Beebop Posted January 25, 2020 Posted January 25, 2020 This particular situation hasn't happened to me before. I started the STEditor fresh, no previous work loaded in this session. Started with unpopulated default Lapino Winter map in viewport. After naming the mission and setting the author I set the following; Mission Type: Deathmatch Map : Rhineland Spring Terrain Presets: Rhineland Spring GUI Map : Rhineland Spring Season: Summer (no spring options) Area: Ludenschied, Grid 1828-8 I saved it in data > Multiplayer > Dogfight with mission name same as editor name. This is the result: Is there a way to set scenery on the ground like Objects? Every time before it was done by the ME. What did I do wrong or forget to do? (or is it all that acid I took in the 60's kicking back in and the trees really are on the ground?) 1
Beebop Posted January 26, 2020 Author Posted January 26, 2020 I'm sure I did. That starts the saving process where I tell the mission to reside. I restarted the ME and this time the trees are on the ground. 1
CorvusX Posted January 26, 2020 Posted January 26, 2020 1 hour ago, Beebop said: or is it all that acid I took in the 60's kicking back in and the trees really are on the ground? This or you used the word spring to much ( in german it means: Jump!) and these german trees missunderstood it. Good to hear that reloading fixed it. 1
Jaegermeister Posted January 27, 2020 Posted January 27, 2020 LOL, the ME seems to be doing some odd things lately. I had the pilots sticking out of their cockpits bug twice today.
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