WWSitttingDuck Posted February 16, 2020 Posted February 16, 2020 while I am building a mission, I put down a bunch of groups with objects I know I am going to want to t/l to later, So they are easy to identify and find in the list box, I name them z1, z2 etc Then I just sort the list box twice by name, and my objects are there at the top of the list. Last couple of mission, the list box is only showing a fraction of the possible objects that can be t/l'd to. Almost like now there is a limit to the number of entries that can be displayed in a list box. in the pic, the mission tree goes up to 9538, and there are a ton of things I could be linking that complex trigger to in the last group "ai fighters". But when I bring up the list box, and sort by ID number, it stops at 2459.....nothing more after that. This new, or is there something I can do to stop it from happening.
JimTM Posted February 17, 2020 Posted February 17, 2020 I assume by "object" you really mean MCU (you cannot t/l a complex trigger to an object). So, you are not seeing, for example, Trigger Timer (id: 9152) in the target list? Perhaps you should post your mission.
WWSitttingDuck Posted February 17, 2020 Author Posted February 17, 2020 lol,,.,,yeah,,,was just using that as an a example...
IckyATLAS Posted February 17, 2020 Posted February 17, 2020 (edited) Normally the target list contains only the entities that are legitimate to be linked. This means that the list is smaller than the total list. And to be linked the entity must be linkable that means that it has to be created as a linked entity. Edited February 17, 2020 by IckyATLAS
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