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[TDH]Meankitty731
Posted

After the last update, I have noticed that the red enemy markers don't appear in front of my focal point in my WMR headset. They only come up if im looking kind of away from them. If i look right at them they disappear. Any thoughts?

Posted (edited)
On 4/13/2020 at 6:02 PM, [TDH]Meankitty731 said:

After the last update, I have noticed that the red enemy markers don't appear in front of my focal point in my WMR headset. They only come up if im looking kind of away from them. If i look right at them they disappear. Any thoughts?

 

It was always in BoX-VR, has nothing to do with an update, If you take a close look they seems to be blocked by an transparent shadow.  That “transparent shadow” does have the contour of the plane, if the marker is in this “shadow “ the plane markers are not showed up. Same you will see in the prop arc. 

Edited by Dutch2
  • 1 month later...
-Colegas-balloneta
Posted

 

hi!, and is there any solution ??, it has started happening to me since the last update, in planes where I never had that problem

Posted

Hi, I also have this problem, anyone got a solutions? Could it be a graphics card control panel setting that's causing issues? There are so many setting in there these days for AA and other things. (Im using a GTX1080)

-Colegas-balloneta
Posted

 I record my bug, this is wat i see:

 

Posted

I, too, have the same anomally which I posted here:

 

 

One gentlemen said that it seems to have something to do with the .cfg file.

-Colegas-balloneta
Posted

It is definitely something in the .cfg, I have managed to solve it using one of a friend and I have noticed that it gets damaged when activating the reflections of the cabin in the middle, and then even deactivating the reflections or putting them on high, it does not solve and continues happening about the disappearance of the marks, only by copying and overwriting I can solve it, so try using this one that is attached, which is mine and makes it work for me

startup.rar

Posted

Thanks for the config file. I did indeed fix the targeting issue however it also lowered my solid 90fps to around around 45-70 which means slight double vision in fast movement and an all round less enjoyable flying experience because of it.

 

This is the line that fixed the VR targeting glitch in my config file

 

Under [KEY = graphics]

change

rescale_target = .50000 

to

rescale_target = 1.00000

 

 

 

If anyone wants my 90fps (8600k@4.5Ghz GTX1080) graphics settings with the VR target fix here it is.

[KEY = graphics]
	3dhud = 0
	adapter = 0
	bloom_enable = 0
	canopy_ref = 2
	desktop_center = 1
	detail_rt_res = 1024
	draw_distance = 0.54500
	far_blocks = 1
	fps_counter = 0
	fps_limit = 100
	full_height = 768
	full_width = 1280
	fullscreen = 0
	gamma = 1.00000
	grass_distance = 100.00000
	hdr_enable = 0
	land_anisotropy = 0
	land_tex_lods = 2
	max_cache_res = 0
	max_clouds_quality = 2
	mgpu_compatible = 0
	mirrors = 0
	msaa = 0
	multisampling = 1
	or_ca = 0.00000
	or_dummy = 0
	or_enable = 1
	or_height = 2820
	or_hud_rad = 1.50000
	or_hud_size = 0.75000
	or_ipd = 0.06070
	or_sipdc = 0.00000
	or_width = 2536
	post_sharpen = 1
	preset = 0
	prop_blur_max_rpm_for_vr = 155
	rescale_target = 1.00000
	shadows_quality = 0
	ssao_enable = 1
	stereo_dof = 5.00000
	vsync = 0
	win_height = 480
	win_width = 640
[END]

 

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