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Immersion killers in FC


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Yours_truly_Ace
Posted (edited)

My number one has to be planes disappearing in thin air. 
Is there a way to fix this? Hope you read this, developer!

Nothing is worse than shooting a target, and then having it suddenly disappear just because maybe your first shot killed the pilot.

Also  it's nice seeing a plane fall all the way to the ground and see the crash and your sim's lovely physics in action. 

Or parts of plane falling down from 7000 feets to they land onthe ground. Maybe sometimes accidentally hitting a poor sod too?

Edited by 127Tom
  • Upvote 5
Posted

I assumed it was to help server performance. As such, it's understandable.

 

With SP they still flame all the way down. 

HagarTheHorrible
Posted (edited)

If it’s already, as an object/player, in the game, why would it be any more of a  resource  hog dead, than when the player was alive ?

 

I wonder if it is more likely, to get rid of potential zombie aircraft, flying endlessly on, and on and on.  A wing break, or similar, might work better, to dispose of zombies in a more believable manner. 

Edited by HagarTheHorrible
150GCT_Veltro
Posted (edited)

Absolutely, noticed it me too.

 

There also some repetitive texture tiles in the map really noticeable. The map does deserve some more love too.

 

Hope Jason could ask to fix it.

Edited by 150GCT_Veltro
  • Upvote 1
No.23_Triggers
Posted

I remember that not being the case at first...pilots de-spawned, but the planes kept falling...very much enjoyed it that way as well! 

Another biggie for me is the jerky, bugged wing-shedding animation and, of course, the lack of an actual wing coming off...it just disappears! 

  • Upvote 2
Posted
7 hours ago, 127Tom said:

Nothing is worse than shooting a target, and then having it suddenly disappear just because maybe your first shot killed the pilot.

 

Just when I managed to convince myself that I was actually a WW1 fighter pilot, a plane vanishes in front of me and I realise I'm still just me in my house.

  • Haha 3
Zooropa_Fly
Posted
1 hour ago, Cynic_Al said:

 

Just when I managed to convince myself that I was actually a WW1 fighter pilot, a plane vanishes in front of me and I realise I'm still just me in my house.

 

I thought you'd be along to defend the vanishing bots.

 

:icon_lol:

Posted

Yes, the vanishing planes is not only an annoyance, but yesterday I killed the pilot, the plane turned and vanished, and me, that had spun, took a while circling around looking for the bugger until I had to assume he had been killed. If it was against two or more opponents, it could get me in trouble.

  • Upvote 2
Red_Von_Hammer
Posted
32 minutes ago, SeaW0lf said:

Yes, the vanishing planes is not only an annoyance, but yesterday I killed the pilot, the plane turned and vanished, and me, that had spun, took a while circling around looking for the bugger until I had to assume he had been killed. If it was against two or more opponents, it could get me in trouble.

This.

  • Like 1
  • Upvote 1
Yours_truly_Ace
Posted
7 hours ago, SeaW0lf said:

Yes, the vanishing planes is not only an annoyance, but yesterday I killed the pilot, the plane turned and vanished, and me, that had spun, took a while circling around looking for the bugger until I had to assume he had been killed. If it was against two or more opponents, it could get me in trouble.


This is a major issue. Can also get you killed since you will most likely go very low to search for him.

I think this can be solved that let say if you get killed, you can't respawn until after your plane has crashed into the ground. And after the crash you can't respawn until 20 seconds after, making us at least watch a plane burn for 20 seconds before it disappears. Would also appreciate if it slowly fades away instead of just suddenly disappearing.

If your plane flies in a straight line (let say you had your auto pilot on) and you get killed, the plane can automatically after 20 secunds just push the stick forward so that your plane dives and crashes (so you don't have to wait forever before spawning). 

I would also like to see pilots burning up (along with their parachute) if they bail out after their plane catches fire.
The fire should also start a bit slower sometimes so you can have the time to bail out before you catches fire.

Also the no man's land needs a bit more fixing; it looks to flat and dead sometimes. How about more  hills, real holes etc.?

  • Like 1
Posted
2 minutes ago, 127Tom said:


This is a major issue. Can also get you killed since you will most likely go very low to search for him.

I think this can be solved that let say if you get killed, you can't respawn until after your plane has crashed into the ground. And after the crash you can't respawn until 20 seconds after, making us at least watch a plane burn for 20 seconds before it disappears. Would also appreciate if it slowly fades away instead of just suddenly disappearing.

If your plane flies in a straight line (let say you had your auto pilot on) and you get killed, the plane can automatically after 20 secunds just push the stick forward so that your plane dives and crashes (so you don't have to wait forever before spawning). 

I would also like to see pilots burning up (along with their parachute) if they bail out after their plane catches fire.
The fire should also start a bit slower sometimes so you can have the time to bail out before you catches fire.

Also the no man's land needs a bit more fixing; it looks to flat and dead sometimes. How about more  hills, real holes etc.?

 

I think the best way is to put the guy on spectator mode and wait until the plane hits the ground, which won’t take too long at least in WWI. They could make the auto level to disengage in kills (in general they spun down). Or at least give the plane some time until it disappears. Right now I think it is a matter of seconds.

Yours_truly_Ace
Posted
1 minute ago, SeaW0lf said:

 

I think the best way is to put the guy on spectator mode and wait until the plane hits the ground, which won’t take too long at least in WWI. They could make the auto level to disengage in kills (in general they spun down). Or at least give the plane some time until it disappears. Right now I think it is a matter of seconds.


Rather have no disappearing planes. It's easily fixed if they are forced to go down (make a scripted animation for a couple of seconds and then let the physics do the rest)

No.23_Triggers
Posted

There seems to be some of that already - planes definitely 'react' when the pilot's dead...it's a little clunky for my taste though, I'd prefer if they fell into a spin instead of going from hardly manoeuvring into shooting up into a wild loop until they run out of energy and spiral down! 

Zooropa_Fly
Posted

If we're talking bots here, mission designers have the ability to regulate the behaviour of bots after whatever has happened to them.

 

J99_Sizzlorr
Posted
1 minute ago, Zooropa_Fly said:

If we're talking bots here, mission designers have the ability to regulate the behaviour of bots after whatever has happened to them.

 

 

To some extend no. Bots pulling up and then disapearing after pilot has been killed can not be changed by the mission designers. 

HagarTheHorrible
Posted

If the Dev's could link a pilot death to stopping the engine then the aircraft would naturally fall out of the sky without further intervention and, possible prop animation bug aside, a stationary propeller would indicate that the aircraft was potentially a zombie and not worth attacking.

Zooropa_Fly
Posted
53 minutes ago, J99_Sizzlorr said:

 

To some extend no. Bots pulling up and then disapearing after pilot has been killed can not be changed by the mission designers. 

 

Yes, I kind of remembered they disappear anyway after a certain number of seconds.

 

But I'd maintain they shouldn't.

We have on killed / on pilot killed etc etc.. 'events'.

We have timers and delete commands.

 

Surely it wouldn't be much for the devs to make a tweak, thus ensuring that objects followed the sequence determined in the ME, with regard to its removal from the game ?

Posted
44 minutes ago, HagarTheHorrible said:

If the Dev's could link a pilot death to stopping the engine then the aircraft would naturally fall out of the sky without further intervention and, possible prop animation bug aside, a stationary propeller would indicate that the aircraft was potentially a zombie and not worth attacking.

 

Then you are giving clues to simulate a sort of icon.

 

I'm of the opinion that the more realistic we get, the better. So I'm against those clues. It is very intriguing to not know if the pilot is dead, if he's blacked out or just disoriented. Those things are critical and give the game a true atmosphere. The reason why I love the lack of no kills message. You gotta work your decision making on that. And that's another level of realism.

  • Upvote 3
J2_Trupobaw
Posted (edited)

Is the pilot dead behaviour the same as when pilot is unconcious / paralysed? If so, I'd prefer the crate to stay airborne and recovereable :).

(it does make me wonder, how many unstable planes like Camel/Dr.I killed their pilots after they got wounded and lost control for a moment, then were to weak to regain it. Given that MvR was able to land with a chest wound, it might not have an issue. Or maybe he was MvR).

Edited by J2_Trupobaw
Yours_truly_Ace
Posted

Also disappearing balloons are quite the immersive killer: Sometimes far away the suddenly appear out of nowhere, then disappear again. Doesn't happen often but it's occasional. 
Also when you shoot them down they often spin back and forth in this fast weird way. What the hell is going on here?
 

J2_Trupobaw
Posted

Larner is an immersion killer. Among other things.

"I'm flying! I'm flying!" :hunter: "No, you are not!"

  • Haha 1
J5_HellCat_
Posted

If you don't fly in VR you really don't know what immersion is ??

  • Upvote 1
Zooropa_Fly
Posted

If you do fly in VR you really don't know your house has been broken into.

  • Haha 1
  • Upvote 3
J2_Trupobaw
Posted
10 hours ago, J5_HellCat_ said:

If you don't fly in VR you really don't know what immersion is ??

I do. I have a MS FFB2.

JGr2/J5_Klugermann
Posted
5 hours ago, J2_Trupobaw said:

I do. I have a MS FFB2.

 

I do too...several more than Trupo.

  • Haha 1
Zooropa_Fly
Posted

You might have to barter them off against bowls of rice soon.

And before long Trup will have more than you !

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