belphegor4 Posted February 14, 2020 Posted February 14, 2020 I used to have some force feedback joysticks back in the day and I really miss them. I had been thinking about getting a Buttkicker in the hopes that it might provide some of the same kind of feedback information, but now that Il-2 supports SimShaker, I'm looking at that plus the Jetpad instead. My questions are (for those who have these already): 1. Can you feel the stall buffet coming on when you're turning, and so turn tighter, closer to the edge of a stall? This is the number one thing I miss about the force feedback joysticks, it was much easier to turn close to the max performance of your plane. 2. With the Jetpad, can you feel if one wing is going to stall before the other wing? 3. Can you feel the onset of G forces, and about how strong they are? I've blacked out a few times in dogfights from pulling too hard too fast and it would be nice if I could have even a fraction of a second more warning to let up on the stick. 4. If I go this route (SimShaker + Jetpad), do I need anything other than the Jetpad and the SimShaker Wings software from Andre's site? (Basically this.) Specifically, do I need an additional sound card? I have a VR setup and use the speakers on the headset; will I need to mirror the sound output to my main speakers or another output? If so, have you found it better/easier to just get a second sound card? Thanks!
Blasterlasvideo Posted February 14, 2020 Posted February 14, 2020 I had a Jetpad for a year. I kept having problems with those crappy vibration motors. I ended up throwing it out.
belphegor4 Posted February 14, 2020 Author Posted February 14, 2020 1 hour ago, Blasterlasvideo said: I had a Jetpad for a year. I kept having problems with those crappy vibration motors. I ended up throwing it out. Hm, that's disappointing to hear. I don't mind doing some tinkering but for $270 I'd hope for some hardware with decent longevity. Anyone else had issues like this?
Alonzo Posted February 14, 2020 Posted February 14, 2020 2 hours ago, belphegor4 said: 4. If I go this route (SimShaker + Jetpad), do I need anything other than the Jetpad and the SimShaker Wings software from Andre's site? (Basically this.) Specifically, do I need an additional sound card? I have a VR setup and use the speakers on the headset; will I need to mirror the sound output to my main speakers or another output? If so, have you found it better/easier to just get a second sound card? I don't have the jetpad, so I can't answer the first few questions. But for this one, I believe the jetpad connects via USB and does not require a sound card. If you wanted a buttkicker / bass shaker and the jetpad, then you need an available sound output. For me, I use digital out and VR headset as my normal sound output, so I can use the analog out on the soundcard for bass shakers.
Cichy000 Posted February 21, 2020 Posted February 21, 2020 (edited) I made some test today . First I have race version of jeatseat it has four independent motors in the seat and 4 motors in tha back grouped two left and two right . I know that FSE version has opposite direction (four indepentent motors in the back and left or right in the seat) at least it had one year ago when I bought mine . During the year I had no problems at all with this motor but I do feel a little differences in rumbling force and sound of them but only in the begining of gentle turn . In hard fighting it's not noticable at all. I also play in Vr with head seat so differences in sound doesn't matter for me . And now answering Your questions . 1,2. Yes I feel very clear rumbling of all motors in tight turns when plane is coming to its limits and the moment of stall even more (Separate from G-forces which comes from left or right side motors but at 250-270 km/h there is no much G-forces). All eight motors rumbling during stall so there is no information about left or right wing. When climbing they also give You information but much less noticable (practically only in the moment of stall ) 3. G-forces in turns comes from two left or right motors and back or seat motors during diving or climbing. In very fast tight turns 500-600 km/h they will give information only from g-forces .Of course more G more rumbling and with visible information like washed colours till full blackout it could be helpfull. This is really nice and add a lot of immersion to the flight but will not give You 100% certainty like during stall. What about strenght for me motors are ok but it's personal feelings I use about 30-40 of total strenhgt of motors. 4. Like Alonzo said You don't need any additional sound card With this new version of Wing there are more effects like gun fire ,damage ,engine beat ,and few others which helps alot and add a lot of imersion to Sturmovik series . Hope I helped. Edited February 21, 2020 by Cichy000
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