be an ultimate tank sim that some people apparently thought it was supposed to be. If Jason had an expanded team with piles of cash, he could probably just make a separate engine for tanks and release Tank Crew as its own thing with simplified planes if planes were to even be included. As it stands, they have very little resources and created a simple tank sim within a flight sim. I thought people knew that was the deal and were cool with it. If not, it seems like a big waste of time that could have been better spent on the flight sim side.

 

The other thing is it is still in development and has not been officially released. Stalingrad was pretty spartan before it was released as well. Even after. It wasn't until the Kuban cycle that things really started to take off. So if Tank Crew lasts for three cycles, it will definitely get better. However, that takes time. Stuff doesn't really happen overnight.

 

Everybody knows that it is build on a flight sim. That is not the point. The point is there are massive problems. Being a flight sim did not execuse this, neither would it be fair from the developer to sell it as a tank sim. You never could explain to tank only customer why those problems appear. There will be a number of tank enthusiast who doesnt care of flight sims. They want a playable tank sim.

Posted (edited)
30 minutes ago, VSN_Razor said:

The way they have written their product description, they do make it sound like an ultimate tank sim.

 

Quotes:

 

 

 

Also, they did note that it is a possible Standalone

 

 

But after all, we all would like to see more tanks, but in order to get more tanks, they need more sales. But to get more sales, they should start fixing the big issues and start communicating in these parts of the forums.

 

That is not what I am thinking when I read it. It is a ground-breaking tank simulator in the fact that it is the first ever in the Il-2 history. It is a standalone product just as much as each individual air battle is a standalone product. 

4 minutes ago, JG27_Steini said:

 

Everybody knows that it is build on a flight sim. That is not the point. The point is there are massive problems. Being a flight sim did not execuse this, neither would it be fair from the developer to sell it as a tank sim. You never could explain to tank only customer why those problems appear. There will be a number of tank enthusiast who doesnt care of flight sims. They want a playable tank sim.

Exactly. Which is why this entire project probably was not as good of an idea as it first seemed and is likely not going to go past a single battle. The people that fly in IL*2 that like to have the odd go in a tank are perfectly happy with it. Hardcore tank simmers will never be happy with it.

 

The more I look at it and the more I read people's thoughts about it, the more I think Tank Crew needs its own dedicated team and engine in order to succeed as a standalone tank sim. 

Edited by Danziger
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JG27_Steini
Posted
20 minutes ago, Danziger said:

 

The more I look at it and the more I read people's thoughts about it, the more I think Tank Crew needs its own dedicated team and engine in order to succeed as a standalone tank sim. 

 

It also needs a good marketing manager. The whole serie is not well known.

Posted (edited)

My thoughts on the game and any feedback from the Devs, has been a compilation of Jason's remarks in response to the inclusion of infantry and certain terrain features that as far as I recall, rested on the fact that this game is a secondary spin off from a flight sim, and that certain features, since it was an all-inclusive series could not, or would not, be implemented.  That has always been my understanding of Tank Crew, but this doesn't negate the fact that certain issues could  be overcome and that more focus from the Devs on this series, or at least more information on the future of the game could be provided.

 

A similar discussion on the DM with FC got a really decent response from one of the Devs.  Yes, it's a Alpha...Beta..or whatever, but what is going to be done to make it "GOLD"? 

 

As far as marketing, this series has always had the great chasm between Russia and Jason and laying out a long term vision for the final product.  For the guys that work so hard providing the servers, the mods, and the spirit of "you can do it guys" it gets a little tedious hearing the crickets chirping.....and you get the impression it is more like, shut up and play guys...it's not a finished product, but how long......and what makes it finished?  More beautiful vehicles that can get killed from AT from the other side of the forest?  Or maybe a Tiger tank ripping out it's engine...on a hand cart?

Edited by SCG_Neun
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Posted

Does anyone else find it odd that Normandy (PRE-Release at $79.99) and Tank Crew (Alpha? at $69.99) are the two highest priced modules by a good margin? 

 

Stalingrad (Premium) - $19.99

Bodenplatte (Premium) - $39.99

Moscow (Premium) - $19.99

Kuban - (Premium) - $19.99

Flying Circus - $39.99

 

 

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JG27_Steini
Posted
9 minutes ago, Icer said:

Does anyone else find it odd that Normandy (PRE-Release at $79.99) and Tank Crew (Alpha? at $69.99) are the two highest priced modules by a good margin? 

 

Stalingrad (Premium) - $19.99

Bodenplatte (Premium) - $39.99

Moscow (Premium) - $19.99

Kuban - (Premium) - $19.99

Flying Circus - $39.99

 

 

 

Every single module had a high price. Currently a sale is running.

Posted
37 minutes ago, Icer said:

Does anyone else find it odd that Normandy (PRE-Release at $79.99) and Tank Crew (Alpha? at $69.99) are the two highest priced modules by a good margin? 

 

Stalingrad (Premium) - $19.99

Bodenplatte (Premium) - $39.99

Moscow (Premium) - $19.99

Kuban - (Premium) - $19.99

Flying Circus - $39.99

 

 

 

It's almost those two titles are still pre-release or something . . . .weird ?

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Posted
1 hour ago, pfrances said:

 

It's almost those two titles are still pre-release or something . . . .weird ?

 

You can't say that Tank Crew, after TWO years of release, should be $69 in the state it's still in! And again, its backwards, you should get a DEAL on things that are broken or unfinished, not pay MORE, what is confusing about that to you?

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BraveSirRobin
Posted
1 minute ago, Icer said:

 

You can't say that Tank Crew, after TWO years of release


It hasn’t been released.  It’s still in Early Access.

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Enceladus828
Posted

Tanks to this level of detail very likely hasn't been done before in any other game. For this trial run, I'd say it's gotten off to a pretty good start; though I do admit that I generally don't play it that often. Not because I don't like it, because... I've never played something like this before, so it takes some time to get the hang of it. I really like the Scripted Campaigns and enjoy playing them. I feel that when Tank Crew- Prokhorovka is fully released, we can get some missions that can give us more SP experiences.

I do still hope that we can get those Collector Vehicles.

 

On the other hand, this is a pretty good idea by the devs, Thank you 1CGS and Digital Forms for all your work and effort into this. I really hope that this can be the start of many Volumes. For a Tank Crew 2, my hope is Falaise or Battle of the Bulge.

 

Salute

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352ndOscar
Posted

At this point, Dump the Elefant, build an M10/18, build a Sherman Firefly, and build a Crusader.

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Leon_Portier
Posted

So far I`m having a great time with TC, there are a lot of annoyances, like the gunner being unresponsive to my target assignments. Its really cool to see the tanks modeled so well tho.

Posted (edited)
21 hours ago, DetCord12B said:

Good luck...

 

Developer/Community interaction is essentially nonexistent. TC needs a lot of work and the devs don't seem to care either way. It's just a press on with their initial roadmap kinda thing. They seem uninterested in fixing the myriad of issues associated with it or even improving the product.

 

Off the top of my head regarding observations and in no particular order...

 

Terrain:

  • It's ugly. It might be fine to utilize the same assets for the FS side of the house when flying at 800m above the battlefield in a LaGG-3 at 250kph, but its absolutely unacceptable to reuse them in a game in which all of the action takes place on the ground. The grass sprites, trees and foliage in general are all low-res and highly detract from the gameplay and immersion facets. If it was me, the first thing I'd do was populate to map with new, dense, and high resolution grass sprites that hide the low-res terrain. That'd at least be a start.
  • Slopes, hills, canyon features and the like can still render awful looking edges via poorly rendered terrain. Looking out at a hill in front of you and seeing right angles jutting in all directions is not only head-scratching but atrocious in appearance.

3D Modeling:

  • The crew character models are great. So there's that.
  • It's actually quite good upon initial viewing. That impression quickly dissipates however when opening up any texture template and seeing what looks like someone vomited poly's and vert's all over the texture map. I've never seen such haphazard modeling in all my life outside of third-party user mods for Fallout 3, OFP, IL-2 1946 and or something downloaded from Google SketchUp.

Gameplay:

  • The AI still sees through forests, dense tree packs, and foliage in general. Still...
  • The AI can detect and will engage your position even after falling back behind a terrain feature. They got that magical eyesight.
  • It's boring. There is no sense of immediacy or the need for violence of action, maneuverability, or tactics. Everything plays out on a cookie cutter sheet given the AI's inability to do much of anything.

Damage Modeling:

  • For me personally, this has been suspect since day one. RKKA and German AFV's alike seem to adsorb and deflect damage at seemingly direct levels. Some of us have repeatedly asked for a KTC of their (devs) ballistic modeling simulation, something that should be easily demonstrable if you actually have one. They've never responded, ever.
  • The damage modeling is abstract. Now, if you've played an actual tank simulation game with sim'd ballistics and the associated round kinetics like Steel Beasts, Kharkov '42, F4R, and even the likes of the civ-mil VBS2/3's simulation of armored combat, then its something that's obviously achievable. But they just don't care. I no longer trust the developers or the engine they're intent on working with.

 

I voiced these concerns over a year ago. No one seemed to care.

 

 

 

Nope, it's a standalone title. Sorry mate, I love ya and all, but this just isn't correct. They easily could've implemented and or remedied the user aforementioned issues and concerns.

 

EDIT - I will continue working on my Achtung Panzer mod because I said I would.

 

hit the nail on the head, part of the reason i'm probably not getting tank  crew afterall, i never liked this approach of using a dedicated aerial combat engine for ground warfare.the dynamics and mechanics involved are just too different. after all these years, dcs combined arms still looks and behaves terrible. it's just not a good option imo. you need to build an engine for a specific task, you cannot have an engine that can do everything with any level of depth or complexity, that's just not realistic.so one side always suffers, in this case since the engine is made for air combat, the ground portion suffers.

Edited by johncage
Voidhunger
Posted
On 5/15/2020 at 12:47 PM, Danziger said:

The more I look at it and the more I read people's thoughts about it, the more I think Tank Crew needs its own dedicated team and engine in order to succeed as a standalone tank sim. 

 

This!

  • Like 1
Posted

+ No infantry. Even some soldiers with anti tank weapons (panzerfaust and similar) can be nice to be hiding between houses and you can kill em using the tank machine guns. We already know that a Steel Fury quality infantry interaction level is a no go here (cpu cost, developing cost...) but still some anti tank teams can add quite a lot to immersion. But on this battlefield seems that most of the people were abducted by aliens, no trenches, nothing ? Maybe make the running AT gun soldiers/tank crews killable someday will be nice for make use of the MG or personal gun.  

  • Upvote 2
VacMaster1991
Posted

I don't understand all the hate! Tank crew singleplayer works fine if you know how to use it properly. The Tanks are  very detailed and fun to drive. I have put over 200 hours in to tank crew and loved every minute of it. I would recommend it. 

  • Upvote 1
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