NiiranenVR Posted February 20, 2020 Posted February 20, 2020 I'm Noob in FC ....I fly MP ( good for your stats ?) In the ww2 plane you can't go full throttle , then you will damage the mashine - but is it no problem here ?? ( I know keep a eye on temperature ) And'eeeeh .... I tried I still have bullets , but no shooting .... Is this a reload or just a damage course of heat or something ??
J2_Drookasi Posted February 20, 2020 Posted February 20, 2020 If your engine is not running, then your machine guns do not fire, it has to do with the syncro mechanism. When you get more experienced you will also notice that under different rpm of your engine you get a different rate of fire for your machine guns. As for the throttle, when flying straight or climbing you can have your throttle lever to 'full'. When you are diving it is getting complicated, different planes have different rpms you must not exceed, but a good practical rule for starters is: when dive angle <30 degrees then 60-70% throttle. when dive angle >30 degrees then 0% throttle. There are of course more details like radiator and mixture control but the above crude rules will help you to start experimenting with the limits of your machine. And one piece of advise. If you are beginner, chose one type of plane and learn it very well instead of trying all the available types and try to remember differences. The Albatross and the Pfaltz are in my opinion the best options for a new player. Welcome to WW1 online fighting! 1
NiiranenVR Posted February 20, 2020 Author Posted February 20, 2020 21 minutes ago, J2_Drookasi said: If your engine is not running, then your machine guns do not fire, it has to do with the syncro mechanism. When you get more experienced you will also notice that under different rpm of your engine you get a different rate of fire for your machine guns Yes , thank you , but ...... As I remember I was up the air - motor running and so on ..... Is there a thing that you can shoot to mush , guns to warm and have a damage ??? I'm looking at the Fokker D7' , .... I see many have chosen the D1 ( many have personal skin for that one ) ... So let's see ??
Zooropa_Fly Posted February 20, 2020 Posted February 20, 2020 The early ww1 birds didn't have throttles, just fuel mix. So they were a bit like lawn mowers - crank it up and off you go. Throttle control is important, particularly in some planes. But you can run most at full throttle unlike ww2, just keep an eye on temp. S! 1
TAAC_Blue Posted February 20, 2020 Posted February 20, 2020 The guns jam pretty often in FC, look for the "reload all guns" keybind and map it to your stick. When a gun jams up hit that keybind and itll clear the jam. 1
J2_Drookasi Posted February 20, 2020 Posted February 20, 2020 2 hours ago, Niiranen-VR said: Is there a thing that you can shoot to mush , guns to warm and have a damage ??? If you shoot a VERY long burst then your guns will overheat. I have not tried to see if they seize functioning completely or if they can be operated again after cooling down. If you have not overheated your guns then as Hall said it must have been a jam, just pres the 'reload all guns key' and you are OK. 1
J2_Trupobaw Posted February 20, 2020 Posted February 20, 2020 3 hours ago, J2_Drookasi said: If you shoot a VERY long burst then your guns will overheat. I have not tried to see if they seize functioning completely or if they can be operated again after cooling down. If you have not overheated your guns then as Hall said it must have been a jam, just pres the 'reload all guns key' and you are OK. In RoF you could damage the gun barrel by firing to long bursts, affecting the spread. I suppose BoX is no less sophisticated. The guns need cocking after they jam (not sure if they start loaded or you have to cock them before firing first round, you may have to). The engines have single speed propellers and sometimes adjustable mixture. Most of them can be always run on full throttle (Fokker D.VIIF and Halberstadt Cl.II 200hp have altitude throttles that should not be used on sea level) except, like Drookasi said, in dive. Entente engines have adjustible mixture which is much more important than in WW2 planes (no automation). Rotary engines used in Camel and Dr.I have a blip switch, too, used to quickly throttle down engine for short moment (very useful). 1
1CGS LukeFF Posted February 20, 2020 1CGS Posted February 20, 2020 6 hours ago, US213_Hall said: The guns jam pretty often in FC, look for the "reload all guns" keybind and map it to your stick. When a gun jams up hit that keybind and itll clear the jam. There are no jams in the game - only misfires. There is a difference between the two.
Knarley-Bob Posted February 20, 2020 Posted February 20, 2020 (edited) 14 minutes ago, LukeFF said: There are no jams in the game - only misfires. There is a difference between the two. I had a gun "misfire" that would not clear....that my friend is a jam. I would bet the case split, and could not be extracted due to the rim of the case giving loose, or the extractor claw being broken. Some thing that will have to be fixed on the ground....I hope they don't come up with squib loads. Edited February 20, 2020 by Knarley-Bob
1CGS LukeFF Posted February 20, 2020 1CGS Posted February 20, 2020 Just now, Knarley-Bob said: I had a gun "misfire" that would not clear....that my friend is a jam. I would bet the case split, and could not be extracted due to the rim of the case giving loose, or the extractor claw being broken. Some thing that will have to be fixed on the ground..... My friend, I was an armorer in the Army for over 4 years. I know the difference between a misfire and a jam. The_only_type of malfunction modeled in FC and ROF is a misfire.
Knarley-Bob Posted February 20, 2020 Posted February 20, 2020 1 minute ago, LukeFF said: My friend, I was an armorer in the Army for over 4 years. I know the difference between a misfire and a jam. The_only_type of malfunction modeled in FC and ROF is a misfire. Why then would the gun refuse to clear?
J5_Gamecock Posted February 20, 2020 Posted February 20, 2020 3 hours ago, Knarley-Bob said: Why then would the gun refuse to clear? JG1_Butzzell also had this happen. Perhaps he will let us know if he found the cause.
Knarley-Bob Posted February 20, 2020 Posted February 20, 2020 (edited) 44 minutes ago, J5_Gamecock said: JG1_Butzzell also had this happen. Perhaps he will let us know if he found the cause. Seeing as how it's a computer thing, and not an actual firearm.....it's not that big of deal.? In fact in the movie "The Blue Max" George Peppard's character came back from a mission with both guns jammed. He then claimed a victory that wasn't his, and, it got him killed. Edited February 20, 2020 by Knarley-Bob
J5_Gamecock Posted February 21, 2020 Posted February 21, 2020 (edited) As Luke pointed out, gun jams are not modeled in the game. That said, it,(or something similar), has happend. In reading through his post, it seems he found the issue. Make sure you don't have too many actions mapped to the same key. Edited February 21, 2020 by J5_Gamecock
JG1_Butzzell Posted February 21, 2020 Posted February 21, 2020 S! I had my R key assigned to three different functions. The game had no idea what I wanted it to do. Duh. My big goof.
J99_Sizzlorr Posted February 24, 2020 Posted February 24, 2020 On 2/20/2020 at 7:44 PM, LukeFF said: There are no jams in the game - only misfires. There is a difference between the two. Actually the guns can be damaged by incoming enemy fire, and therefore jam in FC.
Zooropa_Fly Posted February 24, 2020 Posted February 24, 2020 I think I remember losing guns a couple of times, so perhaps a fatal hit to your shooters is modelled, whatever you wish to call it.
J2_Trupobaw Posted February 24, 2020 Posted February 24, 2020 (edited) Yesterday, technochat said I was hit in the guns by Camel pilot; when I tried to shot him, one of guns fired a short burst and then both went silent. Trying to reload them did nothing, not even animation. After I landed and got "Guns repaired" from the repair track, they worked normally again. Edited February 24, 2020 by J2_Trupobaw
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