DFLion Posted May 9, 2020 Posted May 9, 2020 I need some help with this. I have tried absolutely everything to get a ship (Destroyer) to fire at passing aircraft. Can somebody point me in the right direction? Many thanks. DFLion
IckyATLAS Posted May 9, 2020 Posted May 9, 2020 Check that your moving ship waypoint priority is Medium or Low. Try also to use a Force Complete object linked to the ship set to Medium or Low. With low you will have the max firepower. Then you can also add an Attack Area around the ship so that it will attack all air targets in that area.
DFLion Posted May 10, 2020 Author Posted May 10, 2020 Thanks IckyATLAS, I'll give your suggestions a go and give you a report later. DFLion
DFLion Posted May 11, 2020 Author Posted May 11, 2020 Hi IckyATLas, Still no luck with these ships firing at the passing aircraft. I have attached a screen shot from my mission builder for you to look at, perhaps I'm doing something terribly wrong? The scenario is that that 12 Fw190D-9's flying at 200m are passing over the Westerschelde Channel which leads to Antwerp. This is a historic part of my Bodenplatte mission 01 (which I am about to release), where JG54 and JG26 Fw's were accurately fired on by British naval artillery, I presume from warships moving down the channel. Thanks again for your help with this problem. DFLion
Jaegermeister Posted May 11, 2020 Posted May 11, 2020 (edited) In my experience they fire all on their own. I don’t believe you will need an attack area MCU. Maybe you can post your mission here and someone can look at it or send it by pm. Also I’m not sure what the Force Complete connected to the waypoint is for. That MCU clears any current command to an object so you are basically clearing its memory. It does not make something happen. Also it would need to be object linked to the subject entity. Edited May 12, 2020 by Jaegermeister
DFLion Posted May 12, 2020 Author Posted May 12, 2020 Thanks for your help Jaegermeister. I'll put the finishing touches to the mission over the next 2 days then post it in the single mission site. You can then download it and have a look at the situation with the destroyers. I've seen ships firing during some of the Kuban campaigns, sadly there is not enough information in the mission building notes. DFLion
JimTM Posted May 12, 2020 Posted May 12, 2020 (edited) 17 hours ago, Jaegermeister said: ... Also I’m not sure what the Force Complete is for. That MCU clears any current command to an object so you are basically clearing its memory. It does not make something happen. Also it would need to be object linked to the subject entity. Force complete low or medium helps things like AAA fire more aggressively. Force complete low also turns on searchlights and landlights after dusk. AAA on trains needs waypoint priority set to low though. Edited May 12, 2020 by JimTM
Jaegermeister Posted May 12, 2020 Posted May 12, 2020 7 hours ago, JimTM said: Force complete low or medium helps things like AAA fire more aggressively. Force complete low also turns on searchlights and landlights after dusk. AAA on trains needs waypoint priority set to low though. OK, thanks for that. I forgot about the searchlights.
IckyATLAS Posted May 12, 2020 Posted May 12, 2020 I think that if you have your Ship waypoints priority set to low and the enemy aircraft pass at shooting distance it will work. For the sake of completeness you can add the Attack MCU with object link to both ships and target link to the planes. But in this case the Ships will attack the specific planes and only those planes. Later you can Deactivate that Attack MCU and free the Ships.
DFLion Posted May 15, 2020 Author Posted May 15, 2020 Hi everybody, Thanks again for all your help with the Mission builder. I have just posted the mission in single missions and you are quite welcome to have a look at the Destroyers again in the Westerschelde Channel. They started working, then stopped again, then started again, so very intermittent? If you have time I would be very interested in your thoughts on this for future reference. Regards, DFLion
PatrickAWlson Posted May 15, 2020 Posted May 15, 2020 I give it a large area AttackArea command with air as target
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