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Grounds unit disappearing when close in VR


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Posted (edited)

Hello,

 

I've been searching unsuccessfully for a solution.


Bombing and ground attack is unplayable in VR, the units disappear when I approach them and only in cockpit view ... in outside view the objects reappear.

 

I have a HTC Vive, I tried with and without 3DMigoto mod, on IL-2 without mods, purely vanilla : grounds units still disappear.

 

Any ideas ?

Thanks

Edited by Vladivostok
vonrickenbecker
Posted

Possibly this issue?

 

Posted (edited)
3 hours ago, sniperton said:

 

 

 

The main problem is not the markers, the problem is that ground units also disappear in cockpit view when they're right in front of me. For example tanks behind sandbags: I will only see sandbags even 5 meters from the tank.

 

1 hour ago, vonrickenbecker said:

Possibly this issue?

 

 

I've tried but it didn't work for me. Units are always disappearing.

 

Thanks for you help guys.

Edited by Vladivostok
Posted

Mayby what works if you also press numpad5 when you recenter. Ground units disappear for me to but only if they move 45 degrees to either side of straight ahead. Staight ahead does not always equals looking staight ahead in VR. I have center vr combined with numpad5 on my Hoyas.

VR-DriftaholiC
Posted

Sounds like a bug, maybe a short video showing the problem in VR could help.

 

  • 2 weeks later...
1./KG4_klaw123
Posted

It's a bug for sure, 3 of were in a server the other day, attacking a train which magically dissappear and re appear when dive bombing, most disconcerting.

VR-DriftaholiC
Posted

Some of the draw distance settings seem baked into the balanced, high and ultra, presets. Maybe try raising that. I was really frustrated to discover texture quality is locked in the presets.

Posted
10 hours ago, driftaholic said:

Some of the draw distance settings seem baked into the balanced, high and ultra, presets. Maybe try raising that. I was really frustrated to discover texture quality is locked in the presets.

 

It is, but apparently if you hand-edit the config file (which you need to do anyhow to enable HDR without the horrible Bloom) you can fiddle texture resolution with

detail_rt_res

 

  • Like 1
VR-DriftaholiC
Posted

I love how the dev's tried to make it easier to select good settings and inadvertently forced us to go editing files. Every other game manages to have presets as well as custom. I hope this is revised with deferred rendering.

  • Upvote 1
VR-DriftaholiC
Posted
On 3/3/2020 at 11:25 AM, Alonzo said:

 

It is, but apparently if you hand-edit the config file (which you need to do anyhow to enable HDR without the horrible Bloom) you can fiddle texture resolution with


detail_rt_res

 

 

I switched between Ultra and Low presets and detail_rt_res was the same (1024) on both but textures are quite different. Was trying to see the correct value for max was.

  • 5 months later...
  • 2 weeks later...
Posted (edited)

This might help. I used to have this issue all the time. 

 

EDIT: No longer works. I've hopped back in to the sim and the ground units disappearing is the worst I have ever seen it.

Edited by TheWarsimmer
  • 2 weeks later...
Posted

Hello any news regarding this issue.

I am buying a HTC Vive (non-pro) in the next days and I am trying to inform myself the best as possible before doing it.

Thanks

=IRFC=NakedSquirrel
Posted

I stopped getting this bug after I removed the controls for mouse view.  I haven't noticed any spotting issues since.

Posted
On 3/12/2020 at 1:58 PM, VR-DriftaholiC said:

 

I switched between Ultra and Low presets and detail_rt_res was the same (1024) on both but textures are quite different. Was trying to see the correct value for max was.

 

Yes, unfortunately most of the "PRESET: LOW/MED/HIGH etc" changes (e.g. reflections, draw distance, texture quality) are locked up in the gpreset file which can't be modified while playing multiplayer.

Posted
On 2/16/2020 at 3:54 PM, [Pb]RedeyeStorm said:

Mayby what works if you also press numpad5 when you recenter. Ground units disappear for me to but only if they move 45 degrees to either side of straight ahead. Staight ahead does not always equals looking staight ahead in VR. I have center vr combined with numpad5 on my Hoyas.

 

Me too have the same issue. Yesterday after landed I parked near the control tower and a vehicle was parked near the tower. I used the external view to see the plane and when I move around the plane, over certain angles the vehicle disappearing.

Hope devs can solve the issue ?

 

Ciao!

 

M

Posted
22 hours ago, NakedSquirrel said:

I stopped getting this bug after I removed the controls for mouse view.  I haven't noticed any spotting issues since.

 

Unfortunately, it's a different problem. There was a time when the camera trick worked, but what we have now isn't the same thing. With this bug, you will never see any part of the train except the engine, and you will never see pilots in planes when you start a multiplayer mission. Ground units simply don't appear until you are right over top of them, and zooming in exacerbates the problem. Here are a few bits thrown together from vids I created or found: 

 

 

  • 2 weeks later...
Posted

Please fix this.

submitted to the bug report forum 

 

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