BornToBattle Posted February 12, 2020 Posted February 12, 2020 For all opened engined FC planes (for example Pfalz, Albatross, etc.) while flying in VR the rocker arms and spring animations while at idle seem correct but once you increase the throttle instead of speeding up the animation as they do in 2D play, they instead go SLOWER to the point they appear to be in slow motion at full throttle. I narrowed this down to ASW problems again. Going into the startup.cfg folder and changing the values from “prop_blur_max_rpm_for_vr = 155” to “prop_blur_max_rpm_for_vr = -1“ does indeed seem to correct the engine animation...but then introduces the dreaded whirley aiming sights once again. Again, this is only in VR as 2D play they are animated correctly. If anybody can figure another work around please post here otherwise I guess I’ll submit a ticket.
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