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P47 engine startup


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Posted

Im having trouble starting the engine on the tarmac.  Ive been kicked from combatbox for non-activity.  I cant seem to get the engine started and running.  Are there guides for doing this. 

Posted (edited)

Only thing you need to do is put mixture full rich (100%) and press engine start button. P-47 takes a little while to start so just sit for a bit and it should start up.

Edited by Legioneod
Posted

I think you may also have to crack the throttle a little.  I usually give it 5-7% anyway, which always works for me, but I can't claim to be certain it's required.

Definitely won't get anywhere without rich mixture as Legioneod said, though.

Posted

Ok i think its a key binding problem. I cant seem to manually set the mixture setting. I have settings to increase and decrease mixture but it doesnt seem to be allowing me to get out of automatic mixture

Posted (edited)

Some planes need up to 10% throttle too. My problem is starting a HS 129. Cant doit

It starts and stop again

Edited by LuseKofte
Posted
39 minutes ago, LuseKofte said:

Some planes need up to 10% throttle too. My problem is starting a HS 129. Cant doit

It starts and stop again

 

HS 129 is not fully automated engine management - you need to set your mixture to full to start your engines, also throttle to 10%.

Try and you will see, it works perfect. Mixture settings for normal (cruise) is 50%.

Posted
21 minutes ago, -=-THERION said:

 

HS 129 is not fully automated engine management - you need to set your mixture to full to start your engines, also throttle to 10%.

Try and you will see, it works perfect. Mixture settings for normal (cruise) is 50%.

Well mixture hotas do not work. Assigned buttons for mixture do not either. Flying with vr those combined keys on keyboard is at best unconviniant. 

Posted
52 minutes ago, LuseKofte said:

Well mixture hotas do not work. Assigned buttons for mixture do not either. Flying with vr those combined keys on keyboard is at best unconviniant. 

 

Strange - but isn't mixture actually an axis? I thought so. Pitch/RPM can be assigned to an axis or buttons depending on the airplane type, but mixture?

Anyway, if you manage to control your mixture as an axis, then this should work. For the lack of sufficient axis levers, I assigned my mixture axis to a

rotary button which works fine, it has even a detent position at 50%.

Posted

Not had much problem with hs129 and I use mixture on an axis, but dont get to fly it much except offline. If I remember correctly, (not at machine) the hs129 has a single mixture lever. You have to adjust it with both engines selected (0 key), will not work with a single engine. So set it and start engines, do not adjust it between engine selections. As I usually start the engines individually, I guess you would not normally get to adjust it in between if you start them both with a single press.

Posted
24 minutes ago, 56RAF_Stickz said:

Not had much problem with hs129 and I use mixture on an axis,

I have mixture on axis for engine one and one axis for engine two  do not work for this plane but for all allied planes. 

image.jpg

Btw. Sorry for hijacking the topic

Posted
2 hours ago, LuseKofte said:

I have mixture on axis for engine one and one axis for engine two  do not work for this plane but for all allied planes. 

image.jpg

Btw. Sorry for hijacking the topic

Double bind your engine 1 mix setting to the default/generic engine mix control also.  Set mix to 66% (auto rich) or 100% to start by the book then back to 66%.  To adjust mix in the duck you will have to hit the all engine binding to get back control of the mixture again if you have started them individually or selected one engine to feather a prop etc.

 

Hopefully this double binding will not affect any of the other planes that you fly.

  • Upvote 2
Posted
15 hours ago, 310th_Diablo said:

Ok i think its a key binding problem. I cant seem to manually set the mixture setting. I have settings to increase and decrease mixture but it doesnt seem to be allowing me to get out of automatic mixture

The P-47 has four mixture settings which you set by adjusting the mixture lever - full rich (100%), auto rich (about 83%), auto lean (about 66%), and cutoff (0%). It has no manual mixture setting per se, there is no button to switch between auto mixture and manual mixture. It all depends on what you set the mixture to. I believe that when the aircraft spawns mixture starts at 100% already, so if you try to increase mixture you will not

Spawn the plane parked on the ground in the QMB and test it out to see if its a weird problem with multiplayer. Look at the throttle quadrant in the plane when you adjust the mixture - adjust it up and down. Hold down the key for a second and see . The knob labeled 'M' should move. if it doesn't, there may be a problem with your key bindings. Do you maybe have the key bindings for mixture also assigned to something else like the turbocharger controls?

For startup on the P-47, I do the following:

1. Put mixture to full rich (100%).

2. Put RPM to maximum (100%).

3. Open throttle slightly (10%)
4. Press engine start key "E". Sometimes the first time I press it doesn't do anything, you should start hearing clicks and buzzes soon after hitting the key.

Here's a good guide to the P-47. All of Requiem's guides are great for getting up to speed on new planes.
https://www.youtube.com/watch?v=ehIP9YLek1Q&list=PLnyigzFtHeNqmMF307jpeO8RRU_0_4RyB&index=2

I recommend taking every plane for a spin in the QMB, going from parked, taking off, climbing to altitude and getting a feel for the plane before landing. Run some takeoff and landing circuits and acrobatics. That way you don't have to learn under pressure on an MP server, and you can work out any keybinding issues ahead of time.

 

Posted
8 hours ago, LuseKofte said:

I have mixture on axis for engine one and one axis for engine two  do not work for this plane but for all allied planes. 

image.jpg

Btw. Sorry for hijacking the topic


Wow nice throttle.  Can I have one?

  • Thanks 1
71st_AH_Mastiff
Posted

Axis mixture works fine, you’re probably doing it wrong? 

Posted

I think Luse problems are as plurp suggests. There is a single shared mixture control for both engines on hs129, luse has 2 individual mixture controls. For a single and other twin engine planes this will work fine but for hs129 pretty sure will need to assign one axis as common mixture control.

Posted

My problem was my key bindings.  Everything is working fine now.  Thanks everyone 

  • Upvote 2
Posted (edited)

just pressing E was working just fine for so many years, its realy pointless that they made change so now on some airplanes you have to make 100% mix and 10% trottle and press E, insted presing one key i dont see why change to go 100% mix and 10% power was neccesary, makes no diferance what so ever in knowing how to start a plane and its just waist of time and parrots, so many time wasted online for pointless extra key pressing and especialy when engine dont start and you have to restart for nothing, either full auto like it was before or full manual is the way to go.

Edited by CountZero
Posted
On 2/7/2020 at 12:25 AM, 71st_AH_Mastiff said:

Axis mixture works fine, you’re probably doing it wrong? 

I have mixture set for engine #1 and #2 and # 1work for all allied fighters. Both for both engines for allied two engined. 
I have tested this, one need to set mixture for all. First option for axis in order to make Duck mixture to work. I solved it by assigning a button for this. 
the assignments for functions on HS 129 is messy, I simply cannot understand why realism has to be followed in such a fanatic way that every plane is unik, in special when the interface do not allow to save a setting for each plane

71st_AH_Mastiff
Posted
4 hours ago, LuseKofte said:

I have mixture set for engine #1 and #2 and # 1work for all allied fighters. Both for both engines for allied two engined. 
I have tested this, one need to set mixture for all. First option for axis in order to make Duck mixture to work. I solved it by assigning a button for this. 
the assignments for functions on HS 129 is messy, I simply cannot understand why realism has to be followed in such a fanatic way that every plane is unik, in special when the interface do not allow to save a setting for each plane

has this been reported for the duck?

  • 1CGS
Posted
3 hours ago, 71st_AH_Mastiff said:

has this been reported for the duck?

 

There's nothing to report, because everything is working the way it's supposed to be.

Posted
24 minutes ago, LukeFF said:

 

There's nothing to report, because everything is working the way it's supposed to be.


yes it is a historical setup. Mixture in  HS 129 is paired. My problem with the HS 129 is why cant it be set on engine one. 
PE 2 got electrical governed pitch like the HS 129 why cant I use those in HS 129. 
I do not question the historical part of it. I question the practical part of it in special using VR. The list is long on how the historical settings are and how fanatic the devs are sticking to it. While in other aspects historical setup is not that important. Take a look at how bomb aim work. You cannot access it from bomb aimers pit in Heinkel and Junker. A 20 that really need one do not even have it. You need to be in pilot possition in order to access the sight. Not realism not historical and then suddenly that part is not important. 
they should accommodate a more systematic controlsetup or at least let people save a profile for each plane

Posted

I, being a simple man, just don't get it.  I once had a Spit Mk XIV "stimulator" that could be instrument-operated by using mouse controls.  I recall moving the cursor and right clicking on buttons and levers for the cockpit controls, and that gave me an essence of actual instrument control.   Actual flight was with my stick and rudder pedals. But using key mapping is crazy and nowhere close to realism.  Why not just set your game to "Normal"  instead of "Complex" or whatever and push the E button for start up and shut down?

Posted

HS 129 can be flown to it s limits with only use of prop pitch. I change the rpm and leave the throttle alone most of the time. It awkward placed rpm gauge is on engine nazelle and flying with vr it is just a heap of fun looking at it and enemy planes and at the same time adjust rpm needed. I do not ruin this fun by using tech chat. I like it to be a heap of work. I just want a bit less buttons to assign. Standarize it so to speak so that many buttons is not needed

  • 1CGS
Posted
5 hours ago, LuseKofte said:

My problem with the HS 129 is why cant it be set on engine one.

 

The reason why it can't be set to just engine one is because it'd be functionally impossible to do so. 

 

Otherwise, yes, I agree it'd be great to have separate control profiles for each plane. 

5 hours ago, LuseKofte said:

Take a look at how bomb aim work. You cannot access it from bomb aimers pit in Heinkel and Junker. A 20 that really need one do not even have it. You need to be in pilot possition in order to access the sight. Not realism not historical and then suddenly that part is not important. 

 

It has nothing to do with it suddenly "not being important" but rather limitations in the way things were coded. 

Posted
33 minutes ago, LukeFF said:

It has nothing to do with it suddenly "not being important" but rather limitations in the way things were coded. 

Yes I know.

I also know it is a budget to keep. 
I did not mean it to come off as a critique. Yet I see that it easily can be read as such. 
I have a lot of axis to take from. But If I assign one axis to mixture fir all it will affect the two axis for engine 1 and 2. 
so making all the controls as historical as possible do in reality not serve its purpose in some planes
 

Posted (edited)

And for some like me on a slimmer budget and works great for VR when touch is everything...

 

 

 

C39C359A-A502-4207-96CF-84CAEAFAA78C.jpeg
 

 

You can assign levers as you wish as tops pry off. I have mine left to right as throttle, mixture then prop. Keys below I have assigned to such things as cowl inlet open/close, cowl outlet open/close, oil radiator(s) open/close, etc. in other words I use the quadrant strictly for engine commands. Weapons, gear and flaps I assign to my stick. In VR I don’t always have time to be fumbling around the keyboard. Just my measly two cents but hey, it’s still only 7am here!

 

 

On 2/7/2020 at 8:24 AM, CountZero said:

just pressing E was working just fine for so many years, its realy pointless that they made change so now on some airplanes you have to make 100% mix and 10% trottle and press E, insted presing one key i dont see why change to go 100% mix and 10% power was neccesary, makes no diferance what so ever in knowing how to start a plane and its just waist of time and parrots, so many time wasted online for pointless extra key pressing and especialy when engine dont start and you have to restart for nothing, either full auto like it was before or full manual is the way to go.


Like another flight sim I won’t mentioned that takes me longer to simply learn all the startup systems and sequences so that by the time I’ve got that down to memory it’s on to the navigation and weapons systems by which time I’ve now forgotten the startup sequencing again.

Edited by BornToBattle
  • Upvote 1
Posted

BornToBattle, what is that?  I've seen it before but can't remember where. Where did you get it?

Posted (edited)
29 minutes ago, Deacon352nd said:

BornToBattle, what is that?  I've seen it before but can't remember where. Where did you get it?


Available in various places but I got mine here sir...

 

https://www.amazon.com/CH-Products-Throttle-Quadrant-300-133/dp/B0002A59Z4.


As we all know real life sometimes takes precedence over flight simming (cough...cough) so as a useful little bit I took things one step further and made a printout of each hardware device including the throttle quadrant to re-memorize my assignments. If for say, I find myself involved a lot with an aircraft besides the He-111 or Bf-110, Spit or 109  I’ll simply copy and paste this one into a new document, change the last two toggle switch commands then print that one out. I just got tired of going back in the menu over time to look and verify which toggles governed what aspects of the plane. That way I’ll have an up to date quick reference no matter what I’m flying...

 

E1EE4F69-9001-4D3C-B309-B57FB7CA44AE.jpeg

Edited by BornToBattle
  • Upvote 1

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