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Erratic/Unresponsive Turret and Gun Controls in TC


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JG1_Wittmann
Posted

So I believe in Sept/Oct of 2019     TC  was    " Upgraded "  giving  all of the tanks  the same aiming  controls/system.    There  have been  multiple topics  about this,  an online poll was conducted  etc  and the majority  did not like it.  I  haven't played TC  in months  due to this exact issue.  The controls are not always responsive (  The gun or turret doesn't always move when you want it to )   and erratic, (moves farther than you want it to )       I have seen many posts  saying  use jtk,   I have that, and I have  keys programmed to emulate the mouse  movement.    Now in game, whether I move the mouse,  or move these keys,  the gun does not respond to those commands   all of the time.   THis single issue  is the biggest  " FAIL "      imho   regarding the development of this game.       There have been numerous  posts about making the turret and gun controllable by  assigning them to a KEY, or JSTIK AXIS.     I have never seen a reply from the developers  about this   either way, or even had it acknowledged   that it has been or is still an issue.   

 

Is this being looked at  in any way ?    Will it be possible  in the future to have these 2 controls mapable,  or is this, and imho TC a lost cause because of it ?

[_FLAPS_]RogoRogo
Posted

Well... it is not like some of us (a few, very very few) have tried to raise awareness and maybe a rallying call about it at the right point in time.

in 2018...

in 2019...

 

https://forum.il2sturmovik.com/topic/42889-tank-controls-are-ridiculous/?do=findComment&comment=780070

 

https://forum.il2sturmovik.com/topic/43706-turet-controls/?do=findComment&comment=740806

 

https://forum.il2sturmovik.com/topic/44392-turning-out-of-tcs-hatch/?tab=comments#comment-755707

 

to finally trigger a reaction quite demonstrative about many things and warranting a gesture currently not adviseable (just read and scroll)


Again - there are things that define what genre a product belongs to and what the product experience will be. And the diversity of said possible experiences, the scope of what can be provided and consumed (potentially) is defined by the environment NATIVELY created within the product.
And while that does not make things like me2 (in the classic product identification marker meaning) less true or relevant - priorities and trade-offs have to be considered to not squander a USP potential.
This is one of them.

 

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