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Another Spotting Thread


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=IRFC=NakedSquirrel
Posted

I've been having some issues spotting aircraft, and not just the normal. "I can't see them against the background" but more of an issue with planes not rendering at all.

 

I think the best example is when playing Flying Circus, I was at high altitude looking for contacts around an airfield.  I was able to watch a Halberstadt fly home and land (from a good distance, at least 5-10km away.  I zoom in and am able to keep good track of him...  Trouble is I couldn't see any of the other 6 aircraft taking off and landing at the same time at the same airfield.  The planes simply didn't render until I dove to about 2-3km away

 

I've also noticed issues on the WW2 side for very distant contacts (at least 5km+) where I can see the 'enlarged' 3d models, but once I get into medium range, they no seem to render.  I've been zoomed in on contacts that contrast against the sky where they poof out of existence until they are less than 2km away.

 

Last issue I've noticed is ground targets, which on occasion don't seem to render more than 1000-500m away at times before they pop into view.  (When I say 'pop in'  don't mean I can finally acquire them, I mean full zoomed in on the exact spot of the target and the the 3d models finally populate)

 

I'm running the Reverb.  Ive gone back and forth with resolutions of 1080x1200, 1400x1600, to the full 2160x... (Distant contacts are visible as single pixels at full resolution, but are otherwise almost impossible to see.)

 

Wondering if anyone is getting these issues or has found solutions for them.  Part of it could be plane based.  The Halberstadt is a bomber, so it might by 'default' render further than fighter aircraft because of its class.

E69_Qpassa_VR
Posted
42 minutes ago, NakedSquirrel said:

I've been having some issues spotting aircraft, and not just the normal. "I can't see them against the background" but more of an issue with planes not rendering at all.

 

I think the best example is when playing Flying Circus, I was at high altitude looking for contacts around an airfield.  I was able to watch a Halberstadt fly home and land (from a good distance, at least 5-10km away.  I zoom in and am able to keep good track of him...  Trouble is I couldn't see any of the other 6 aircraft taking off and landing at the same time at the same airfield.  The planes simply didn't render until I dove to about 2-3km away

 

I've also noticed issues on the WW2 side for very distant contacts (at least 5km+) where I can see the 'enlarged' 3d models, but once I get into medium range, they no seem to render.  I've been zoomed in on contacts that contrast against the sky where they poof out of existence until they are less than 2km away.

 

Last issue I've noticed is ground targets, which on occasion don't seem to render more than 1000-500m away at times before they pop into view.  (When I say 'pop in'  don't mean I can finally acquire them, I mean full zoomed in on the exact spot of the target and the the 3d models finally populate)

 

I'm running the Reverb.  Ive gone back and forth with resolutions of 1080x1200, 1400x1600, to the full 2160x... (Distant contacts are visible as single pixels at full resolution, but are otherwise almost impossible to see.)

 

Wondering if anyone is getting these issues or has found solutions for them.  Part of it could be plane based.  The Halberstadt is a bomber, so it might by 'default' render further than fighter aircraft because of its class.

Are you using migoto mod?

=IRFC=NakedSquirrel
Posted

Yes.  So fully zoomed in with Migoto I can clearly see the 3d object render into view where it was not rendering.

E69_Qpassa_VR
Posted

Yes, this happens to all of us, and what about the planes which disappear in the dark? There are compromises on this sim but it is the best of the WWII

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