TP_Silk Posted March 16, 2020 Posted March 16, 2020 Has anyone managed to find a reliable way to send all aircraft from an AI flight home after an attack area command? I currently have a group that spawns 32 Bf109s in 8 groups of 4 with each Schwarm consisting of a linked pair that has 'On damaged'reports that sens both aircraft in the pair home if one is damaged. So far so good. What is currently not working is that the remaining aircraft that are not damaged either do what they are told and go home or more frequently are so interested in chasing player aircraft that they stay much, much longer than they should. Basic logic for each 4-ship Schwarm is... The two pairs get activated and fly to their first WP. Once there each pair has its own 'Attack area' command less than a minute away set to (for example) 4 minutes. 5 minutes after reaching the first WP each pair has a timer and high priority WP to return to an airfield then land UNLESS If one aircraft of a pair is damaged more than 10% both aircraft in that pair will break off, dive for the ground then bug out for the home airfield. Changing AI level does not seem to affect this in any way, I just get a random number of aircraft that will do their own thing rather than follow the commands. Any help on making this more reliable will be appreciated. The group itself is rather complicated due to the way that the aircraft should follow one logic (bug out) or another (go home at end of attack area timer).
Jaegermeister Posted March 16, 2020 Posted March 16, 2020 (edited) Although the EAC do tend to linger in the dogfight, you can try this; EAC waypoint triggers 1 second timer targeting Attack Area MCU, set to medium priority Attack Area is object linked to EAC leader target a second timer set to 3 minutes 3m timer triggers Deactivate MCU targeting Attack Area Also target second 1 second timer 1s timer triggers Force Complete Command object linked to EAC leader Also target 2 second timer 2s timer triggers home waypoint set to high priority Drag your waypoints wherever you want them Edited March 16, 2020 by Jaegermeister
Gambit21 Posted March 16, 2020 Posted March 16, 2020 Force complete high, then high priority waypoint.
Hanu Posted March 16, 2020 Posted March 16, 2020 I have a somewhat related problem. I have a MP mission where are also tank bases. I just cannot get those damaged AI planes to RTB any more... They just circle around the target area with landing lights on. (Tank bases are naturally in that area) Some time ago there was a problem planes trying to land on tank bases, but you had the workaround to add a landing chart to tank base and drag that landing pattern to nearest base. Does not seem to work any more. I also have 25% damage treshold on AI planes and OnDamaged -> Medium prio RTB waypoint and landing after that. That does not seem to help either. (And they are object linked.) Hopefully I don't have to use High prio waypoint as the don't even try to dodge after that? Has anyone any other options?
TP_Silk Posted March 16, 2020 Author Posted March 16, 2020 Thanks guys, will try working that lot in when I get a chance. Hanu, whenever I've had problems getting planes to land it is usually because I forgot to set the command Land on the ground. Might that be it?
Hanu Posted March 16, 2020 Posted March 16, 2020 45 minutes ago, TP_Silk said: Thanks guys, will try working that lot in when I get a chance. Hanu, whenever I've had problems getting planes to land it is usually because I forgot to set the command Land on the ground. Might that be it? Oh, you mean the elevation? Thanks, I'll have to try that, however I must say I'm not too hopeful as the problem is more in getting back to correct base than actual landing.
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