Pilotz Posted June 18, 2019 Posted June 18, 2019 Quote Legendary gaming company Microprose has been revived and they’ll be developing and co-publishing iEntertainment Network Inc.’s Warbirds 2020 this Fall according to a press release Microprose will be making use of the Unreal Engine 4 for Warbirds 2020 and they have a number of improvements for the game in the works. A high-tech mapping system will be used to get even more accurate depictions of real-world locations in the game. Of course, the devs will be paying special attention to the planes and their cockpits to ensure that they are as accurate to the originals as possible. https://techraptor.net/content/microprose-returns-to-publish-warbirds-2020-coming-fall-2019 First Microsoft and now this..... what year is it
Sharpe43 Posted June 18, 2019 Posted June 18, 2019 What's in a name? They 'll need to fill some awfully big shoes.. 2
Sokol1 Posted June 18, 2019 Posted June 18, 2019 (edited) This is more: "WarBirds returns in 2020 with MicroProse logo" - owned by one of IEN owners. Unreal 4 engine https://corporate-ient.com/warbirds-2020/ Edited June 18, 2019 by Sokol1 1
56RAF_Roblex Posted June 18, 2019 Posted June 18, 2019 (edited) I cut my teeth playing Warbirds & Dawn Of Aces for several years 20 years ago and I loved the gameplay (at least in the special events with hundreds of players) but it does not look like the graphics have improved much. I loved the special events back then and nobody since has matched them but I doubt they can improve the graphics now while still having hundreds online together and it is impossible for me to go back now that I am used to the graphics of CLoD & DCS & BoX. Edited June 18, 2019 by 56RAF_Roblex
Gambit21 Posted June 18, 2019 Posted June 18, 2019 If they’re using Unreal 4 then the graphics will be top drawer.
ZachariasX Posted June 18, 2019 Posted June 18, 2019 56 minutes ago, Gambit21 said: If they’re using Unreal 4 then the graphics will be top drawer. It will be small map dakkadakka suitable for any console to run. I have no hope. But I like to be proven wrong. 1
Feathered_IV Posted June 19, 2019 Posted June 19, 2019 I always associated Microprose with immersive singleplayer titles, not online crowd shooters. It will be interesting to see how this one fares in the current market and if it can find a viable place for itself.
Pilotz Posted June 19, 2019 Author Posted June 19, 2019 2 hours ago, Plank said: Wow is that ten year old footage they used to sell their 2020 title? Or am I missing something here... There is no footage from 2020 version yet.
Uufflakke Posted June 19, 2019 Posted June 19, 2019 (edited) Is this serious ? Or do I miss something... Launch for PC/Mac computers is fall 2019 already. Wehn looking at the March 2019 video and its captions there is stil a lot to do: " Have a look at some gameplay from Warbirds 2019 to get a feel for the sort of gameplay you’ll get to see in Warbirds 2020' "The scenery looks a little simplistic, but the flying and combat seem rock solid at first glance." Or the May 2019 screenshots: Edited June 19, 2019 by Uufflakke 2
Zooropa_Fly Posted June 19, 2019 Posted June 19, 2019 4 hours ago, Plank said: Just who are they pitching this too? Core 2 quad hold outs? Atari 800 owners.
Leon_Portier Posted June 19, 2019 Posted June 19, 2019 Judging by the screenshots that could be a mobile phone game. 1
Sokol1 Posted June 19, 2019 Posted June 19, 2019 (edited) 1 hour ago, [N.O.G.F]Leon_Portier said: Judging by the screenshots that could be a mobile phone game. Is part of the plan: "Mobile and console versions of the game will be taking off throughout 2020." Edited June 19, 2019 by Sokol1
ZachariasX Posted June 19, 2019 Posted June 19, 2019 1 hour ago, Sokol1 said: "Mobile and console versions of the game will be taking off throughout 2020." "I've always wanted clickpits in my mobile flight sims." 2
Sokol1 Posted June 19, 2019 Posted June 19, 2019 (edited) How look this "Unreal 4 Engine" for planes back in 2012: Edited June 19, 2019 by Sokol1
Pilotz Posted June 19, 2019 Author Posted June 19, 2019 (edited) 9 hours ago, Uufflakke said: Is this serious ? Or do I miss something... Launch for PC/Mac computers is fall 2019 already. Wehn looking at the March 2019 video and its captions there is stil a lot to do: " Have a look at some gameplay from Warbirds 2019 to get a feel for the sort of gameplay you’ll get to see in Warbirds 2020' "The scenery looks a little simplistic, but the flying and combat seem rock solid at first glance." Or the May 2019 screenshots: Giving them benefit of the doubt, I've read on their forum that the plane is still a placeholder and the terrain is work in progress. The screens are from May, so how much they can improve them in half a year? I don't know. Edited June 19, 2019 by Pilotz
AndyJWest Posted June 19, 2019 Posted June 19, 2019 (edited) There is something distinctly odd about the poor P-51s propeller too - the pitch is greater at the tips than the root. Edit: Looking again, it's even worse than that. Two blades are clearly intended to rotate clockwise, while the other two should go anticlockwise... Edited June 19, 2019 by AndyJWest 1
Sokol1 Posted June 20, 2019 Posted June 20, 2019 (edited) Supposedly this image in Microprose.com - page background, is in game screenshot: https://www.microprose.com Edited June 20, 2019 by Sokol1
JonRedcorn Posted June 20, 2019 Posted June 20, 2019 (edited) 1946 with mods looks 10x better than this. Edited June 20, 2019 by JgonRedcorn
Pilotz Posted June 20, 2019 Author Posted June 20, 2019 (edited) One thing I would like to notice...... it is a MMO, meaning there need to be thousands of planes at once, MMO always had because of this worse graphics, because they send so much data to your PC and back. Edited June 20, 2019 by Pilotz
56RAF_Roblex Posted June 20, 2019 Posted June 20, 2019 1 hour ago, Pilotz said: One thing I would like to notice...... it is a MMO, meaning there need to be thousands of planes at once, MMO always had because of this worse graphics, because they send so much data to your PC and back. 'Thousands'? Back when I played it, admittedly 20 years ago, it technically handled a few hundred in a single map but it would only draw 32 at a time so if a furball got too big some of the planes became invisible. If they had only made the ones furthest from you invisible then it might have been OK but it seemed random. In the special events we had to deliberately split the bomber formations into smaller sections of about 12 and fly different routes so that when the enemy fighters found them Bombers+Escorts+Enemy was less than 32. Has it advanced much since then? Do you know with certainty how many aircraft the 2019 version currently allows in one piece of sky?
Pilotz Posted June 20, 2019 Author Posted June 20, 2019 1 hour ago, 56RAF_Roblex said: 'Thousands'? Back when I played it, admittedly 20 years ago, it technically handled a few hundred in a single map but it would only draw 32 at a time so if a furball got too big some of the planes became invisible. If they had only made the ones furthest from you invisible then it might have been OK but it seemed random. In the special events we had to deliberately split the bomber formations into smaller sections of about 12 and fly different routes so that when the enemy fighters found them Bombers+Escorts+Enemy was less than 32. Has it advanced much since then? Do you know with certainty how many aircraft the 2019 version currently allows in one piece of sky? Last time I played it was 15 years ago, there were around 300 people on the server, the biggest 'fight' I was in had like 80 planes and they were all visible, i think they solved the 'visibility' problem and if there would be 200 planes around you, you would see them.
THERION Posted June 20, 2019 Posted June 20, 2019 1 hour ago, Pilotz said: Well, even if stated as WIP, the plane looks like some diecast models some lazy kids can buy in 1/72 and 1/48 scale - not nice at all. 1 hour ago, Pilotz said: Well, even if stated as WIP, the plane looks like some diecast models some lazy kids can buy in 1/72 and 1/48 scale - not nice at all. And btw. here are some other thoughts about the whole thing: - Do these people (developers) have professional pride? I mean, why do they make such games? Only for some quick bucks? - Do these people have any motivation (except for the money) to create a product that excels and put another milestone in combat flight simulation? MicroProse was one of the most renowned studios that provided us some very good and at the time, very innovative products. I think, they influenced a lot of us (older generation), that are now here on this forum to celebrate and share the passion that once was seeded by MicroProse. So, if they don't excel with their new product, they will ruin the reputation of MicroProse again, like they did already back then with Hasbro, a cooperation which led to a disaster.
Gambit21 Posted June 20, 2019 Posted June 20, 2019 As Bill alluded to and Sharpe said, “what’s in name?” The Microprose that we all knew is long dead. Also to be fair the botched Falcon 4.0 epically even back then. 1
Rjel Posted June 20, 2019 Posted June 20, 2019 2 hours ago, Pilotz said: To have the talent to create complex 3D models for a flight sim is beyond my understanding. To take a well known subject like the P-51 and butcher it like that, defies belief.
Feathered_IV Posted June 21, 2019 Posted June 21, 2019 I think that is everything I need to know about the project right there.
Gambit21 Posted June 21, 2019 Posted June 21, 2019 6 hours ago, Rjel said: To have the talent to create complex 3D models for a flight sim is beyond my understanding. To take a well known subject like the P-51 and butcher it like that, defies belief. Let me put it in perspective for you as a 3D modeler and texture artist, and one who's created WWII aircraft to boot. What you see there the kind of work I'd expect from casual hobbyist with relatively little time in either a 3D program or texturing application. Not anyone claiming to be even an accomplished hobbyist, let alone a professional. Like I said...embarrassing. I keep waiting for the other shoe to drop and find out this whole thing isn't even real. 1
Ehret Posted June 21, 2019 Posted June 21, 2019 (edited) 8 hours ago, -=-THERION said: Well, even if stated as WIP, the plane looks like some diecast models some lazy kids can buy in 1/72 and 1/48 scale - not nice at all. Because it is what it is, perhaps? Someone just took such die-cast model and used it as the source material for the 3d model?! Look at the bend spinner with crudely attached (and wrong) blades - it's exactly what you would expect from a crude die-cast... Edited June 21, 2019 by Ehret
Pilotz Posted June 21, 2019 Author Posted June 21, 2019 (edited) Well it says work in progress......maybe they wanted to show what they are doing and will fix it. Edited June 21, 2019 by Pilotz
Eisenfaustus Posted June 21, 2019 Posted June 21, 2019 And it will be some kind of ugly warthunder - right? I mean if it was some kind of modern day EAW it might have been interesting despite it's ugliness...
Pilotz Posted June 22, 2019 Author Posted June 22, 2019 13 hours ago, Eisenfaustus said: And it will be some kind of ugly warthunder - right? I mean if it was some kind of modern day EAW it might have been interesting despite it's ugliness... It will be modern day Warbirds
Pilotz Posted August 3, 2019 Author Posted August 3, 2019 (edited) nvm Edited August 3, 2019 by Pilotz
Danziger Posted August 3, 2019 Posted August 3, 2019 That looks less like a diecast toy. I miss 1942: The Pacific Air War... 1
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