Team Fusion ATAG_Pattle Posted April 12, 2020 Team Fusion Posted April 12, 2020 (edited) Test flight and operational cockpit update of the TFS 5.0 Vickers Wellington. Video introduces the functional Wellington 1a cockpit. Cockpit look around, cold start, taxi, circuit, to landing. With a hefty payload, and relative ease to fly, all versions of the Wellington, including the torpedo variant, will prove very popular with the bomber crews, new and experienced, in the flight sim community. We have shown in cockpit messages and mouse, to point out various components and functions throughout the video. Also featuring the latest map build and populated Tobruk airfield. WIP update. Images shown are not final and subject to change. Propeller transparencies will be fixed.Throttle system is in progress, will be no 'boost cutout' in final version, WEP power will be obtained by 'throttle gate' system. Edited April 12, 2020 by ATAG_Pattle 20 6
Missionbug Posted April 12, 2020 Posted April 12, 2020 Awesome, nothing more needs saying. Bring it on. Take care and be safe. Wishing you all the very best, Pete. 1
Chief_Mouser Posted April 12, 2020 Posted April 12, 2020 Great work on the cockpit. ? Looking forward to trying it out. 1
I/JG54_chuishan Posted April 12, 2020 Posted April 12, 2020 Great work! Looking forward to detail of bombardier and gunner positions! 1
Avimimus Posted April 13, 2020 Posted April 13, 2020 Wow - that is some impressive sound and cockpit animations - perhaps the first time in years where watching a video of a flight sim made me nervous about being too high... immersion adds up apparently. 1
Enceladus828 Posted April 13, 2020 Posted April 13, 2020 (edited) Thank you Team Fusion for this day where we see the fully functional cockpit of the Wellington.? Just one question, will there be tire marks in TF 5.0? Thanks Edited April 13, 2020 by Novice-Flyer
Avimimus Posted April 13, 2020 Posted April 13, 2020 2 hours ago, Novice-Flyer said: Just one question, will there be tire marks in TF 5.0? Or tire dust? That is an interesting question. I'm not sure how easy these things are to do. Another graphical element I wonder about: The control surface animations don't seem to move smoothly, no blending, just jump to where the joystick happens to be at... I always wondered why this is the case but the cockpit control animations seem so much smoother?
danielprates Posted April 15, 2020 Posted April 15, 2020 MOTHER OF GOD I have been so eager to see this ... we have level bombers elsewhere but this is going to be the most interesting strategic bomber available anywhere in the current sim world. 2
Norbi Posted April 19, 2020 Posted April 19, 2020 Hallo Leute, weis einer von euch wann das neue Spiel für Cliff of Dover heraus kommen soll.
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