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Ouclus Rift S V's HP Reverb Virtual Reality Headset - Professional Edition


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Posted

I own a Rift S and was thinking of trying a HP Reverb, is it worth the change and also will the Reverb work with OpenComposite.

SvAF/F16_Goblin
Posted

Reverb wont work with Open Composite. If it's worth it or not I cannot say.

  • Like 1
VR-DriftaholiC
Posted

The resolution is great and I much prefer the ski mask style head mounting of the Reverb

  • Like 2
Posted (edited)
3 hours ago, driftaholic said:

The resolution is great and I much prefer the ski mask style head mounting of the Reverb

Do you mean original hard leather style mask or a somekind of DIY mask?

Edited by Hartigan
  • Like 1
Posted (edited)
12 hours ago, 3uster3oo said:

I own a Rift S and was thinking of trying a HP Reverb, is it worth the change and also will the Reverb work with OpenComposite.

 

I have considered it also, but for me after reading all the issues posted on various forums and descriptions I just do not think it would

be enough of a step up from Rift S for me to warrant the price along with the hassle of having to run WMR along with Steam VR.

Also I am still seeing reports of faulty units being sent out. I am sure that happens to all the device makers, but at least appearance to me seems to be happening

still to Reverb more than others.

Edited by dburne
  • Like 1
Posted (edited)

Now seeing its not compatible with OpenComposite, out ways the Pro's of the screens I think.

Edited by 3uster3oo
VR-DriftaholiC
Posted
12 hours ago, Hartigan said:

Do you mean original hard leather style mask or a somekind of DIY mask?

The Rift S and Odyssey+ use a headband style clamp. It's awful for dog-fighting and checking six, doesn't provide stable alignment of the lenses to your eyes without really clamping down. With the Reverb and Index for example they are worn like a ski mask. This it far more comfortable to me over time especially when looking around especially quick movements.

  • Thanks 1
WheelwrightPL
Posted

With Reverb you need insane computing power for the best experience: 5.0Ghz CPU, RTX 2080 Ti, and 3600Mhz RAM to run complex (ie. career) IL2 missions at high/ultra graphics settings and at proper 90Hz framerate without frequent reprojection (which introduces double-image ghosting and other visual errors). My system is not quite as powerful so I can only run simple Quick Mission Builder missions with HP Reverb. IMHO still worth it for the incredible cockpit graphics and the immersion factor & feeling of flight.

Posted
8 hours ago, WheelwrightPL said:

With Reverb you need insane computing power for the best experience: 5.0Ghz CPU, RTX 2080 Ti, and 3600Mhz RAM to run complex (ie. career) IL2 missions at high/ultra graphics settings and at proper 90Hz framerate without frequent reprojection (which introduces double-image ghosting and other visual errors). My system is not quite as powerful so I can only run simple Quick Mission Builder missions with HP Reverb. IMHO still worth it for the incredible cockpit graphics and the immersion factor & feeling of flight.

I do have all that computing power the only thing I hate having to install steam on it.

VR-DriftaholiC
Posted (edited)
On 3/7/2020 at 8:47 PM, WheelwrightPL said:

With Reverb you need insane computing power for the best experience: 5.0Ghz CPU, RTX 2080 Ti, and 3600Mhz RAM to run complex (ie. career) IL2 missions at high/ultra graphics settings and at proper 90Hz framerate without frequent reprojection (which introduces double-image ghosting and other visual errors). My system is not quite as powerful so I can only run simple Quick Mission Builder missions with HP Reverb. IMHO still worth it for the incredible cockpit graphics and the immersion factor & feeling of flight.

I've run my reverb on 4770K and a 3800X both with 2070 Super. The CPU upgrade did help around the ground and when rendering many objects. I can maintain 80-90FPS without re-projection in the air cherry picking settings. The visual errors with re-projection aren't to bad to live with but they do make identifying small planes moving across your field of view nearly impossible. I'm away from my VR PC right now but roughly I was able to use settings similar to recommended in the guides. I sacrificed balanced for low preset and then changed the texture resolution back up in config file. I made this compromise to run high clouds, complex mirrors and longer horizon distances. I have to say I hate the stupid presets and wish we had all the advanced options back like in the early builds of the game.

Edited by driftaholic
  • Upvote 1
Posted
4 hours ago, driftaholic said:

I've run my reverb on 4770K and a 3800X both with 2070 Super. The CPU upgrade did help around the ground and when rendering many objects. I can maintain 80-90FPS without re-projection in the air cherry picking settings. The visual errors with re-projection aren't to bad to live with but they do make identifying small planes moving across your field of view nearly impossible. I'm away from my VR PC right now but roughly I was able to use settings similar to recommended in the guides. I sacrificed balanced for low preset and then changed the texture resolution back up in config file. I made this compromise to run high clouds, complex mirrors and longer horizon distances. I have to say I hate the stupid presets and wish we had all the advanced options back like in the early builds of the game.

 

I am with you on that one.

 

 

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  • 2 weeks later...
Posted

Took the jump and so far very happy with the result, picture is so much crisper. Using the same setting as the Rift S I'm getting 10+ in FPS on the Reverb then the Rift S.

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