No.23_Triggers Posted February 17, 2020 Posted February 17, 2020 (edited) 20 hours ago, SeaW0lf said: Yeah, that would be cool ? But we've seen more formations here than in ROF. Last Thursday: A mixed flight of 10-12 Germans are overflying Bapaume. Suddenly they are attacked by Seven SPAD XIIIs. About a minute or two into the furball that breaks out, a flight of five S.E.5as dives in from the lines. Last Sunday: Three SPAD XIIIs attempt to clear the skies for a Recon Bristol coming up the lines. They (and the Bristol) are beset upon by 7 Albatroses. As the SPADs desperately try to force the Albatroses off the tail of the Bristol, an additional 7 German scouts enter the fight. The Bristol and one SPAD barely manage to escape. About a half-hour later, in the same place on the lines, 6 Albatroses are attacked by 3 SPADs and an S.E.5a. Before the Germans can force them away, four Camels and a Dolphin dive in from above, and the Germans are pushed back into their own lines, forced to watch as the Bristol completes his objective. When would you see something like that in RoF??? It's all very exciting ? Edited February 17, 2020 by US93_Larner 1
SeaW0lf Posted February 17, 2020 Posted February 17, 2020 Yes, very often I see a handful of them taking off. It is a very nice view indeed.
HagarTheHorrible Posted February 17, 2020 Author Posted February 17, 2020 (edited) Just to be absolutely clear; When a gunner, or pilot, model disappears from view (glitches in and out of view) they can still be shot and killed ? I notice, when playing in the QMB, that the gunner, in fact the whole cockpit area, of the Halberstadt, has loads of rendering problems. The gunner and rear gun ( not always all at the same time), often disappear in and out of existance, even at close range. Because I can't get a Halberstadt to fly straight and level for me, as I pop rounds into him, I find it very difficult to be absolutely certain that the gunner, or pilot are only killed when visually present. I'm pretty sure I've got rounds into the cockpit , when the gunner isn't there, only for the gun to reappear and then start shooting again and when the gunner pops back into view he's right as rain. It's very difficult to know, when you get good hit on the cockpit, whether the gunner is dead or injured and if it is safe to close in for the kill. If you think he's dead, only for the gun, or gun and gunner to suddenly pop back into view, just when you thought maybe you'd delt with him, and blast you in the face. Another thing. The A.I gunners fire at ranges out to 600+ meters. As is well known even MvR said words to the effect; The baron later recalled: "I calmly let him shoot, for even the best sharpshooter's marksmanship could not help at a distance of 300 metres. One just does not hit." ......true it was when he had been hit, but then there is always luck (on the part of the gunner that is). The further a gunner can shoot, the more stationary a target becomes, reletive to the shooter, but even MvR, with all his experience, both as a pilot and observer/gunner thought that anything other than short range was a waste of ammo, and that was probably even when the target aircraft was predictable and stationary in the gunners sights. i appreciate there has to be a balance between the capabilities of players and A.I, so that A.I gunner'd aircraft don't become a turkey shoot, but being "in range", or in the danger zone, out to 600 meters, is ridiculous. If the A.I gunners aircraft is manouvering with any gusto then that effective range should be pitifully small. One more thing, how about the gunner sit down and start thinking about something else, when the radiator in the top wing gets hit. Being showerd in boiling water, I would have thought, would dampen most peoples ardour, not to mention the difficulty in seeing a target clearly through all that steam. Edited February 17, 2020 by HagarTheHorrible
NO.20_W_M_Thomson Posted February 17, 2020 Posted February 17, 2020 1 hour ago, US93_Larner said: Last Thursday: A mixed flight of 10-12 Germans are overflying Bapaume. Suddenly they are attacked by Seven SPAD XIIIs. About a minute or two into the furball that breaks out, a flight of five S.E.5as dives in from the lines. Last Sunday: Three SPAD XIIIs attempt to clear the skies for a Recon Bristol coming up the lines. They (and the Bristol) are beset upon by 7 Albatroses. As the SPADs desperately try to force the Albatroses off the tail of the Bristol, an additional 7 German scouts enter the fight. The Bristol and one SPAD barely manage to escape. About a half-hour later, in the same place on the lines, 6 Albatroses are attacked by 3 SPADs and an S.E.5a. Before the Germans can force them away, four Camels and a Dolphin dive in from above, and the Germans are pushed back into their own lines, forced to watch as the Bristol completes his objective. When would you see something like that in RoF??? It's all very exciting ? What I'm liking is seeing more and more entente squads. Even dedicated bomber squads and top notch scout squads. ROF has for the most part so lop sided it was a complete onslaught. I'm enjoying being a part of a Bristol squad, We have a ton of work to get better but plugging a long. Plus we need more pilots in the squad. 2
1PL-Lucas-1Esk Posted February 18, 2020 Posted February 18, 2020 (edited) 1 hour ago, NO.20_W_M_Thomson said: What I'm liking is seeing more and more entente squads. Even dedicated bomber squads and top notch scout squads. ROF has for the most part so lop sided it was a complete onslaught. I'm enjoying being a part of a Bristol squad, We have a ton of work to get better but plugging a long. Plus we need more pilots in the squad. It is great to see you in the skies, because the FC needs more 2-seater units like yours, and like the Schusta 27. We also have a 2-seater squadron in our regiment which completed some of the missions on Sunday. So, fingers crossed for the No.20 and Sch.27! Edited February 18, 2020 by 1PL-Lucas-1Esk 3
J5_Gamecock Posted February 18, 2020 Posted February 18, 2020 13 hours ago, J2_Trupobaw said: I remember this raid! Film by J5_Mueller, it was a blast! 3 hours ago, US93_Larner said: When would you see something like that in RoF??? Back in 2011-12. Bender can tell you about formations of IRFC RE8's en mass. Now THAT was something to see.
NO.20_W_M_Thomson Posted February 18, 2020 Posted February 18, 2020 31 minutes ago, 1PL-Lucas-1Esk said: It is great to see you in the skies, because the FC needs more 2-seater units like yours, and like the Schusta 27. We also have a 2-seater squadron in our regiment which completed some of the missions on Sunday. So, fingers crossed for the No.20 and Sch.27! Ya your guys kicked ass, Was really good to see things getting done and was very cool seeing the spads escorting, Actually felt safe lol. 1
1PL-Husar-1Esk Posted February 18, 2020 Posted February 18, 2020 11 hours ago, HagarTheHorrible said: It's very difficult to know, when you get good hit on the cockpit, whether the gunner is dead or injured and if it is safe to close in for the kill. If you think he's dead, only for the gun, or gun and gunner to suddenly pop back into view, just when you thought maybe you'd delt with him, and blast you in the face. It's true that's why I would like to see different hit effects. Don't get me wrong I don't want to see gore in il2 as most games offer it for granted but I want to see feedback from my actions . I think simple as blood particle , decal on body could add to my SA in furballs when I would be able to judge in what state is my adversary,especially in FC - up close and personal , that's it. Just to prioritize and switch to another target because this one have enough, it would be good enough information for me to disengage as this person is no longer a real danger. When you are wounded , you just want to disengage and save life not deny victor score or save the plane. Because absence of visual feedback I often see how others do try to shoot enemies to pieces because they don't realize that enemy pilot is heavily injured , unconscious or dead for someone It can be seen as cruelty , shooting crippled enemy as bad as possible , to pointless degree as mad man would do.
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