super-truite Posted April 12, 2020 Posted April 12, 2020 I am looking at the content of this mod: The code to describe the particle emmiters looks like this : Class_name = "CStaticExplosions" //Modified by TemplarGFX RenderID=-1 //-1 to explode everywhere //Explosions [Emitter] P=0.27 Object="LuaScripts\WorldObjects\Emitters\DummyGroundExpl_0.txt" WaterObject="LuaScripts\WorldObjects\TemplarGFX\templar_no_water.txt" Alt=0 Range=800,8000 [end] Is there some doc about the different values ? I guess that Object/WaterObject are links to files that describe the particle effect tiles and associated sound effects for ground and water surfaces. P seems to be some kind of probability to trigger the effect, but what is a the time period and area? Is it the probability to trigger it in one second? minute ? per km² ? on the whole map ? Alt must be the altitude of the effect (could it accept some range ?). I do not understand what renderID and Range are? My wanted use cases: - local area of the map with dense artillery strikes without having to spawn a lot of artillery + attack area MCUs - movie-like Flak without having to spawn a lot of AA guns The main reason is to get more control of the visual aspect and also for optimization.
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