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Animating gun barrels on AN/M2 50 BMG


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Posted

Hello,

 

the M2 Browning uses a long recoil lockup system, and as such, the barrel ought to recoil during firing. You can look out the window and see the barrel tips protruding past the barrel tubes on at least the P-40 and P-51. These do not move while firing. 
 

i would recommend as a possible enhancement to the in-cockpit experience, to model barrel recoil on these weapons where the barrel is normally visible. Also, independent rates of fire for each weapon is recommended. :)

  • Upvote 1
Posted (edited)

Two corrections.

 

1) M2 is a short recoil system weapon, just like all Browning machine guns from that era - its barrel and bolt unlock after about 10 mm of back movement;

2) Can't see barrel tips on the P-40, as it uses additional barrel tubes, like the P-47.

 

Tips can be seen on Mustang indeed, but I'd rather see developers fixing more noticeable cockpit issues, like missing components  (for example mixture lever on Spit IX, or inertia starter pedal on P-40).

Edited by Art-J
Posted
15 minutes ago, Art-J said:

for example mixture lever on Spit IX

They removed it in the real Spit (the version that we have) as well. All you have left is the slow-running cut out switch to shut down the engine. Otherwise, it is always internally set on "run".

  • Upvote 1
Dijital_Majik
Posted
2 hours ago, Art-J said:

 inertia starter pedal on P-40

 

It's not animated, but it's there in the cockpit

II/JG17_HerrMurf
Posted

So, what you are all (combined) saying is; it's all either there or really close. 

 

?:);) 

Posted

The outer 2 gun barrels visibly move on the mustang. 

https://m.youtube.com/watch?v=niJ82YCiuYU

 

  • Upvote 1
Posted

The wheels are a bit off on the P40 3d model as well. The wheel to tire ratio is off with tires too far and wheels too small. There was a thread ages ago showing some other 3d stuff but I can't find it.

Posted
21 hours ago, ZachariasX said:

They removed it in the real Spit (the version that we have) as well. All you have left is the slow-running cut out switch to shut down the engine. Otherwise, it is always internally set on "run".

 

Got it. But in that case I wouldn't mind the pit in the sim being thoroughly updated in the same way, with relevant switch model and animation added.

  • 4 months later...
Posted
On 4/12/2020 at 8:03 AM, Danziger said:

The wheels are a bit off on the P40 3d model as well. The wheel to tire ratio is off with tires too far and wheels too small. There was a thread ages ago showing some other 3d stuff but I can't find it.

 

Yes, you're right. That was my thread.

 

The major problem is that the oleo legs are too long when the bird is on the ground. This results in too much of a "nose up" of the P-40. The oleo legs should be almost completely compressed.

exp10.jpg

exp11.jpg

Poopy-II.jpg

  • Upvote 2
SYN_Luftwaffles
Posted

Hopefully when you're firing the guns you're watching the guy you're shooting at and not the wings ???

  • Haha 2
  • Upvote 1
US63_SpadLivesMatter
Posted

The wind sock at such-and-such airfield is out of position by 1.17 meters to the southeast.

Posted
On 8/22/2020 at 3:06 AM, SYN_Luftwaffles said:

Hopefully when you're firing the guns you're watching the guy you're shooting at and not the wings ???

 

Beat me to it  :rofl:

  • Haha 2

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