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Posted (edited)
4 hours ago, BOO said:

Some mods do. others seem al ittle less problematic though all can have their moments. 

 

Yeah...that's the point really. Even a mod that had been fine can cause an issue after an update.

Believe me I'm on a Discord with Reflected etc and they spend way too much time chasing bunny trails/bugs that are happening because a user is running mods.

It's hair-pulling. I've had the same thing happen with my campaigns, but the problem is not a pervasive as it is in DCS. So I'll definitely have a "don't even think of reporting a bug if you're running mods" disclaimer the day anything is released for DCS...should that day actually arrive.

 

 

 

 

Edited by Gambit21
  • Like 1
Posted
7 hours ago, Gambit21 said:

 

Yeah...that's the point really. Even a mod that had been fine can cause an issue after an update.

Believe me I'm on a Discord with Reflected etc and they spend way too much time chasing bunny trails/bugs that are happening because a user is running mods.

It's hair-pulling. I've had the same thing happen with my campaigns, but the problem is not a pervasive as it is in DCS. So I'll definitely have a "don't even think of reporting a bug if you're running mods" disclaimer the day anything is released for DCS...should that day actually arrive.

 

 

 

 

I can imagine. Ive been guilty of reporing bugs caused my a mod in the past even though i consider myself careful. Unfortunaley, if you like a bit of set dressing, DCS isnt a  great provider and people will seek out mods to fill in what are huge gaps. 

Posted (edited)

I could agree about mods which add new objects, or alter sound samlpes (shared between various units), or .luas responsible for game functionality. Had a fair share of issues caused by them in the past! That's why I use OvGME for ALL of them, to disable or enable them at will with a few clicks once something fishy starts happening after DCS update.

 

Can't agree about texture-only mods though, cause there's no way a simple .dds replacement can mess up the game /scripts stability. It can alter ability to spot targets, but that's another kettle of fish. At the same time, it might be considered essential to enjoy the game. I, for example, can't stand the aforementioned "Psycho-Greens TM" stock colour palette of new Normandy map and never, ever again want to launch the mission with Spring textures over there. Neon-fields I saw the first time I played it still give me PTSD ;). That's why Ouky's tweak is a godsend for me, and, apparently, Barthek is already working on more thorough retexturing which will bring the map visuals closer to planet Earth:

https://forum.dcs.world/topic/248155-gtmnormandy-by-barthek/page/4/

Edited by Art-J
  • Upvote 1
Posted
4 hours ago, Art-J said:

 

 

Can't agree about texture-only mods though, cause there's no way a simple .dds replacement can mess up the game /scripts stability.

 

Probably...but you'd be shocked at what a mod here can do to a function over there...totally inexplicable. 

Sometimes things are linked under the hood in ways that you can't anticipate. That said you're probably correct...%93.33% :)

 

Posted

I know some mods prevent ground units in scripted campaigns. That was enough info for me to be careful. 

Posted
2 hours ago, Gambit21 said:

 

Probably...but you'd be shocked at what a mod here can do to a function over there...totally inexplicable. 

Sometimes things are linked under the hood in ways that you can't anticipate. That said you're probably correct...%93.33% :)

 

Ha! Tell me about it ? Yesterday I found out in the latest Open Beta that Nin's excellent MiG-21 sound mod (pretty much a must-have for any -21 pilot) started causing... freeze/crash of all F-86 Instant Action missions on new Normandy map. WTF? Fortunately, thanks to OvGME it didn't take much time to narrow it down and disable it.

  • Upvote 1
Posted
1 minute ago, Art-J said:

Ha! Tell me about it ? Yesterday I found out in the latest Open Beta that Nin's excellent MiG-21 sound mod (pretty much a must-have for any -21 pilot) started causing... freeze/crash of all F-86 Instant Action missions on new Normandy map. WTF? Fortunately, thanks to OvGME it didn't take much time to narrow it down and disable it.


Ha…yeah great example. 

Posted

Art J is right. A .dds is no mod in this sense, only a graphic layer.  

Posted
48 minutes ago, MiGCap said:

Art J is right. A .dds is no mod in this sense, only a graphic layer.  

 

All was clarified above already. :)

 

 

 

You're right, there's no reason to suspect this would negatively affect anything.

  • Thanks 1
Posted

 

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Posted

Maybe time to buy the Normandy map. But right now I feel the urge to fly IL 2 Sturmovik Ice ring campaign again or maybe a career

Posted
53 minutes ago, Lusekofte said:

Maybe time to buy the Normandy map. But right now I feel the urge to fly IL 2 Sturmovik Ice ring campaign again or maybe a career

 

Took a break this afternoon from my campaign flying and learning a diff aircraft, to take the Spit out for a free flight spin on the new Normandy 2 Map. Toured both London and Paris - wow just simply gorgeous they are. And performance suprisingly good even over those cities down low.

 

If you have Normandy 1 and/or The Channel, getting Normandy 2 is a no brainer. I was lucky to have both so only 10 bucks for me. Incredible bargain at that.

Posted
7 minutes ago, dburne said:

 

Took a break this afternoon from my campaign flying and learning a diff aircraft, to take the Spit out for a free flight spin on the new Normandy 2 Map. Toured both London and Paris - wow just simply gorgeous they are. And performance suprisingly good even over those cities down low.

 

If you have Normandy 1 and/or The Channel, getting Normandy 2 is a no brainer. I was lucky to have both so only 10 bucks for me. Incredible bargain at that.

I always had one wife (main cfs) and a mistress or two. And it varies with years 

Until very close GB was my wife, clod before that and Old IL 2 before that. DCS never got to wife status and I am in a divorce with 4 mistresses. 
Nothing really get me going long time, I walk from one to another and right now DCS is not there except for a session in chopper once every two weeks. 

Posted
2 hours ago, Lusekofte said:

I always had one wife (main cfs) and a mistress or two. And it varies with years 

Until very close GB was my wife, clod before that and Old IL 2 before that. DCS never got to wife status and I am in a divorce with 4 mistresses. 
Nothing really get me going long time, I walk from one to another and right now DCS is not there except for a session in chopper once every two weeks. 

 

Mine is about the opposite, I was mainly IL-2 GB with a dabble in DCS here and there, MSFS 2020 for a bit, to now where I am 100 percent DCS.

Currently with my hardware DCS compliments it and gives me all I need and really can handle at this time.

No intention to uninstall MSFS 2020 or IL-2 GB at this time as I am sure I will get back to dabbling with them maybe on occasion. We are fortunate to have what we have to choose from  and I am glad I have all three of these. But for now - just DCS.

 

Currently my dream is on Hellcats, Corsairs, and Pacific Fleet.

  • Like 1
Posted

Ye my ultimate nightmare. A bunch of fighters ment to stop bombers that do not exist. 

Guest deleted@83466
Posted

Well, we can all clearly see that 2 weeks in Wales has given you a new outlook on your video gaming. ????

Posted

 

From Hell Hawks.

 

 

image.thumb.jpeg.4d9fb45c8eef97dd906c4c73b33b6d45.jpeg

 

image.thumb.jpeg.e154137cd07d549379d3cf9d2684e350.jpeg

  • Like 10
Posted
3 hours ago, SeaSerpent said:

Well, we can all clearly see that 2 weeks in Wales has given you a new outlook on your video gaming. ????

Oh it has done wonders. I no longer start up the rig. 
It is not a new pow, they make the shiny fighters and earn money. And community make do with what they got. I just never took ww2 in DCs seriously. And probably never will. 
Clod soon come with vr so my ww2 is covered. 

  • Upvote 1
Posted

Which way is the wind blowing today?... let's ask our weather expert Luse  ?

  • Haha 2
Posted (edited)

Well coming from the north. It never change. 
 

I have never been a fan of DCS ww2. 
Regarding the new map it looks spectacular. Except for the bright colours. But that can be YouTube. I have not bought it. And I am not in a hurry , because, wait for it, I am not and has never been interested in DCS ww2. 
But of course I keep an eye on it. I been proven wrong before. Maybe at some point they put a helldiver in there , or a B 25. 
Before the yak 52 came along I used the P 51 as a sight seeing plane. I do admit I like the P 51

Edited by Lusekofte
Posted
1 hour ago, Lusekofte said:

Well coming from the north. It never change. 
 

I have never been a fan of DCS ww2. 
Regarding the new map it looks spectacular. Except for the bright colours. But that can be YouTube. I have not bought it. And I am not in a hurry , because, wait for it, I am not and has never been interested in DCS ww2. 
But of course I keep an eye on it. I been proven wrong before. Maybe at some point they put a helldiver in there , or a B 25. 
Before the yak 52 came along I used the P 51 as a sight seeing plane. I do admit I like the P 51

 

DCS WWII has come a long way now. I was in it from the beginning with the initial Kickstarter and have only in the last few months really gotten into the WWII aspect of it. Previously it was just jets and choppers for me in DCS. 

  • Upvote 1
Posted (edited)

Well, to me ww2 maps is not authentic no matter what they do. Was Caen looking like that a few weeks after D Day. Flying over Stonehenge is cool but add nothing to the game play. I am more enthusiastic about F4 Phantom than another WW 2 map. 
I already have to prioritise what map to install, they take up a lot of space. I will buy the north Kola peninsula map and fly over Norway. To me it is swell that you enjoy the game and many with you. 
It keeps things running. 

Edited by Lusekofte
Posted
3 hours ago, Lusekofte said:

Well, to me ww2 maps is not authentic no matter what they do. Was Caen looking like that a few weeks after D Day. Flying over Stonehenge is cool but add nothing to the game play. I am more enthusiastic about F4 Phantom than another WW 2 map. 
I already have to prioritise what map to install, they take up a lot of space. I will buy the north Kola peninsula map and fly over Norway. To me it is swell that you enjoy the game and many with you. 
It keeps things running. 

 

Well if Normandy and/or The Channel is not authentic to you, I really don't know what else to say. Granted I did not live in that time, but as far as looks goes to me looks like it is pretty dang authentic. Both maps make for a great WWII playground. 

 

  • Upvote 1
Posted
5 hours ago, dburne said:

 

Well if Normandy and/or The Channel is not authentic to you, I really don't know what else to say. Granted I did not live in that time, but as far as looks goes to me looks like it is pretty dang authentic. Both maps make for a great WWII playground. 

 

Ah, come on you read my first post also. You know it was not ment that way. 
The map is awesome. And I will buy it and probably fly choppers in it 

  • Like 1
  • Upvote 1
Posted

I will neglect DCS for many months and then a forum post will set me off and I get sucked back in. Recent posts have got me back into the I-16 flying patterns with crosswind component. Orly in Normandy 2 is interesting due to angle between runways. I notice that if I set wind speed above 4m/s in the ME I get switched to the other runway even though the map still shows my I-16 on the runway facing the factory complex. I-16 was the first module I bought and still my favorite.

 

Orly 5ms map.jpg

Orly 5ms.jpg

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  • Upvote 1
Posted

I am still flying the Spit in DCS, course it was my favorite in IL-2 as well. But still training some on the P-51 and Mossie here and there. Mossie seems to be a bit of a beast to tame. 

  • Upvote 1
Posted

Hm. Perhaps I also have had better chosen the Spit for my recent sightseeing tour ... would have caused less heart attacks down there ...  :dance:

 

ZAW88L.jpg


QMAvm7.jpg

 

  • Like 2
SCG_Tzigy
Posted
8 hours ago, dburne said:

I am still flying the Spit in DCS, course it was my favorite in IL-2 as well. But still training some on the P-51 and Mossie here and there. Mossie seems to be a bit of a beast to tame. 

Mossie loaded up w everything on a short green runway is a handful... but once u get her trimmed all up ... one of the best flying sim shite she is.  Taking off from England, the map and details just kick arse. So much fun today in MP on Overlord, low level x Channel, hug the beach to the estuary, south down the river to the target, just awesome!

  • Like 2
Posted

I just want to say the P-51 is a wonderful bird to fly and handle in the air.

Ground handling though is awful imho. Having to lock and unlock the tail wheel using the stick full foward and full back, while trying to turn with rudder and throttle, craziness. I used to think the Spit had tough ground handling, way better than this P-51 I am trying to tame currently.

MisterSmith
Posted
44 minutes ago, dburne said:

I just want to say the P-51 is a wonderful bird to fly and handle in the air.

Ground handling though is awful imho. Having to lock and unlock the tail wheel using the stick full foward and full back, while trying to turn with rudder and throttle, craziness. I used to think the Spit had tough ground handling, way better than this P-51 I am trying to tame currently.

 

When I got a hop in a two place Mustang I was surprised by how much and how almost violently the stick movement was during taxiing.

  • Like 1
Posted (edited)
2 hours ago, dburne said:

I just want to say the P-51 is a wonderful bird to fly and handle in the air.

Ground handling though is awful imho. Having to lock and unlock the tail wheel using the stick full foward and full back, while trying to turn with rudder and throttle, craziness. I used to think the Spit had tough ground handling, way better than this P-51 I am trying to tame currently.

 

When you wrote that the ground handling is awful, were you referring to large turns? With the stick fully back, you can still turn 6 degrees right and left using just the rudder pedals. Also, I found that stick neutral give you more turning angle than stick back and it's not as "loop-happy" as stick full forward.

Edited by JimTM
Posted
37 minutes ago, JimTM said:

 

When you wrote that the ground handling is awful, were you referring to large turns? With the stick fully back, you can still turn 6 degrees right and left using just the rudder pedals. Also, I found that stick neutral give you more turning angle than stick back and it's not as "loop-happy" as stick full forward.

 

At this point I am really not sure lol. But I still can't seem to get the aircraft turned the way I want without some great effort and sometimes a couple of circles.

I wiil try your stick neutral approach tomorrow. Just finished for the day today. 

Thanks for the feedback,

Posted
37 minutes ago, dburne said:

 

At this point I am really not sure lol. But I still can't seem to get the aircraft turned the way I want without some great effort and sometimes a couple of circles.

I wiil try your stick neutral approach tomorrow. Just finished for the day today. 

Thanks for the feedback,

 

You're welcome dburne. 

 

With stick neutral, make sure to use full left/right rudder to get the maximum turning angle. Any less and the angle seems to drop off quite a bit.

 

With stick forward, you'll need to keep your speed low, don't turn too abruptly, and use brakes to start your turn. Use a bit of opposite brake once the turn starts to keep it under control. You can turn sharply under control if you take it gently.

  • Like 1
Posted
1 minute ago, JimTM said:

 

You're welcome dburne. 

 

With stick neutral, make sure to use full left/right rudder to get the maximum turning angle. Any less and the angle seems to drop off quite a bit.

 

With stick forward, you'll need to keep your speed low, don't turn too abruptly, and use brakes to start your turn. Use a bit of opposite brake once the turn starts to keep it under control. You can turn sharply under control if you take it gently.

 

Thanks much, will let ya know how I get along with it tomorrow.

 

[CPT]Crunch
Posted

Key with pushing the stick forward to turn is having your speed down to a crawl first before pushing it.  I find it easy and intuitive to taxi so long as you never attempt to unlock the tail at any sort of speeds beyond casual walking speed.  It's that occasional roll on takeoff that still freaks me out once in a while.

  • Like 1
Posted (edited)
22 hours ago, dburne said:

...while trying to turn with rudder and throttle, craziness.


That's where you've got it wrong, mate, probably by transfering habits from GB ;) .

 

Fundamental difference between GB and DCS in ground handling of single engine planes:

a) GB's "trademarks" are ultra-weak wheel brakes and over-optimistic effectiveness of rudder, which works fully even at slightly-above-idle RPMs. Thus, one can taxi any single in GB using rudder only, without throttling up and touching the brakes (as long as one rolls slowly);

b) DCS's "trademarks" are exactly opposite - ultra-strong wheel brakes and over-pessimistic effectiveness of rudder, which pretty much doesn't get affected by propwash at all until one gets both rolling speed and RPM above fast-taxi / takeoff roll treshold. Thus, one cannot taxi any warbird in DCS with rudder and throttle (Mustang being a "rudder-exception").

 

Simply put, in GB one primarily uses rudder to taxi, while in DCS one primarily uses diff brakes. Different habits need to be developed.

 

The Mustang is the only warbird in that sim which can turn on the ground without using brakes, albeit that meager +/- 6 degrees steering range allows only wide turns, for anything tighter one needs to unlock the steering and go for diff brakes again, just like in remaining DCS warbirds.

 

Knock it off with the snide comments about GB's ground handling model.

Edited by LukeFF
  • Like 6
  • Upvote 2
Posted
7 hours ago, Art-J said:


That's where you've got it wrong, mate, probably by transfering habits from GB ;) .

 

Fundamental difference between GB and DCS in ground handling of single engine planes:

a) GB's "trademarks" are ultra-weak wheel brakes and over-optimistic effectiveness of rudder, which works fully even at slightly-above-idle RPMs. Thus, one can taxi any single in GB using rudder only, without throttling up and touching the brakes (as long as one rolls slowly);

b) DCS's "trademarks" are exactly opposite - ultra-strong wheel brakes and over-pessimistic effectiveness of rudder, which pretty much doesn't get affected by propwash at all until one gets both rolling speed and RPM above fast-taxi / takeoff roll treshold. Thus, one cannot taxi any warbird in DCS with rudder and throttle (Mustang being a "rudder-exception").

 

Simply put, in GB one primarily uses rudder to taxi, while in DCS one primarily uses diff brakes. Different habits need to be developed.

 

The Mustang is the only warbird in that sim which can turn on the ground without using brakes, albeit that meager +/- 6 degrees steering range allows only wide turns, for anything tighter one needs to unlock the steering and go for diff brakes again, just like in remaining DCS warbirds.

 

Makes sense, thanks much for the feedback!

Will be having a go wtih it again here later this morning.

Posted
7 hours ago, Art-J said:


That's where you've got it wrong, mate, probably by transfering habits from GB ;) .

 

Fundamental difference between GB and DCS in ground handling of single engine planes:

a) GB's "trademarks" are ultra-weak wheel brakes and over-optimistic effectiveness of rudder, which works fully even at slightly-above-idle RPMs. Thus, one can taxi any single in GB using rudder only, without throttling up and touching the brakes (as long as one rolls slowly);

b) DCS's "trademarks" are exactly opposite - ultra-strong wheel brakes and over-pessimistic effectiveness of rudder, which pretty much doesn't get affected by propwash at all until one gets both rolling speed and RPM above fast-taxi / takeoff roll treshold. Thus, one cannot taxi any warbird in DCS with rudder and throttle (Mustang being a "rudder-exception").

 

Simply put, in GB one primarily uses rudder to taxi, while in DCS one primarily uses diff brakes. Different habits need to be developed.

 

The Mustang is the only warbird in that sim which can turn on the ground without using brakes, albeit that meager +/- 6 degrees steering range allows only wide turns, for anything tighter one needs to unlock the steering and go for diff brakes again, just like in remaining DCS warbirds.

 

You are da man!!

First attempt this morning with starting from cold and dark - taxi to runway worked beautifully and had no trouble at all,

Thank you so much!

  • Like 1
Lusekofte
Posted

 Both Sims got innaccurate ground handeling. Go YT and look. There is a pilot that fly real P 51 and he compare GB and DCS ground handeling. None got away as good. First a real P 51 moves without throttle in real life while GB moves close to 2000 rpm and DCS close to 1500. 
The way wind affect ground handeling and wrong torque effect on both sims. 
I always believed clod had too easy ground handling. But it seems they are closer to the truth. I think this never will be correct. 
you have all these parameters and a fake atmosphere that do not act like the real thing. 
you did not do anything wrong, what you did wat tutoring a fellow chair pilot in how to deal with inaccuracies and reasoned it with the difference between two cfs inaccurate simulation of ground handeling

  • Like 1
  • Upvote 1
Posted

Oddest thing this morning - loaded up the P-51 for some more familiarzation flight - and I just could not get it off the ground, heck could't even get it to taxi the direction I wanted. After doing so well yesterday I was like wth...

 

Then upon closer look I see my rudder axis is reversed - and not only that but all my other axis were reversed. Now how in the world that happened is beyond me - I moved them back to proper and all is well once again. Very wierd...

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