QB.Gregor- Posted May 5, 2020 Posted May 5, 2020 (edited) I had a 109 light on fire for just a split second before putting it out again. Might just be network/latency related but I always thought that damage was processed by the server first, before it shows up for me. (would be nice if my client waited for the server to confirm the fire anyways) Sortie was on Wings of Liberty where I usually have a ping of around 60ms. https://streamable.com/x5v9x0 https://streamable.com/dfel32 Wings flight log: http://il2stat.aviaskins.com:8008/de/sortie/log/5541100/?tour=60 Edited May 5, 2020 by QB.Gregor- 1
Creep Posted May 5, 2020 Posted May 5, 2020 Happened to me tonight on Combat Box as well - here is the footage: And here is the sortie: https://combatbox.net/en/sortie/log/592581/?tour=22
Birdman Posted May 5, 2020 Posted May 5, 2020 I've experienced it as well. Happens only with the .50s in my experience.
Velxra Posted May 5, 2020 Posted May 5, 2020 Sheriff's latest video in the p39 shows this issue as well. When he shoots down a 190.
QB.Gregor- Posted May 5, 2020 Author Posted May 5, 2020 35 minutes ago, Geronimo553 said: Sheriff's latest video in the p39 shows this issue as well. When he shoots down a 190. https://youtu.be/wdcQG2PcPvM?t=596 Looks kind of similar but the black smoke of the fire never stops and he starts burning again without aditional hits.
=TU=flynvrtd Posted May 5, 2020 Posted May 5, 2020 (edited) Myself and several others have noticed in the last few evenings that 50 cal PK's are back with a vengeance also. Was there a hot fix slipped in somewhere? Edited May 5, 2020 by flynvrtd
RedKestrel Posted May 5, 2020 Posted May 5, 2020 4 hours ago, QB.Gregor- said: https://youtu.be/wdcQG2PcPvM?t=596 Looks kind of similar but the black smoke of the fire never stops and he starts burning again without aditional hits. I seem to remember it was possible before to put out a fire in a fast enough dive. Maybe if you are going fast enough the fire flares up and then dies due to the speed or airflow? Not saying this is correct, but could explain the behaviour. 9 minutes ago, flynvrtd said: Myself and several others have noticed in the last few evenings that 50 cal PK's are back with a vengeance also. Was there a hot fix slipped in somewhere? Nothing specifically mentioned. I have been getting instant PK'd often enough in the P-47, maybe it is more frequent again, but i have no idea if it is from HMG or from the cannon rounds.
QB.Gregor- Posted May 5, 2020 Author Posted May 5, 2020 (edited) 16 minutes ago, RedKestrel said: I seem to remember it was possible before to put out a fire in a fast enough dive. Maybe if you are going fast enough the fire flares up and then dies due to the speed or airflow? Not saying this is correct, but could explain the behaviour. I was never able to put out flames in this game. I wouldn't mind if it was possible but I don't think that is the case. On the other hand none of the examples are very high speed and should not put out a fire that big in my opinion. 26 minutes ago, flynvrtd said: Myself and several others have noticed in the last few evenings that 50 cal PK's are back with a vengeance also. Was there a hot fix slipped in somewhere? Not sure what working PKs have to do with this thread? Both my video and creep's video were from yesterday, so no hotfix as far as I know. Edited May 5, 2020 by QB.Gregor-
RedKestrel Posted May 5, 2020 Posted May 5, 2020 8 minutes ago, QB.Gregor- said: I was never able to put out flames in this game. I wouldn't mind if it was possible but I don't think that is the case. On the other hand none of the examples are very high speed and should not put out a fire that big in my opinion. Not sure what working PKs have to do with this thread? Both my video and creep's video were from yesterday, so no hotfix. I put flames out once in a Pe-2 but the engine died afterwards. It was a long time ago and haven't been able to repeat it, perhaps it was an issue something similar to this bug. Either way, as you say, the speed is not enough to put out the fire here, it points to a bug.
Birdman Posted May 5, 2020 Posted May 5, 2020 1 hour ago, flynvrtd said: Myself and several others have noticed in the last few evenings that 50 cal PK's are back with a vengeance also. Was there a hot fix slipped in somewhere? I have not noticed the launcher downloading an update in the past couple weeks.
Beazil Posted May 5, 2020 Posted May 5, 2020 (edited) 15 hours ago, QB.Gregor- said: I had a 109 light on fire for just a split second before putting it out again. Might just be network/latency related but I always thought that damage was processed by the server first, before it shows up for me. (would be nice if my client waited for the server to confirm the fire anyways) Sortie was on Wings of Liberty where I usually have a ping of around 60ms. https://streamable.com/x5v9x0 https://streamable.com/dfel32 Is that the same fight? Looks different to me. In the first it looks like it was his plane was hit badly enough that while your opponent was fighting his/her wounded bird the engine caught. I think that's a wildly cool effect demonstrating how sophisticated the damage model appears to be. Warts and all. This used to happen in other sims as well. I've never thought of it as a bug myself because I had experienced it happening before in completely different simulators. Anywho, in the second vid it appears you hit him a second time with another burst and that he caught right at that instant. If this is from the same fight, that is not clear from the videos. Could be from the log though - didn't check lol. Edit: Okay it IS the same fight. Your second vid explains what appears to have happened, or did I miss something obvious? Edit: Doh! It isn't! What am I missing? Nice streamable links too, thank you! Edited May 5, 2020 by JG51_Beazil
QB.Gregor- Posted May 5, 2020 Author Posted May 5, 2020 7 minutes ago, JG51_Beazil said: Is that the same fight? Looks different to me. In the first it looks like it was his plane was hit badly enough that while your opponent was fighting his/her wounded bird the engine caught. I think that's a wildly cool effect demonstrating how sophisticated the damage model appears to be. Warts and all. This used to happen in other sims as well. I've never thought of it as a bug myself because I had experienced it happening before in completely different simulators. Anywho, in the second vid it appears you hit him a second time with another burst and that he caught right at that instant. If this is from the same fight, that is not clear from the videos. Could be from the log though - didn't check lol. Edit: Okay it IS the same fight. Your second vid explains what appears to have happened, or did I miss something obvious? Edit: Doh! It isn't! What am I missing? Nice streamable links too, thank you! It's the same fight, I just wanted to give two different perspectives. It's hard to see my shots since I am using the tracerless 20mm for the mig3 which might be the source of your confusion. The problem is that he starts to burn and the fire suddently stops just a second later. 1
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