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SCG_Limboski
Posted

Are there different AI levels for the gunner positions of the attacker and bomber aircraft or do they always have the same ability level?  Or put another way, does the "AI Level" of a plane refer only to the pilot abilities or does it also apply for the gunners too?  I noticed that multiplayer servers sometimes have player planes spawn in with a "AI Level" of "low" or "normal."  This applies to the gunners of the plane, right, since there is no AI controlling the aircraft?  Basically, I'm confused if there is a way to set gunners ability levels so that they shoot more accurate or not.  I've heard rumors that gunners abilities are randomized but I don't see where something like this is set in the editor.

 

 

 

Zooropa_Fly
Posted

Good Q, I have wondered about this.

I made the assumption that the 'ai level' setting for the plane covered the gunner too.

It would be better if the pilot and gunner could be controlled seperately of course.

Posted (edited)

Excellent question. Thank you for asking. Next one please  ?

 

I am just kidding. No idea. One thing is sure there are no separate ways to control pilot and gunners. Good example for testing.

My guess is that it applies to both.

 

Edited by IckyATLAS
Posted (edited)
9 hours ago, SCG_Limbo said:

Are there different AI levels for the gunner positions of the attacker and bomber aircraft or do they always have the same ability level?  Or put another way, does the "AI Level" of a plane refer only to the pilot abilities or does it also apply for the gunners too?  I noticed that multiplayer servers sometimes have player planes spawn in with a "AI Level" of "low" or "normal."  This applies to the gunners of the plane, right, since there is no AI controlling the aircraft?  Basically, I'm confused if there is a way to set gunners ability levels so that they shoot more accurate or not.  I've heard rumors that gunners abilities are randomized but I don't see where something like this is set in the editor.

 

The AI level setting for player planes applies to flight control if the player engages the "AI Autopilot". I haven't tested how the AI autopilot responds in MP or whether the level also applies to an AI gunner (my guess is that it does).

 

In a SP mission, the AI autopilot will follow waypoints and RTB to the closest friendly airfield under certain conditions(see "AI Return to Base Decision" on pg. 210 of the manual)

 

 

 

Edited by JimTM
SCG_Limboski
Posted

Well, I suppose I can crate a mission with Ace and low "AI level" and park off the six of an AI bomber to see if the guns hit better.  I know that AI level for the ground AI makes a huge difference in shooting skill.

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