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Larger Bomb Damage diminished since the latest update?


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AKA_Greywolf
Posted

Has anyone noticed a significant reduction of the Bomb Damage with the heavier bomb load out's. My favorite ride is the P-38 and the 2-2000 lb. bomb load out. Previously with that loadout hitting production facilities was quite damaging especially if you dropped both bombs at the same time on the same target.

 

To me it's a little diminished. Anyone else feel the same?

Posted

Yes they changed the way the bomb damage was calculated. It now uses an apparently realistic calculation of damage that diminishes more rapidly with distance from impact, especially with armoured targets. I noticed in my flights there is definitely less splash damage from the big bombs, larger numbers of smaller bombs may now be more useful.

Posted

"500kg of TNT goes off near you"

 

...just a flesh wound! 

  • Haha 1
LLv34_Flanker
Posted

S! 

 

It is either bomb damage calculations or durability values of targets, or both combined. To put it in an overly simplified way...drop a 1800kg bomb in a set of buildings, inhabitants won't even spill their coffee. Drop a 50kg bomb into a building and it obliterates. Or if want quick kills, just use 20mm cannons. 

 

Maybe devs could contact some of army EOD personnel and have a look at the calculations used to determine lethal radius for humans, pressure/splinter damage range and lethality etc. Also how that explosion affects ground when detonation occurs, plastic displacement if I translated correctly. A near hit will cause the foundation of the building to be severely damaged which can cause walls to collapse etc. 

 

I do not expect bombs to be mininukes, but make them do something. If it is now more feasible to use cannons or 50kg bombs instead of bigger bombs to demolish buildings, something is very wrong. 

 

Siddy's comment pretty much sums it up. 

 

  • Like 2
  • Upvote 1
Posted

Well, the devs talked about calculating damage for airplanes and vehicles. Did they also promise a new DM for buildings? If not then who knows how the new damage calculations affects those other objects?

Posted

From the update notes:

 

General Damage Model Improvements (for all objects in the sim)

48. Insufficient blast damage in case of a very near explosion or inner explosion has been corrected;

...

56. The blast damage calculations use a more accurate power law depending on the distance to the blast center. The damage inflicted by a blast and its ability to break through an armor
sheet now drops as the distance increases faster than before, but became much more powerful at very short distances;

 

So, much more destructive close in than before;  less destructive further out. So maybe lots of smaller bombs may give better results on some target areas than a few large ones?

Posted (edited)

There is a big discussion about it on the Russian forum. It is brought up that the bombs are not damaging buildings but the 20mm cannons destroy them. It is being looked into.

5 hours ago, LLv34_Flanker said:

S! 

 

It is either bomb damage calculations or durability values of targets, or both combined. To put it in an overly simplified way...drop a 1800kg bomb in a set of buildings, inhabitants won't even spill their coffee. Drop a 50kg bomb into a building and it obliterates. Or if want quick kills, just use 20mm cannons. 

 

Maybe devs could contact some of army EOD personnel and have a look at the calculations used to determine lethal radius for humans, pressure/splinter damage range and lethality etc. Also how that explosion affects ground when detonation occurs, plastic displacement if I translated correctly. A near hit will cause the foundation of the building to be severely damaged which can cause walls to collapse etc. 

 

I do not expect bombs to be mininukes, but make them do something. If it is now more feasible to use cannons or 50kg bombs instead of bigger bombs to demolish buildings, something is very wrong. 

 

Siddy's comment pretty much sums it up. 

 

They have documents showing damage radius of bombs. It is surprising.

https://forum.il2sturmovik.ru/topic/13303-обсуждение-версии-4005-новая-модель-повреждений-планера-самолёта/?do=findComment&comment=765818

I’m looking at the picture that Comrade Lofte brought, and I see that a 2000-pound bomb (900 kg) causes total damage to buildings (another question) in a radius of 5.5 m, and visible in a radius of only 12 m. And this is very well consistent with those YouTube videos that I found yesterday about the bombings of 100, 250, 500kg bombs found since the war.

 

Edited by Danziger
Posted (edited)

There was a british tv-show testing all sorts of WW2/BoB bombs against buildings. Can't find it unfortunatly.

 

Found it. Blitz Street is the name.

 

Edited by J2_Oelmann
  • Upvote 2
Posted
4 hours ago, kendo said:

So, much more destructive close in than before;  less destructive further out. So maybe lots of smaller bombs may give better results on some target areas than a few large ones?

I tested this with JU 88 before the patch. 
I use big bombs from 6 k to knock artillery out and dropping it in the mids of unprotected artillery outside the headquarters demolished over 12 artillery with 1 1800 kg bomb. 
using 44 pcs 50 kg with delayed drop gave similar effect if direction of drop was good. 
Both occasions the artillery was not attacked before.  I use big bombs after that since they 

have less drag in this game

LLv34_Flanker
Posted

S! 

 

So maybe the buildings and their DM in game need to be looked into if bombs work as intended? In that video of Blitz street buildings were of tiles, most buildings in game wooden. Yet in the slow motion you could see how the pressure slammed right thru the buildings adding to the initial blast damage. 

 

If devs are looking into this, good. Bombing went from an another extreme to other. 

  • Upvote 1

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