JG4_Deciman Posted February 21, 2020 Posted February 21, 2020 Hi there I've located a bug on stopping media (mp3) Created a small test mission Map used: Lapino winter Actions after mission start: Delay 2 minutes -> TIMER - Subtitle indicating timer (play) was fired - Media Play (mp3 file, sound 20 seconds) - Timer (3 second delay) -> Media Stop -> Subtitle indicating timer (stop) was fired - Timer (25 second delay) -> TIMER (so repeating loop) Subtitle 'play' shows up, Media is played, Subtitle 'stop' shows up, Media stops during output after 3 seconds Next loop starts after 25 seconds. Same group copied into my real mission (containing much more things) Map used: Rheinland autumn Subtitle 'play' shows up, Media starts playing Subtitle 'stop' shows up, Media continues playing (Bug) Next loop Subtitle shows the 'play' timer was fired Media is NOT playing After 3 seconds subtitle shows the 'stop' timer was fired ... Deci
JG4_Deciman Posted February 22, 2020 Author Posted February 22, 2020 Ok, testing continued, same conditions for every test. Using my computer to play with my usual settings (maximum graphics) Using my computer as a dserver (second account) Using the '.Mission' File (uncompressed) And I know that I can host the full mission with more players than only me without problems (except audio problems) Imported my MP3-Testgroup into a plain Rheinland map -> Working as intended Importing all Basic Templates (Cities, Bridges, Airfields) -> Working as intended Tick Delay was 0, SPS was 50 Importing to my 'real' mission (SPS 50, Tick Delay 5.6) -> NOT working Deleting some parts of my mission using more recources (SPS 50, Tick delay 1.1) -> NOT working Deleting more parts of my mission using recources (SPS 50, Tick Delay 0.2) -> NOT working Deleting all RRR Vehicles (SPS 50, Tick Delay 0.1) -> NOT working Deleted the plane used to test same mission in SP mode, too (SPS 50, Tick delay 0.1) -> WORKING Used the full mission with all feature and deleted just the plane used to test it in SP mode (SPS 50, Tick delay 5.6) -> WORKING So it seems if there are ANY items with AI set to 'PLAYER' the media is not stopped... Deci
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