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40 Mike Mike Clowns - Australian based dynamic campaign server


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HairyBrenndog
Posted (edited)

From deadly aces with marks too large to keep tally on their wing, to donut making rookies who just got their wings, to that one guy who jumped the fence and stole a plane from the hanger, the clowns have them all!

 

This Australian based server is primarily running Coconut's dynamic campaign for players who want a relaxed orientated server that is persistent and stats recorded (including tanks) with a semi serious feel in game during mission. Massive thank you to Coconut for supplying the source code to the campaign running. The server settings are set to full realistic with engines pre-warmed, navigation markers, and no plane icons.  There is also a mission planner map within the server stats page.  The server will be running 24/7 at the moment.

 

Server name (dogfight mode): CLOWNSDYNCampaign

 

We have a discord server for you to join if you would like more info on the campaign and also interested in other milsim type gaming which you can find the link for below:

 

https://discord.gg/dd8KhAB

 

We also now have a stats page up and running at the following address:

 

http://clowns.hopto.org:8085/en/

 

Please refer link below for Coconuts campaign manual on how to play and for plane reservation information. 

https://docs.google.com/document/d/1UrZmjnvghTrf-dSfGhV0hV7ZTg4y6xE0nb_-46kBM3E/edit?usp=drivesdk

 

Regards,

HairyBrenndog

 

 

In development thanks to Coconut's blessing we will be hosting his latest server developments and testing as of now.  The hope is we may run both the old and new.  I'll update this as needed.  Until then info can be found below with appropriate links etc.  Our server listed above will be hosting the new campaigns until further notice.

 

http://clowns.hopto.org:8083/doc/ClownsDynamicCampaign.html

 

Edited by HairyBrenndog
  • Like 2
  • Upvote 2
HairyBrenndog
Posted (edited)

For the death update issue where your successful landing etc turns to killed in the post sortie finished map screen.  This appears to happen in Kuban Spring map mission.  The current work around until the bug is fixed, is to start your next sortie once you have finished your previous one straight away as this will allow your completed sortie result to stay as alive.  This is not the case on the other maps.

 

FYI the false in-game reporting of being 'killed by' after respawning from a successful landing is not reflected in the stats page.  This will not count and can be verified by looking thru the kill board count.  This occurs from inflicted minor damage and can be seen in the sortie log in the stats page.  This is a known game bug.

Edited by HairyBrenndog
  • 5 months later...
Posted

We've been flying on it lately, fun!

  • Upvote 1
  • 6 months later...
8ELT_Grzesiek
Posted
On 3/28/2020 at 6:34 PM, HairyBrenndog said:

For the death update issue where your successful landing etc turns to killed in the post sortie finished map screen.  This appears to happen in Kuban Spring map mission.  The current work around until the bug is fixed, is to start your next sortie once you have finished your previous one straight away as this will allow your completed sortie result to stay as alive.  This is not the case on the other maps.

 

FYI the false in-game reporting of being 'killed by' after respawning from a successful landing is not reflected in the stats page.  This will not count and can be verified by looking thru the kill board count.  This occurs from inflicted minor damage and can be seen in the sortie log in the stats page.  This is a known game bug.

 

Now the same is happening in the Kuban mission. I am regularly "murdered" after landing at a different airport. I also have the impression that the points in the statistics are, however, subtracted. Thanks for the advice on how to avoid it, I'll check if it works. Greetings.

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