ironk79 Posted March 23, 2020 Posted March 23, 2020 (edited) I have a quick qestion, bought FC at the current sale and wanted to make a small dynamic mission with a hadfull of planes and waypoints, nothing complex at all. I fly VR an try to make CPU friendly missions to fully enjoy 90Fps. But for some reason i get weird stutter with on Arras map, the same stutter i get on big complex BOS maps. Fps counter show 89/90fps, but it isnt smooth when moving up/down or banking, there is always a kind of jitter and blurry ountlines. When i fly on Arras, with just standard objects (cites, bridges, airfields) imported, its buttery smooth. As soon as i add a few planes, weird stutter appears. Tried my BOS mission that is a bit more complex, runs smooth as it should. Arras with much less AI and complexitiy > stutter. Anyone an idea? Edited March 23, 2020 by ironk79
ZachariasX Posted March 23, 2020 Posted March 23, 2020 13 minutes ago, ironk79 said: Anyone an idea? I think that is map related. IIRC there were some reports of occasional stutters, like over dense regions. I see them as well, and only on teh Arras map. So I assume it can be cured by further optimizing the maps and there is little you can do on your side. 1
ironk79 Posted March 23, 2020 Author Posted March 23, 2020 (edited) Thanks for your answer, will try same mission type on lets say lapino map, that should narrow it down! Had same effect on Stalingrad map, but only when with He111 was present, somehow it still stressing cpu, although fps look fine on paper. 14 minutes ago, ZachariasX said: I think that is map related. IIRC there were some reports of occasional stutters, like over dense regions. I see them as well, and only on teh Arras map. So I assume it can be cured by further optimizing the maps and there is little you can do on your side. Edited March 23, 2020 by ironk79
ironk79 Posted March 23, 2020 Author Posted March 23, 2020 Did more testing, moving all units to lapino map, same stutter - changed all ww1 aircraft ( 10 planes on whole map max. at same time) to ww2 type aircraft, stutter gone or at least barely noticable. So in short, WW1 planes somehow induce this effect, which is a bummer i have to say.
Izel Posted March 23, 2020 Posted March 23, 2020 Hi ironk79, By any chance do you have a force-feedback joystick? There are (were?) known issues with force-feedback support inducing stuttering when you rotate your view.
ironk79 Posted March 23, 2020 Author Posted March 23, 2020 32 minutes ago, Izel said: Hi ironk79, By any chance do you have a force-feedback joystick? There are (were?) known issues with force-feedback support inducing stuttering when you rotate your view. actually, i do - Logitech g940. But why does it occur with WW1 planes but not (at least not as pronounced) with with WW2 fighters?
Spidey002 Posted December 10, 2022 Posted December 10, 2022 "TWO YEARS LATER..." I just started experiencing this stutter in Flying Circus. I haven't had any issues like this lately in any of the WW2 maps. But I recently decided to check out FC again, and got HUGE stuttering in furballs. Like the game moves for a second, freezes for a second, moves, then freezes. Crazy because I haven't had issues like this anywhere else in the game. I've actually been having GREAT performance in VR using OpenComposite lately. I'm using WMR with a Samsung Odyssey HMD. Specs: CPU: Ryzen 7 3700X GPU: Radeon RX 5700 XT 32 Gigs of RAM Windows 11
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