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Posted

Rant: MAN .. sometimes visibility really pisses me off .. aerial combat visual "basics", such as sorting, targeting (only possible, if one can detect early),
intercepting, engaging or seperations, basically everything cruicial in order to assess additional threat-axes and to execute tactical formations i.e..
and to make important engagement choices - fails here due to poor TACTICAL GFX (instead you get hollywood effects, fancy shiny effect and trailers
to make you feel "Tom Cruise"). Yes, not being able to see "everyone" at all times - compenstated with other "SA tools" like coms i.e - is considered.
Comes down to exploiting visibility "game-givens" / -flaws ( + the stalking of the tracers and Flaks, hubble telescope zoom FOV, and "around objective
visibility bubble zones"- flying) ... and praying on commited or unaware bandits. The quick entry and exit into "hot-zones" so to speak.
How often i checked the airspace before engaging a single bandit (just to be sure i have a time window) and after the first tracers you fired ..
not even 10 seconds later you have multiple other bandits out of nowhere. Do you know that feeling, yes? Then think about speed, closure and the
distance they might have been and why you did not see them anyways !!!!! One can "game" all the sims, but this game you can not "sim".
The complaints about poor visibility are how old now? 4-5 years following forums of IL-2. Wonder what is necessary to make them (777Studios) seriously address it for once. - Rant over

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US213_Talbot
Posted (edited)

 

Probably this bug. Something is up at the 10km bubble. These are three separate instances. I can see these planes outside the 10km bubble. They hit 10km then disappear. Sometimes just one or two planes in a flight with others still visible. I know its 10km because that's when the icons start showing up in the track record. These were taken all online in MP servers. 

 

Guys, it's pretty bad. We see this almost every sortie. Two days ago I had 2 out of 5 sorties encountering an invisible plane. We are seeing this bug more clearly in WWI because of the much slower closing speeds. It's most likely the reason why you get smoked randomly in the WWII theaters.

 

 

 

 

 

Edited by US213_Talbot
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Posted (edited)
The "alternative visibility" ( i think it is called ) in IL-2 is "nice" (spotting), however if used with zoom FOV and ESPECIALLY wiht a non-native resolution ! it pretty much fails. poorly done too.I just had a good flight on Combat Box.. watching a bandit. .must have been (by feeling) 0.5-0.75nm out (same level against horizon) .. saw him clearly.. with or without zoom.. once he banked into me - GONE .. not even visible with full "supermanzoomfov". Was thinking.. hm, i know this problem.. "if the 3D model at distance, head-on is only a 2D tri-angle facing you, well head-on" ..if there is no "pixel" to be seen nor rendered... so to speak (besides the reduced "sight-cross-section")
BEFORE the "scaling" (like in BMS i.e) one must think about what kind of model is used at what distance and at WHAT distances those "lower polygon" models "swap" to the next LOD level.

Graphical appearance (game, commercial, sales) versus Tactical useability (simulators, millitary, training).
I do not believe, that it is a "technical problem" (not in this day and age of hard- and software) .. more like a "mindset problem" to recognize a problem and to admit to it
Edited by A_S
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ShamrockOneFive
Posted
25 minutes ago, A_S said:
Graphical appearance (game, commercial, sales) versus Tactical useability (simulators, millitary, training).
I do not believe, that it is a "technical problem" (not in this day and age of hard- and software) .. more like a "mindset problem" to recognize a problem and to admit to it

 

I agree that it's a big problem. It's the number one thing that the group I fly with regularly talk about when it comes to issues with the sim (and that makes it sound like we have lots of complaints, we don't ... huge fans! :)). That said, Jason has said that the team is looking into visibility issues both with disappearing planes and with visibility problems. The disappearing aircraft issue I've seen with my own eyes... with a guy in my group no less. It doesn't seem to be one problem with one solution either (and certainly a few have tried to weaponize it as a cheat). In the meantime, we want a realistic representation but it also needs to work on a variety of screens both conventional and VR. So I think this very much is a technical issue that may take a bit of time to solve.

 

IMHO, an interim solution might be a good idea although something like going back to simple black/white pixel rendering will probably annoy some of the community but I think might be better.

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