Jump to content

Recommended Posts

Posted

I would like to recreate a historical mission involving some planes with the same objective but with different target on the same site.

 I try to be clear:

how to make three different planes flying the same path until an objective (an airfield) and separating at the last moment IOT attack three different targets on the same area (one the runway, one the parked planes, one the buildings)?

do I need to give three different flying paths or can I group the three individuals until a waypoint and the separate them and give each of them a different target?

or can I have the three of them flying in group and give each of them a different target using the command attackarea for each of them?

Posted

Best way to handle your objective, in my opinion, is to have each plane be it's own entity. Something like this:

 

image.thumb.png.a6e1dcbcb0b384d415eed37201c00db5.png

 

The planes will initially appear that they're in formation, and then they'll appear to break formation and hit their individual target. Sometimes you'll have to be an illusionist. ?

 

Posted

That’s what I was thinking or be resigned to do...

the thing I fear the most is the AI’s behavior sometimes.

Posted

Alright, let me know how it turns out!

Posted

Will do

Posted
6 hours ago, Sketch said:

Alright, let me know how it turns out!

Everything's right!

 

AI planes act like if they were under leader's control and then break up to their own target.

Perfect.

 

Just a thing. How can I make them "end of mission"?

And why their own end of mission doesn't work?

 

I've put a MCU's waypoint, then a "checkzone" triggering a timer and the timer triggers the "endofmission"... It seems like it doesn't work.

Posted (edited)

Like so:

 

 

image.thumb.png.12d03a57ba1ec2fb8850ce7c43cb015a.png

 

  1. The plane runs out of bombs...
  2. then gets a 'force complete' command to stop them from attacking the building
  3. then 1 second later they get a command to goto the "return to base" waypoint so they'll start flying towards that way point
  4. then 1 second later, the player will get a 'primary mission completed' on the map (and at the end screen) from the mission objective MCU
  5. then 1 second later, the player will get a subtitle message saying "Ya! You did it!" (even though technically the player did nothing)

 

Hopefully this can show you how to chain events together. Think of the lines as electrical pulses that hit nodes... When the pulse gets to a node, that node executes it's command and tells the ai plane to do something until the pulse gets to the next node which tells the ai plane to do something else... and so on and so on. 

Edited by Sketch
Posted

Thanks but not exactly.

after the bomb run, they proceed to the next waypoint and so on to the « exit point » over the sea.

 I want them get an « missionend » and then stop the mission to the next mission or the result screen.

how to do that?

Posted (edited)

image.png.4b603659c91917076e436c617edf49bf.png

 

 

Share your mission here so I can take a look at it.

Edited by Sketch
Posted

Will do later.

 

Posted

Found out what was going wrong.

 

Just need to add a missionBegin and timer to the check zone to run properly...

Always thinking illogic to have a logic result...

This editor is a long way to hell

  • Upvote 1
IckyATLAS
Posted
On 4/29/2020 at 6:53 PM, DN308 said:

Found out what was going wrong.

 

Just need to add a missionBegin and timer to the check zone to run properly...

Always thinking illogic to have a logic result...

This editor is a long way to hell

Not really. I would say this editor is a long way to paradise. Once you can play this instrument fluently, then its amazing what you can do in short time.

Posted

As a padawan, « long is the route to paradise I still have to drive to »

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...