Bladderburst Posted April 19, 2014 Posted April 19, 2014 (edited) Right now it's full of kids rushing to fly the 109 in superior numbers. It's far from being entertaining. These guys do not even need to fly right to get kills, they overwhelm the reds with far superior airplanes and numbers. Complaining but what can be done? Edited April 19, 2014 by Boussourir
Finkeren Posted April 20, 2014 Posted April 20, 2014 (edited) Assemble a squad, hunt in packs, use airstart, make the kids squeel. Also: wait another week. By then we'll have the Bf 109G2 which means we'll have the Yak-1 in MP. Edited April 20, 2014 by Finkeren 1
6S.Manu Posted April 20, 2014 Posted April 20, 2014 (edited) Right now it's full of kids rushing to fly the 109 in superior numbers. It's far from being entertaining. These guys do not even need to fly right to get kills, they overwhelm the reds with far superior airplanes and numbers. Complaining but what can be done? Do like me. Do not fly until the release of a better map. The current one is about a big furball with no objs. I tried today and my reaction was "WTF". Edited April 20, 2014 by 6S.Manu
arjisme Posted April 20, 2014 Posted April 20, 2014 (edited) Fly above them. :-D Edited April 20, 2014 by arjisme
Bladderburst Posted April 20, 2014 Author Posted April 20, 2014 Do like me. Do not fly until the release of a better map. The current one is about a big furball with no objs. I tried today and my reaction was "WTF". Same reaction here. 1
dburne Posted April 20, 2014 Posted April 20, 2014 Yeah I stay far, far away. I will wait some time before I give multiplayer a try...
Phant0m Posted April 20, 2014 Posted April 20, 2014 People salute all the time on the expert servers - apart from a few bad eggs the community is pretty good. BnZ is the most efficient way to play - the point is it gives no chance. I do wish people wouldn't vulch on takeoff - but there is an airstart for people to use. As far as what can be done - well, finkeren nailed it. Fly high, fly together, use bnz. Interestingly, the last few times I have flown, it has been the germans that have been outnumbered 3:2
II/JG17_HerrMurf Posted April 20, 2014 Posted April 20, 2014 Remember a couple of things; The map is small and they are stress testing a LOT of things on purpose. Lots of aircraft in a furball will do that even if it is lopsided. Bigger maps and more balanced fighters are on the way. Try to be patient, fly with teammates, and kill the little buggers
BraveSirRobin Posted April 20, 2014 Posted April 20, 2014 People who quit playing because the missions are not their style are missing the point. This is your chance to practice stuff you would not usually do. Try a low turn fight just to see where the limits are. Get used to new aircraft. You can worry about your k/d ratio later. 2
PB0_Foxy Posted April 20, 2014 Posted April 20, 2014 If you avoid the death valley between both airfield you can take altitude and come back to B&Z ennemies. I had no problems at all to take off with an Il2 or a Pe-2 and to attacked the German airfield without being intercepted ! You just have to do not take a direct heading to the enemy lines
MarcoRossolini Posted April 20, 2014 Posted April 20, 2014 I've found my experience acceptable, despite only flying the LaGG... Perhaps I have more patience... 1
LLv34_Flanker Posted April 20, 2014 Posted April 20, 2014 S! Every MP turns into a furball of death at some point, even there are missions etc. Fly your way and learn the planes Be it furballing or B&Z.
SR-F_Winger Posted April 20, 2014 Posted April 20, 2014 S! Every MP turns into a furball of death at some point, even there are missions etc. Fly your way and learn the planes Be it furballing or B&Z. I find that sad too. Always looking down there seeing all those stickinstomachdancing. NOT to get involved is quite challenging and somewhat constituting. I really wish there were more red pilots coming up above 4k.
Feathered_IV Posted April 20, 2014 Posted April 20, 2014 Right now it's full of kids rushing to fly the 109 in superior numbers. It's far from being entertaining. These guys do not even need to fly right to get kills, they overwhelm the reds with far superior airplanes and numbers. Complaining but what can be done? I think the VVS had a similar problem. It's easy enough to get around our present situation. The 109's make a beeline for the forward Soviet base at no great altitude. Just take off and turn on a 90 degree heading. Climb to 2500m or so and come back. I've never yet seen a 109 above the clouds, so you should have the drop on them. Organise yourself so your firing run leaves you pointing torawrds your home base's defenses and you should be right. Peshkas and Sturmoviks can also turn onto 090 then head north to work around the airquakers. The armor and vehicles in the town are unprotected except for a small amount of AAA. No defending fighters in sight. For the return journey, just follow the same path. 2
ph1317 Posted April 20, 2014 Posted April 20, 2014 (edited) Would it be possible to have a MP server feature that the host could define a limit to how inbalanced player numbers can be? Like if the limit was 5, then one team could have up to 5 players more than the other team. Players joining later could only join the team with fewer players. Would that make sense? Edited April 20, 2014 by ph1317
Feathered_IV Posted April 20, 2014 Posted April 20, 2014 (edited) After studying your typical MP mission with an offliners eye, I noticed a bit of a pattern across all current flight sims. Here's a quick template I made in case anyone is wondering how they too can help suck the life out of a once-popular pastime. Edited April 20, 2014 by Feathered_IV 8
Jaws2002 Posted April 20, 2014 Posted April 20, 2014 After studying your typical MP mission with an offliners eye, I noticed a bit of a pattern across all current flight sims. Here's a quick template I made in case anyone is wondering how they too can help suck the life out of a once-popular pastime. Very good post Feathered! I was shocked when I saw the map first time. There's no point in flying bombers/ attackers in this one. Everything is place on the map to ensure mindless air-quake. Very disappointing.
Requiem Posted April 20, 2014 Posted April 20, 2014 Right now the basic mission is boring and one dimensional, but once the ME is out you will see what can be made. In RoF it was really time consuming and complicated to make an in-depth mission, which is why we likely don't have anything special at the moment as they are still working on a modified ME. I'm not sure how much this modified ME will speed up the process though.
6S.Manu Posted April 20, 2014 Posted April 20, 2014 (edited) S! Every MP turns into a furball of death at some point, even there are missions etc. Fly your way and learn the planes Be it furballing or B&Z. IMO it depends on the map/mission, and that's the reason this one is really boring as Feathered said. In a normal mission the distance between airbases and the objectives is so high what a furball can last only a pair of minutes; in the currenct BoS' MP mission instead in 1-2 minutes the killed guy is up there again, and the fight becomes an infinite furball of chasing airplane, shoulder shooting, ramming ect... Having fun in this way it's not possible to me. As Requiem says, with the ME there will be more advanced missions and I totally agree with him (as you see in my first post). Edited April 20, 2014 by 6S.Manu
Feathered_IV Posted April 20, 2014 Posted April 20, 2014 I find that the habit of arranging bases and targets in an X to funnel players into an airquake is typical of every multiplayer flight sim in use today. Perhaps the mission designers think they are maximising diminishing player numbers? Though in truth the relentless treadmill just chases them away.
MarcoRossolini Posted April 20, 2014 Posted April 20, 2014 After studying your typical MP mission with an offliners eye, I noticed a bit of a pattern across all current flight sims. Here's a quick template I made in case anyone is wondering how they too can help suck the life out of a once-popular pastime. Great diagram, but I think the experience of Rise of Flight's Noobie Dogfight server sort of invalidates it... But I'd love to see better missions and I'm confident we will.
Bladderburst Posted April 20, 2014 Author Posted April 20, 2014 (edited) I think the VVS had a similar problem. As far as numbers go, no. They always outnumbered the Germans. The main problem is the ratio of reds vs blues. In reality the Germans were kept exhausted due to numbers. Take a dogfight of 8 lagg3 vs 8 109s equal skill, equal advantage, there is no question at all who will win. In the end of 1942 the luftwaffe still had the initiative and still had impressive kill ratios despite the numbers due to their main fighter being superior to the Russian's and their pilot quality still being far superior to the Russians. Here the problem is that you have kids rushing to take the German side and just loitering over the airfields killing anybody taking off from there. VVS pilots get discouraged and just leave. The remaining take off and are faced with impossible odds (6 vs 1). Flak is not an issue on light servers and right now since the server population is sparce I try what I can and often end up with this situation. What pisses me off also is that often the 109 drivers aren't even good at anything, they are just superior due to their numbers and you end up shot down anyhow. Here are some ideas (server options?): 1) Dynamic airstart that change positions depending on how good each side is doing. For instance VVS is outnumbered and not faring well, airstart is available higher and near the area of combat. 2) Ratio limit. Force 3 to 2 numerical odds in favor of the VVS on "furball" servers. 3) Faction rotations. When you get killed you have a chance of being rotated and change side. Maybe queue settings for players to avoid this if nobody wants it (for instance nobody is queuing for another plane than what he is flying, then no rotation will happen.) 4) Basic flight planning to assemble easily and fly together. Anyway... just my 2 cents. Edited April 20, 2014 by Boussourir 1
Volkoff Posted April 20, 2014 Posted April 20, 2014 Right now the basic mission is boring and one dimensional, but once the ME is out you will see what can be made. In RoF it was really time consuming and complicated to make an in-depth mission, which is why we likely don't have anything special at the moment as they are still working on a modified ME. I'm not sure how much this modified ME will speed up the process though. Yep. I recall that when I used to play ROF, The Syndicate hosted exceptionally good multiplayer missions, particularly on the weekend. I bet that the Syndicate will be a great place for highly engaging BOS multiplayer gameplay, that features BosWar, well organized team play, and great times. MJ
Brano Posted April 20, 2014 Posted April 20, 2014 I fly peshka almost exclusivly in MP.Great fun.When I am in mood I fly straight to german AF and wreck havoc When I want some more indepth flying,I just head north to Seversk,do left turn to west and bomb sdkfz`s (armor HQ?) Then I usually land at Dubki AF (I imagine it as forward airbase) It is futile to land back on original strip,as it is usually full with taking-off planes. What I do not see is german side flying stuka`s.Very scarce experience to see some in the air.
steppenwolf Posted April 20, 2014 Posted April 20, 2014 I don't play ROF MP at all because every time I tried it only a few people seemed to be playing it 'WWI', the rest just air-quaked it - if anyone was playing at all. I wish there was set rules that rewarded(or forced) players to play the game like it was an air combat sim, not some console FPS.
Johnny_Red Posted April 20, 2014 Posted April 20, 2014 Unfortunately folk don't care for tactics online. If there were a wipe of stats on every death maybe folk would take care and not rush into a furball. There is no real objective at the moment, MP is set up for the furball. I normally buy games for the MP experience but right now im finding more enjoyment with missions. There is still a long way to go and hopefully the MP experience is going to get a lot better. OP i do know what you're feeling, it's just not fun at the moment.
Brano Posted April 20, 2014 Posted April 20, 2014 I remember well made Syndicate server missions for RoF,where you had to do observation missions (to check for potential targets) and then fly artilery spotting which was just marvelous Depending on your success/failure you could get access to better a/c etc.I avoid nonrealistic,icons-on servers as plague Lets just wait for final release,we will be surprised how well can be missions made.But of course we need recce and arty spotting crafts (Hs126,Fw189,Po2,R10...)
Sokol1 Posted April 20, 2014 Posted April 20, 2014 http://i221.photobucket.com/albums/dd119/Feathered_IV/Untitled-1copy_zpsbc3805bf.jpg This drawing resume much of 1946 online maps that one find. And reflect the actual WT maps . Basically because this is wath the most players want - "fast food score kill dogfights". Sokol1
Volkoff Posted April 20, 2014 Posted April 20, 2014 (edited) My biggest issues with multiplayer right now would be the technical issues I have with multiplayer. I have a number of recurring problems. i get a lot of teleporting planes, screen freezes, trackir freezes, and other graphical issues, that can make furballing in multiplayer very frustrating, at times. I find that I can't track enemy planes and yet enemy pilots seem to be able to get in behind me and shoot me down, so they are seeing me right. Just the other day, I was shot down three times in a row by the same guy and I could barely keep track of where he was at any one time. I know that other BOS'ers are experiencing the same issues, because I have had players tell me that I have been teleporting on their screen and they are having the same frustrations when dealing with me. I appreciate that the team is working on an unfinished sim and they are improving things. For instance, I used to get a drop to desktop in multiplayer and now I do not, so some of my past issues seem to be fixed. I also don't want to compare BOS multiplayer to a finished sim, because it isn't a valid comparison, at the moment. Multiplayer is currently about testing, building and fixing things, not creating in depth multiplayer missions or what not. I have every confidence that most, if not all, of my technical issues will be mitigated or cured within the coming weeks and months, so I am not too worried about my current situation. Even with my current issues, I am having a good time, teleporting and all. I will certainly miss teleporting when the players currently seeing me warp around their screens can track me and shoot me down. MJ Edited April 20, 2014 by =69.GIAP=MIKHA 1
III/JG53Frankyboy Posted April 20, 2014 Posted April 20, 2014 has anyone said "COOP online war"................................. good old IL2 times in the early and mid 2000. Glad i was there, doubting all this will happen again IMHO. 1
FuriousMeow Posted April 20, 2014 Posted April 20, 2014 Coop online wars will be possible. They are currently working just fine in RoF. Additionally wasn't there auto balancing before and there were posts complaining about that? This is stress test and just testing, not have tons of fun, enjoy it all and get a great k/d. test, test, test, that's the only purpose for mp right now. 1
6high Posted April 20, 2014 Posted April 20, 2014 (edited) has anyone said "COOP online war"................................. good old IL2 times in the early and mid 2000. Glad i was there, doubting all this will happen again IMHO. Despite BoS`s greatness now, i will eventually get bored if nothing like VEF, Bellum and the likes comes up....that really was the flesh on the bone of MP. Hope dies last... PS FuriousM: Just read the link in your sig ...thnx, took me waaay back in time Edited April 20, 2014 by 6high
III/JG53Frankyboy Posted April 20, 2014 Posted April 20, 2014 Coop online wars will be possible. They are currently working just fine in RoF......". Looks like i mist that/those unfortunatly I would appreciate a link please, thx in advance ! And sorry to be OT.
Rama Posted April 20, 2014 Posted April 20, 2014 Looks like i mist that/those unfortunatly I would appreciate a link please, thx in advance ! The FEOW campaigns were generally flow privatelly within a groud of squads. They are also some private coop system (need registration), like this one.
Rigsby Posted April 20, 2014 Posted April 20, 2014 I haven't had chance to play multiplayer much, but shouldn't the AA be taken care of the 109's around a friendly base? I mean, that's what they did in WW2. The other thing is it's ok for people to tell people to group up, but some players are not in clans and still want to enjoy the game. I'm thinking the AA should be set up that they get many more kills around a base, if indeed there are any AA around the airfieids.
Rigsby Posted April 20, 2014 Posted April 20, 2014 My biggest issues with multiplayer right now would be the technical issues I have with multiplayer. I have a number of recurring problems. i get a lot of teleporting planes, screen freezes, trackir freezes, and other graphical issues, that can make furballing in multiplayer very frustrating, at times. I find that I can't track enemy planes and yet enemy pilots seem to be able to get in behind me and shoot me down, so they are seeing me right. Just the other day, I was shot down three times in a row by the same guy and I could barely keep track of where he was at any one time. I know that other BOS'ers are experiencing the same issues, because I have had players tell me that I have been teleporting on their screen and they are having the same frustrations when dealing with me. I appreciate that the team is working on an unfinished sim and they are improving things. For instance, I used to get a drop to desktop in multiplayer and now I do not, so some of my past issues seem to be fixed. I also don't want to compare BOS multiplayer to a finished sim, because it isn't a valid comparison, at the moment. Multiplayer is currently about testing, building and fixing things, not creating in depth multiplayer missions or what not. I have every confidence that most, if not all, of my technical issues will be mitigated or cured within the coming weeks and months, so I am not too worried about my current situation. Even with my current issues, I am having a good time, teleporting and all. I will certainly miss teleporting when the players currently seeing me warp around their screens can track me and shoot me down. MJ You do realize this could be your internet connection and not the games fault don't you?
FuriousMeow Posted April 20, 2014 Posted April 20, 2014 (edited) What Rama said. There are many individuals with "awards" in their sigs on their RoF forums for various scenarios. There are also tournaments, and not unsurprisingly they function in the same manner as "coop" missions would. Just because it isn't expressly stated "coop," doesn't mean it's incapable of it. I mean, MP is not labeled dogfight either no matter how much some seem convinced it is. http://riseofflight.com/Forum/viewtopic.php?f=349&t=40830 http://riseofflight.com/Forum/viewtopic.php?f=349&t=37995 http://riseofflight.com/Forum/viewforum.php?f=349&sid=2ec0927cc792264465031b362e58ef77 6high: Those were the days. Rose colored glasses and all, but it sure was a lot of fun back then. Edited April 20, 2014 by FuriousMeow
Volkoff Posted April 20, 2014 Posted April 20, 2014 (edited) You do realize this could be your internet connection and not the games fault don't you? Is it really more likely than not that my high speed internet connection in Scarsdale NY, USA is not fit for multiplayer gameplay or that there are issues yet to be resolved in a sim that is currently less than half finished and in an alpha state of development? I have absolutely no telewarping issues, screen freezes, trackir freezes, shimmering halos around planes, blurry planes, or other such problems, when playing CLOD multiplayer, ROF multiplayer, DCS multiplayer, or War Thunder multiplayer. MJ Edited April 20, 2014 by =69.GIAP=MIKHA
sturmkraehe Posted April 20, 2014 Posted April 20, 2014 What kills a bit of the fun online for me is the short mission time. 25min is far to short. Just enough to make one and a half sorties when one takes the far airfield. Please extend the mission duration to 45 min. 1
Capt_Hook Posted April 20, 2014 Posted April 20, 2014 What kills a bit of the fun online for me is the short mission time. 25min is far to short. Just enough to make one and a half sorties when one takes the far airfield. Please extend the mission duration to 45 min.This! Missions should be at least 45 minutes. Given how close the bases are, I don't think improving flak accuracy or density is a good idea, but the short range AA guns around the airbases need to be beefed WAY up. There's just almost no penalty to flying right over the base and BnZ'ing planes taking off or landing. It should be near suicidal to flight right down the enemy runway strafing planes without some serious SEAD runs by Peshkas or Stukas. I actually hardly ever see an imbalance on the Red side... it's usually the Blues who are outnumbered on weekends. There does seem to be some number balancing going on to force VVS numbers, as just an hour ago it was 20-14 Reds and the blue bases were locked with the 'Max' symbol.
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