Zak Posted April 29, 2014 Posted April 29, 2014 The topic is pretty hot. So since we haven't yet come to the final decision, we ask you to share your thoughts about it. Your opinion matters.
SYN_Jedders Posted April 29, 2014 Posted April 29, 2014 Please clarify that you are talking about during the Alpha test period
DD_Arthur Posted April 29, 2014 Posted April 29, 2014 Please clarify that you are talking about during the Alpha test period I voted for an hour but yes, more clarification please. Shouldn't multiplayer missions last until the objectives have been completed or the server host decides to er...reset the map? 4
oneeyeddog Posted April 29, 2014 Posted April 29, 2014 I voted for an hour but yes, more clarification please. Shouldn't multiplayer missions last until the objectives have been completed or the server host decides to er...reset the map? +1
=LD=Hethwill Posted April 29, 2014 Posted April 29, 2014 1 hour for the open arena. of course Dynamic duration according to missions briefings, online wars, etc ,for the after release.
=LD=dhyran Posted April 29, 2014 Posted April 29, 2014 1 hour - maybe even more to play a long term mission setup too
Matt Posted April 29, 2014 Posted April 29, 2014 From dawn till dusk. So i voted 1 hour, but would prefer even longer than that (if objectives get added, fulfilling the objectives should also trigger mission end). 1
LLv34_Flanker Posted April 29, 2014 Posted April 29, 2014 S! Voted 1h as this gives time to a few sorties.
Finkeren Posted April 29, 2014 Posted April 29, 2014 Good poll. I voted 45 mins. The current duration (20 mins?) is much too short. On the other hand, 1 hour is a bit to long to drag out, if the fight is uneven.
LLv44_Mprhead Posted April 29, 2014 Posted April 29, 2014 Voted for one hour, but ofc it should end earlier if other side meets victory conditions. If that would be the case, I wouldn't mind even longer missions.
312_strycekFido Posted April 29, 2014 Posted April 29, 2014 i suppose this is for alpha testing, but still 1 hour feels like minimum even at this stage... our squad tried flying together the other day and it took like 10 minutes for everybody to get plane on the same side, because of the autobalnce (8-10 pilots), thats third of the mission time gone with current 25 mins... i hope both of these settings (time, autobalance) will be adjustable freely when this game is released
FokkerH Posted April 29, 2014 Posted April 29, 2014 Voted for one hour, I suggest different stretches of time. Regards. Héctor Ps: excelent work BOS!! 1
LLv44_Fulminata Posted April 29, 2014 Posted April 29, 2014 Voted for one hour, altho' I feel it makes very little difference as long as the MP scenarios remain the kind of dogfights without real aims as they now are. But I'm patient :-)
CreepiJim Posted May 4, 2014 Posted May 4, 2014 Even in dogfights it is a PITA to only have 25-30 minutes and then *poof* the world comes to a stand still. Totally ruined my immersion and I am actually pissed by the short amount of time. It is only a time setting but it ruins the complete online experience (for me). Hope the "new" EU Expert server will have 1h play time. 1
DKsvejseko Posted May 4, 2014 Posted May 4, 2014 1 hour. But i suggest a possibility to change duration. If one hour is implemented, rearming and refueling should also be implemented. That will be needed when coop with ground-attackers comes to light. In warthunder the battles are shorter, but i believe that it is because the gamers there are´nt as serious as the gamers of BOS regarding to air tactics and got a tendency to fly alone and throw themselves into battles they can´t win.
CreepiJim Posted May 4, 2014 Posted May 4, 2014 That is actually not the case. Many of the sim battle players would like a complete overhaul because of the unrealistic game play. Back to BoS, though. What is the restart actually used for? As far as I can tell, AA(A) can not be disabled, there is no resource system and therefore no apparent reason for a restart every x minutes. Would be nice if someone official or "in the know" could shine a light why things are the way they are and which direction the multiplayer in general in headed.
DKsvejseko Posted May 4, 2014 Posted May 4, 2014 That is actually not the case. Many of the sim battle players would like a complete overhaul because of the unrealistic game play. Back to BoS, though. I dont see any tactics being used in WT compared to CLOD/BOS. But as you say many, how many is many? im not on WT forum. No rules without exeptions offcoarse.
Cybermat47 Posted May 4, 2014 Posted May 4, 2014 IDK... I prefer my multiplayer to be short and sweet... but long multiplayer games seem to be the norm for flight sims... I'll abstain.
1CGS =FB=LOFT Posted May 6, 2014 1CGS Posted May 6, 2014 Soon after tests we can try different time loops. Now 30min is most effective for testing purposes
Habu Posted May 7, 2014 Posted May 7, 2014 1 hour is better for playing, but even if i don't like short mission, if it's for test, it's ok for me. Keep the time loop you need for test. Another suggestion is having 2 expert server and only one normal. For exemple, yesterday evening, on the EU server. Expert was full, and we have to wait to join it. Normal server have only 15 players, and normal light only 3. 1
Pollux Posted May 7, 2014 Posted May 7, 2014 1 hour Another suggestion is having 2 expert server and only one normal. + 1
sturmkraehe Posted May 10, 2014 Posted May 10, 2014 It would be really great to have longer missions at least on expert server as soon as you can realize it. It usually only allows to take of twice with decent mission times and the time delay for respawn is not helping also. It also incites people to rather fly recless with their planes not landing with damages because it takes away precious in-flight times.
Mikey Posted May 10, 2014 Posted May 10, 2014 I think an hour should be the absolute minimum time . But this is testing so i would think on release we should see varius type of missions or gamemodes and hour or few hour whatever those timemode require we will have 1
Dormouse Posted May 12, 2014 Posted May 12, 2014 A couple of engagememts each of two minutes are extenuating, with a couple of minutes between them, assuming survival, it makes six. Take ten minutes to navigate to the target and there's more than plenty of navigation. Provided one tries to perform the mission and enters the fight instead of avoiding contact or scouting for lost planes in places distant from where intervention is requested, it makes sixteen. Double it and there's plenty of time to get back to the closest friendly airfield if the airplane can manage.
HeavyCavalrySgt Posted May 12, 2014 Posted May 12, 2014 Shouldn't it depend on mission type? A multiplayer co-op scramble intercept mission doesn't need to last as long as a fighter sweep which probably doesn't need to last as long as a bomber escort mission.
Volkoff Posted May 13, 2014 Posted May 13, 2014 The new EU Expert test server is a very interesting experiment. There are no clouds, but for me, there is also no teleporting planes, so far. I wish that the La-5 was on the map, but I think that the La-5 will be introduced into multiplayer at the same time as the FW-190, which is cool. I had my trusty LaGG-3 and a ton of fun. All tests should be this fun. MJ
Dormouse Posted May 14, 2014 Posted May 14, 2014 What is really funny is that combat pilots try to keep the mission as short as possible (they get tired and when they are tired the danger of being killed is higher), but I see that many, understandably, size the preferred duration on their gaming schedule. Once again, immersion is more of a point of view than a consensual measure.
Nen Posted May 24, 2014 Posted May 24, 2014 (edited) They should last until last man is standing on! Jokes apart I think it should be decision of the host. On a private session a bombing mission can last hours. A bomber full of fuel and bombs take good 15 minutes to reach cruise altitude at least. Come and go to objective in an unlikely straight way (Is recommendable to avoid known AAA fields, AB's and bomb it on egress heading if possible) on this huge map will take a lot, and you have to provide for unexpected events. 1 hour IMHO is clearly inssuficient. Of course, for a doggy dogfight public session is enough. That is why I think leaving the time at host decision will suit everyone. Edited May 24, 2014 by Nen
CanvasKnight Posted May 31, 2014 Posted May 31, 2014 Every plane available to us should be able to fly for more than 1 hour on a full tank of fuel (even an early Bf-109E could fly for 1hour 30 min), so it would make sense to extend the duration to at least 1 hour so that people aren't always testing their planes with impractically low amounts of fuel on board. The planes handle differently with more fuel right?
AceRevo Posted August 31, 2014 Posted August 31, 2014 I voted 1 hour and I wouldnt mind to see longer games too. If you dont got time for it, theres no one forcing you to stay in the game to complete the online session. It can make up for nice flying hourse during a night or whatever and Ive been flying these so called 1 hour games in other flying sims that in reality only last for 30min or so and Ive played the real 1hour games and yes, those real 1 hour games are the ones that I enjoy the most! Hope to see some long multiplayer missions!
Chaka Posted September 3, 2014 Posted September 3, 2014 1 hour is too short. The amount of times I join a ROF server, climb up to a decent altitude and then get the message 'mission will be over in 5 mins'. I think 3 hours is a decent time since you will probably play to the end no matter how far into the mission it is when you join.
AceRevo Posted September 3, 2014 Posted September 3, 2014 What about dynamic missions..? Where the whole mission can change during the game where objectives are completed or failed etc etc, can make up for hours of gameplay..
1PL-Husar-1Esk Posted September 11, 2014 Posted September 11, 2014 Until objective are completed and button for players to vote to force end mission.
Nen Posted September 11, 2014 Posted September 11, 2014 Maybe leaving open that to host decision would be the best option. Fast dogfight could be ok with 30 minutes but maybe an online campaing between virtual squadrons might need 2 o 3 hours. It would be cool to let the host of the match to choose.
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