Monostripezebra Posted April 20, 2020 Posted April 20, 2020 Anyone playing? it is a "light" sim.. but very much fun in VFR 1
1PL-Husar-1Esk Posted April 20, 2020 Posted April 20, 2020 (edited) No , but I heard it's great in VR ? Edited April 20, 2020 by 1PL-Husar-1Esk
unlikely_spider Posted April 20, 2020 Posted April 20, 2020 Unless it's changed in the last few months: It is very pretty and you will get better performance than in any other sim. However there is no engine management, and you will need third-party payware or mods if you want cold and dark and startup procedures. Damage model is non-existent (you can run into a building during flight and keep going). But it does look very good, in and out of VR.
ZachariasX Posted April 20, 2020 Posted April 20, 2020 I get it to start with VR. (Well, once I can order a Rift S...) Seems to have a pretty efficent renderer.
Monostripezebra Posted April 25, 2020 Author Posted April 25, 2020 On 4/20/2020 at 7:56 PM, unlikely_spider said: Unless it's changed in the last few months: It is very pretty and you will get better performance than in any other sim. However there is no engine management, and you will need third-party payware or mods if you want cold and dark and startup procedures. Damage model is non-existent (you can run into a building during flight and keep going). But it does look very good, in and out of VR. Yeah, it does have some drawbacks and the default planes are of varying quality, but saying "no engine managament" is not correct, some planes actually do ok in that regard. You can install mods for cold and dark startups for the default planes, it is just a config. Damage model is pretty basic, that is true and major damage ends always in a re-spawn but some planes like the pits can lose individual wings or bang the prop etc. If buildings and trees are colidable depends on the what the scenry designer has set them to, the non-collision ones are mostly the ones away from airport or the default autogen forrests, but around airports buildings are colidable and landable.. ever since a long time in FS I
Lusekofte Posted May 9, 2020 Posted May 9, 2020 Looked close to realistic. Reason why I fly dcs choppers is the no need for mod and relevant density of life. The physics How is the choppers doing in this?
Monostripezebra Posted May 9, 2020 Author Posted May 9, 2020 (edited) 1 hour ago, 216th_LuseKofte said: Looked close to realistic. Reason why I fly dcs choppers is the no need for mod and relevant density of life. The physics How is the choppers doing in this? there is only one official, the R22 and some mods underway, like the lynx. Flight dynamics on the R22 are really really good, it does VRM, the negative G rolling, coning and such but it does not have much system depth and probably the biggest problem in the real thing as rotor RPM are concerned are not modeled: exceeding lower and upper RPM limits does not do much, as does overpitching. Overall, it has keept me many hours from flying DCS helos, so that says something. It is good but with limitations, but for VFR in some neat add sceneries it is actually pretty high in the competion. The mods are cool but contentwise rather meh. I mean, great effort and all that and cool to have, but not really top of the pops in terms of simulation. I hope they maybe get some more love and polish: Autorotation is pretty fun! Edited May 9, 2020 by Monostripezebra 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now