Algy-Lacey Posted May 5, 2020 Posted May 5, 2020 Hello! I was wondering if anyone has experimented with adjusting settings for rendering individual trees in forests at longer distances? I am guessing that there are different settings for Low / Balanced / High / Ultra... but I only fly on the Balanced preset because of my marginal rig for VR. There is currently a sharp contrast where the 'bubble' of indivually rendered trees stops and the forest texture starts, especially with the tree's lighter shades in Spring maps, is there a way to increase this distance? Cheers! Algy-Lacey
THERION Posted May 5, 2020 Posted May 5, 2020 17 minutes ago, Algy-Lacey said: Hello! I was wondering if anyone has experimented with adjusting settings for rendering individual trees in forests at longer distances? I am guessing that there are different settings for Low / Balanced / High / Ultra... but I only fly on the Balanced preset because of my marginal rig for VR. There is currently a sharp contrast where the 'bubble' of indivually rendered trees stops and the forest texture starts, especially with the tree's lighter shades in Spring maps, is there a way to increase this distance? Cheers! Algy-Lacey I think this topic might be just spot on for your questions. Have a look here: Hope you find a way to tweak and fine tune your game. Cheerio 1
Algy-Lacey Posted May 5, 2020 Author Posted May 5, 2020 Thanks Therion! I'll have a read of that one. Happy Landings
THERION Posted May 5, 2020 Posted May 5, 2020 Oh, I forgot: Don't mess with it, if you're not sure what you're doing. Ask. 1
rowdyb00t Posted May 5, 2020 Posted May 5, 2020 I believe you can set the forest distance up to 7 in the gpresets. And set the in game landscape draw distance to 4x. 1
Algy-Lacey Posted May 5, 2020 Author Posted May 5, 2020 My landscape draw distance is 4x Ok I downloaded and extracted gpresets, went to Preset 1 (Balanced) and changed Forest distance to 5 (which is the setting for Ultra), I'll fire up Il-2 and see what it looks like. Thanks guys!
Algy-Lacey Posted May 5, 2020 Author Posted May 5, 2020 2 hours ago, -=-THERION said: Oh, I forgot: Don't mess with it, if you're not sure what you're doing. Ask. So, I'm asking how do I turn HDR and SSAO off in these settings? If I turn it off in Game Settings, does it modify the gpresets.cfg? And if I modify gpresets.cfg does it change what I see in Game Settings? Here is what I see for 'Balanced' which is what I use... //******** Preset 1 ************ [preset=1] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=1,false //Quality, InGameEnable, Smooth reflection=3 grass_quality=5 forest_quality=1 landscape_parallax=1 clouds_quality=1 //Distance objects_distance=1.0 landscape_mesh_quality=0.75 forest_distance=5 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=false post_hdr=3 saturation=1.1 post_motion_samples=16; //Screen depth, SSAO, SSR depth_res=1 ssao_res=-1 ssao_samples=0 ssr_samples=20 clouds_samples=128 effects_samples=0.5 [end] I have put the settings that I have modified in bold Algy-Lacey
THERION Posted May 5, 2020 Posted May 5, 2020 (edited) 1 hour ago, Algy-Lacey said: So, I'm asking how do I turn HDR and SSAO off in these settings? If I turn it off in Game Settings, does it modify the gpresets.cfg? And if I modify gpresets.cfg does it change what I see in Game Settings? Here is what I see for 'Balanced' which is what I use... //******** Preset 1 ************ [preset=1] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=1,false //Quality, InGameEnable, Smooth reflection=3 grass_quality=5 forest_quality=1 landscape_parallax=1 clouds_quality=1 //Distance objects_distance=1.0 landscape_mesh_quality=0.75 forest_distance=5 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=false post_hdr=3 saturation=1.1 post_motion_samples=16; //Screen depth, SSAO, SSR depth_res=1 ssao_res=-1 ssao_samples=0 ssr_samples=20 clouds_samples=128 effects_samples=0.5 [end] I have put the settings that I have modified in bold Algy-Lacey Hi, what you modified is OK, resp. should lead to what you wanted concerning the tree rendering etc. Don't change anything about SSAO and HDR here. To deactivate SSAO and HDR you have to do this in your game's graphic settings. That's all. If you modify anything in your game's graphic settings, this file will not be modified at any time. The file just tells the game how to display and render things, it is "passive" as any modification you do in your settings will not be written into the file. This file just defines the 4 different presets we have in our game's graphic settings (low, balanced, high, ultra). Settings you do in your game are stored in the startup.cfg file, which you will find in your game's main directory (data). Cheerio Edited May 5, 2020 by -=-THERION 1
Algy-Lacey Posted May 5, 2020 Author Posted May 5, 2020 5 minutes ago, -=-THERION said: Hi, what you modified is OK, resp. should lead to what you wanted concerning the tree rendering etc. Don't change anything about SSAO and HDR here. To deactivate SSAO and HDR you have to do this in your game's graphic settings. That's all. Cheerio Nice one Therion! Now I can go gaming with confidence that the settings are how they should be ? 1
THERION Posted May 5, 2020 Posted May 5, 2020 Did you see, I edited my reply just now with some additional infos.
Algy-Lacey Posted May 5, 2020 Author Posted May 5, 2020 39 minutes ago, -=-THERION said: Did you see, I edited my reply just now with some additional infos. I did see, that's very clear info. I hope that you don't mind, but I quoted you in the GPreset tweaks thread. Cheers Algy-Lacey
THERION Posted May 5, 2020 Posted May 5, 2020 1 hour ago, Algy-Lacey said: I did see, that's very clear info. I hope that you don't mind, but I quoted you in the GPreset tweaks thread. Cheers Algy-Lacey No problem, although I'm not the author of the GPRESET thread. So, the laurels go to someone else.
Algy-Lacey Posted May 6, 2020 Author Posted May 6, 2020 When running on the 'Balanced' preset, I don't seem to have moving shadows in the cockpit from the cockpit framing, please could someone help me achieve the most basic level of shadows in the cockpit? Here are the settings for the preset I use: The settings I suspect need changing are in bold //******** Preset 1 ************ [preset=1] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=1,false //Quality, InGameEnable, Smooth reflection=3 grass_quality=5 forest_quality=1 landscape_parallax=1 clouds_quality=1 //Distance objects_distance=1.0 landscape_mesh_quality=0.75 forest_distance=5 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=false post_hdr=3 saturation=1.1 post_motion_samples=16; //Screen depth, SSAO, SSR depth_res=1 ssao_res=-1 ssao_samples=0 ssr_samples=20 clouds_samples=128 effects_samples=0.5 [end] and here are the same settings in 'Ultra' preset //******** Preset 3 ************ [preset=3] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=2,true,true //Quality, InGameEnable, Smooth reflection=3 grass_quality=7 forest_quality=1 landscape_parallax=1 clouds_quality=2 Could I perhaps use shadows_quality=2 shadows_dynamic=1,true,true Is it possible to mix and match settings like this? Algy-Lacey
rowdyb00t Posted May 6, 2020 Posted May 6, 2020 (edited) 20 minutes ago, Algy-Lacey said: Could I perhaps use shadows_quality=2 shadows_dynamic=1,true,true Yes but only one “true” I believe Edited May 6, 2020 by rowdyb00t
Algy-Lacey Posted May 6, 2020 Author Posted May 6, 2020 8 minutes ago, rowdyb00t said: Yes but only one “true” I believe Thanks, I will give the following settings a try... shadows_quality=2 shadows_dynamic=1,true
LizLemon Posted May 8, 2020 Posted May 8, 2020 The transition from billboard trees to plane trees (mid to far) is noticeable because of a mismatch in their color/lighting that most maps have. In textures.tini in each map folder there are parameters that control the lighting of those trees you can change. You can also change the textures themselves. 1 1
SeriousJoker Posted May 13, 2020 Posted May 13, 2020 (edited) Hi guys, I am new to the game (coming from DCS) and found this thread because I also think the popping trees are quite disturbing. I followed the instructions but I can see no change in game. I am using Ultra in graphics settings and changed only the forest_distance parameters. Mods are enabled in game. I am using the steam version. These are my settings: //******** Preset 0 ************ [preset=0] //Textures settings Filter=3 texmipdown=1 land_textures=1 //Quality shadows_quality=1 shadows_dynamic=1,false //Quality, InGameEnable, Smooth reflection=2 grass_quality=5 forest_quality=1 landscape_parallax=0 smooth_effects=false clouds_quality=1 //Distance objects_distance=0.5 landscape_mesh_quality=0 forest_distance=9 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=false post_hdr=0 post_motion_samples=0; saturation=1.0 //Screen depth, SSAO, SSR depth_res=1 ssao_res=-1 ssao_samples=0 ssr_samples=0 clouds_samples=64 effects_samples=0.25 [end] //******** Preset 1 ************ [preset=1] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=1,false //Quality, InGameEnable, Smooth reflection=3 grass_quality=5 forest_quality=1 landscape_parallax=1 clouds_quality=1 //Distance objects_distance=1.0 landscape_mesh_quality=0.5 forest_distance=9 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=false post_hdr=3 saturation=1.0 post_motion_samples=16; //Screen depth, SSAO, SSR depth_res=1 ssao_res=-1 ssao_samples=0 ssr_samples=20 clouds_samples=64 effects_samples=0.5 [end] //******** Preset 2 ************ [preset=2] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=1,false,true //Quality, InGameEnable, Smooth reflection=3 grass_quality=7 forest_quality=1 landscape_parallax=1 clouds_quality=2 //Distance objects_distance=1.0 landscape_mesh_quality=0.75 forest_distance=9 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=true post_hdr=3 saturation=1.0 post_motion_samples=20; //Screen depth, SSAO, SSR depth_res=1 ssao_res=1 ssao_samples=12 ssr_samples=24 clouds_samples=64 effects_samples=0.75 [end] //******** Preset 3 ************ [preset=3] //Textures settings Filter=3 texmipdown=0 land_textures=0 //Quality shadows_quality=2 shadows_dynamic=2,true,true //Quality, InGameEnable, Smooth reflection=3 grass_quality=7 forest_quality=1 landscape_parallax=1 clouds_quality=2 //Distance objects_distance=1.0 landscape_mesh_quality=1.0 forest_distance=9 //Post effects post_effects_enable=true post_bloom_enable=true post_contrast=true post_sharpen=false post_drops_enable=true post_hdr=4 saturation=1.0 post_motion_samples=24; //Screen depth, SSAO, SSR depth_res=1 ssao_res=1 ssao_samples=16 ssr_samples=30 clouds_samples=512 effects_samples=1 [end] In game settings: And file location: Maybe you guys have an idea. Cheers! Edited May 13, 2020 by SeriousJoker
Algy-Lacey Posted May 13, 2020 Author Posted May 13, 2020 On 5/5/2020 at 3:22 PM, rowdyb00t said: I believe you can set the forest distance up to 7 in the gpresets. And set the in game landscape draw distance to 4x. Hey SeriousJoker, perhaps you made the setting too high? Try forest distance between 4 and 7 and see what happens... As standard, the 'Ultra' graphics setting has forest distance 5
DN308 Posted May 18, 2020 Posted May 18, 2020 And do you know how to simply remove the trees on some part of the map?
Algy-Lacey Posted May 21, 2020 Author Posted May 21, 2020 On 5/18/2020 at 12:18 PM, DN308 said: And do you know how to simply remove the trees on some part of the map? No I don't know that, sorry.
humdinger Posted January 31, 2021 Posted January 31, 2021 Hi, this topic was intriguing to me but old. Can anyone confirm if these "tweaks" still work and are worth the hassle of experimenting with?
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