fantomk Posted April 19, 2020 Posted April 19, 2020 Just found this video on Youtube There're some real interesting stuff that I wish I could see in Tank Crew. For example, how you control the traverse of the turret and elevation of the gun. 1
[_FLAPS_]RogoRogo Posted April 20, 2020 Posted April 20, 2020 (edited) "full damage models like war thunder" - ouchie. Miles, Miles, Miles... 45.000 subscribers and still talking like all that time ago when he had 65 - AND IT WORKS As for the control issues (very observant to point them out) of moving/aiming/controling a tank gun in relative or translative asset control versus defining an (albeit at least invisible) pixelprecise aim cursor with follow up autoslew....Copy&Paste <trigger take cover audio line> incoming </audio> beyond this point: Well... it is not like some of us (a few, very very few) have tried to raise awareness and maybe a rallying call about it at the right point in time. in 2018... in 2019... https://forum.il2sturmovik.com/topic/42889-tank-controls-are-ridiculous/?do=findComment&comment=780070 https://forum.il2sturmovik.com/topic/43706-turet-controls/?do=findComment&comment=740806 https://forum.il2sturmovik.com/topic/44392-turning-out-of-tcs-hatch/?tab=comments#comment-755707 to finally trigger a reaction quite demonstrative about many things and warranting a gesture currently not adviseable (just read and scroll) Again - there are things that define what genre a product belongs to and what the product experience will be. And the diversity of said possible experiences, the scope of what can be provided and consumed (potentially) is defined by the environment NATIVELY created within the product. And while that does not make things like me2 (in the classic product identification marker meaning) less true or relevant - priorities and trade-offs have to be considered to not squander a USP potential. This is one of them. Edited April 20, 2020 by [_FLAPS_]RogoRogo
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