ALA13_Yren Posted March 22, 2020 Posted March 22, 2020 Hi, all. I'm trying to do a detector that work in base to players planes height. I've selected 3 heights and named low, medium and high. In editor manual, it says Zone Check (cilinder) works with a cilinder based in selected height so I set 3 detector and different heights. Hi one, 5000m, 1200m radio. Med, 2500m, 1100m radius. Low, 100m, 1000m radius. But in all cases, in doesn't matter if test plane flights at 200 or 6000m it allways detects HI , the widest one. See test mission attached: https://mega.nz/#!9FEUjY6K!NWECSAVgY0SY7OWMuognxbJhHj2XSxy-D8b9m8LMCH0
Nolly Posted March 22, 2020 Posted March 22, 2020 Try using a stack of overlapping spheres instead. Not as precise, but will do the job
JG4_Deciman Posted March 22, 2020 Posted March 22, 2020 Without having a closer look at the Mission.... Try 'Complex Triggers' generating events on 'Entering Alive' (of if there are Airfields 'Spawning', too) Start with the highest zone Entering must temporary disable output (NOT detection) from the lower ones Reenable output afterwards. I think 20ms delay for each lower area should do that... So every plane entering the area will activae all triggers except the ones below it's own altitude. But every 'higher' area will also disable output for the lower ones. Only problem: More than 1 plane entering within (in case of 3 different altítude checking) 60 ms will break the timing logic and planed entering at lower checked areas will be ignored in that case Deci
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