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Posted

Salute Editor Community!

 

A short question; 

 

Is there any way to delete a whole group at mission start? I'd love to delete several bomber-flights at mission start, if a certain event is triggered. The easiest way would be to delete the whole group wich contains these bomber-flights. 

 

Is there any way to do this? 

 

Thank you, 

 

 

Hunger

Posted

image.thumb.png.4d7a3e86bb4434275a46fea278174f52.png

 

 

You would need some logic to make the Delete MCU fire. In my example, both the formation planes and the individual planes will get deleted when I'm in the complex trigger's area and I fire a flare.

  • Upvote 1
Posted (edited)

Okay, maybe I wasnt able to make clear enough what exactly I mean; 

 

k2GGWu7.jpg

 

I want to delete the whole group J*ager when not needed, so it's not consuming any resources during the mission. It seems like, even if not enabled/spawned, fighter planes and MCUs in this group cost a lot of performance. 

Edited by HBB*Hunger
Posted (edited)

I just realized that my video is not what you're looking for... lol. Sorry!

 

You can have the vehicle entities (planes, boats, trucks, tanks, etc) not enabled when the mission starts, and then use a spawner or activate MCU to enable those objects. Anything else in the group can't be 'turned off' so to speak. Why do you think that group is the heaviest and causing slowdowns to your mission?

 

 

 

Edited by [TWB]Sketch
Posted

They are not enabled at mission start. But even when not enabled, they seem to use resources. At least, that's my subjective impression. That's why I would like to completely delete whole groups wich don't get activated due to mission logics at start. 

 

Don't get me wrong, the question is not about basics. 

 

 

But what's your opinion/experience; Do not spawned/not enabled units cost server performance? 

JG4_Deciman
Posted

Right mouseclick on the group in mission tree -> delete -> resave mission

and it is gone completly

 

Deci

Posted (edited)

Thank you, but I mean deleting the whole group MCU-Delete triggered during the running mission. 

 

OP;

Is there any way to delete a whole group at mission start? I'd love to delete several bomber-flights at mission start, if a certain event is triggered.

Edited by HBB*Hunger
Posted

To my knowledge you cannot delete a group during a mission running. I also would love to have that possibility.  The delete MCU applies to some entities and objects, and not groups.

There can be problems with groups, because you can have objects that have links across groups. It is not given that groups are completely self-standing and independent of the rest.

Deleting a group can mess up the logic completely and make it inconsistent if it has not been carefully designed. There are objects that you cannot delete.

Blocks cannot be deleted. So if you have blocks in a group this would create also  problems. 

Maybe in a very long future (ten years) in a new version of the editor we may have it.

 

  • Thanks 1
Posted

Is there actually a way to prevent not yet activated units from consuming resources?

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