SCG_Neun Posted April 23, 2020 Posted April 23, 2020 (edited) Is there something I'm doing wrong by placing artillery in some of the new reinforced gun emplacements? They don't seem to activate the way they should. I've tried the AttackArea MCU to no avail. Edited April 23, 2020 by SCG_Neun
Sketch Posted April 23, 2020 Posted April 23, 2020 Hmm... Can you show me a picture of which new emplacements you're using? Or possibly share the mission file?
SCG_Neun Posted April 23, 2020 Author Posted April 23, 2020 Sent you a PM Sketch with those photos... Thanks, neun
Sketch Posted April 24, 2020 Posted April 24, 2020 ArtilleryTest.zip <-- this goes in: C:\...\1C Game Studios\IL-2 Sturmovik Great Battles\data\Missions\Mission Tests\ if you want to test it out. It's possible you don't have the range correct. I used a attackArea MCU and told them to attack the ground at about 1000m out for the Russian varant, and 5000m for the German LefH varant. Here's the video of the results... It's not pretty! I believe the collision boxes for these blocks are not right. That's why the gun that sticks through the wall works (because it's going through the collision to fire), and the other guns don't work.
SCG_Neun Posted April 24, 2020 Author Posted April 24, 2020 Thanks Sketch for your time on this. Clearly it’s a problem....but I’ll make due.
SCG_Neun Posted April 24, 2020 Author Posted April 24, 2020 (edited) I know there has always been problems with AI artillery/AT weapons shooting from within semi enclosures and it looks like the new gun positions were an attempt to provide some cover for field artillery, but unless we are doing something wrong, they just do not fire when "inside" the protection of an enclosed redoubt. I've noticed the same thing even firing from a netted position. I'm not sure if the Dev's have worked on the hit percentages on weapons such as the sis2 and sis3 but in this testing I've noticed less accuracy post update then I experienced in the past, which was almost 100 percent accuracy. If this is on purpose..then I welcome it, if not...then my mission is just acting up. I say new gun positions but they've been out for a while now although I'm not sure how many people actually use them...I like them...I just wish I could get them to work.. Edited April 24, 2020 by SCG_Neun
IckyATLAS Posted April 25, 2020 Posted April 25, 2020 19 hours ago, SCG_Neun said: I know there has always been problems with AI artillery/AT weapons shooting from within semi enclosures and it looks like the new gun positions were an attempt to provide some cover for field artillery, but unless we are doing something wrong, they just do not fire when "inside" the protection of an enclosed redoubt. I've noticed the same thing even firing from a netted position. I'm not sure if the Dev's have worked on the hit percentages on weapons such as the sis2 and sis3 but in this testing I've noticed less accuracy post update then I experienced in the past, which was almost 100 percent accuracy. If this is on purpose..then I welcome it, if not...then my mission is just acting up. I say new gun positions but they've been out for a while now although I'm not sure how many people actually use them...I like them...I just wish I could get them to work.. Maybe the devs made these fortifications just for land decoration purpose and not for real active artillery use.
SCG_Neun Posted April 25, 2020 Author Posted April 25, 2020 Perhaps you're right. I'll make the best of it though.
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