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Anyone using Audacity or VoiceMeeter to enhance SimShaker-Wings output?


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Posted (edited)

I have just installed both of these audio editors and plan to use one to modify sound output for my ButtKicker. Not much time has been spent trying to figure these out yet but they look a bit complicated. My questions are:

 

- What type of results are you getting

- Is one editor better/ easier to use
- Are there better options than the two editors I mention 

- Are you now getting more or different base shaker output than before using an editor 

 

I am very pleased with the SimShaker-Wings software and how it now drives the ButtKicker. I could just leave it as is. But my obsessive nature makes me want to tinker around to see what more can be achieved, what additional feedback can be created. 
 

Have you found ways of enhancing bass shaker output by using these or other tools?

 

Edited by DragonDaddy
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Posted

I don't have any answers, but I'm curious how you would manipulate the sound in a meaningful way.

Posted

When using ButtKicker with SimShaker Wings, you have two different sound outputs; one for bass shaking, the other for normal game sounds. I have seen posts that claim you can alter what is sent to the ButtKicker (bass shakers) by using Audacity or VoiceMeeter. If true, this would allow me to determine what sounds respond to bass shakers, and what goes to my headphones. 
 

I’m not sure if the changes would be meaningful but I wouldn’t mind attempting to alter what I now receive. 

  • 1 month later...
Posted

There's only one output. Bass shaker implementation doesn't currently support in-game audio as a second output.

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