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Posted (edited)
19 minutes ago, gn728 said:

Greetings...I've got a question about Open Beta.  I've had DCS for some time, but didn't really dive in much, mainly because of hardware. Recent new build, and now runs fine...lol so far. My question is about the Open Beta version. It's a completely separate program correct, they don't exist together?  And basically you'd have one or the other, or would there be any reason to have both?   Thanks.....

 

You could certainly have both but I do not see a real reason to do so. I think most everyone on the forums at least run the Open Beta only.

Edited by dburne
  • Upvote 1
Posted
42 minutes ago, gn728 said:

or would there be any reason to have both? 

 

I just run the open beta... I didn't see the point of running 2 versions on my HD... plus, any new stuff coming out goes into the open beta first.

If you have masses of spare gigs on your HD you could have both of course.

Posted (edited)
34 minutes ago, dburne said:

I think most everyone on the forums at least run the Open Beta only.

Right.....that was the impression I got ... So, you could download beta - then delete the other if you want and you'd have all your content?

Edited by gn728
Adding text
Posted
2 hours ago, Archie said:

Just sit in them occasionally and make eeeeeeeeeeeeeeeeooooooooooooowwwwwwww and dagga dagga dagga noises.

Well it would not worsen my kill stats but increase survival rate 

Posted
47 minutes ago, gn728 said:

Right.....that was the impression I got ... So, you could download beta - then delete the other if you want and you'd have all your content?

Yeah, get the Beta, run it and make sure all your content AND profiles are there, then sent the stable to the bin!

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Posted (edited)
1 hour ago, gn728 said:

Right.....that was the impression I got ... So, you could download beta - then delete the other if you want and you'd have all your content?

 

Remember that you can convert existing stable install into Open Beta (or the other way around). By doing so you don't need to download the whole shebang once again, the dcs_updater.exe will only download files which differ between two versions and all your content, options and settings will be preserved. From updater's point of view, it's kind of just changing the version number.

 

You need to type relevant command in comm prompt window. I haven't done the conversion in years, but here are the instructions:

https://forum.dcs.world/topic/94816-guide-info-dcs-updater-usage-version-numbers-module-ids/#comment-5202523

Edited by Art-J
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Guest deleted@83466
Posted

Still exploring southern England.  Here is a train platform in Brighton.  I would say most of the detail is *more* than sufficient for WW2 fixed wing airplanes!

 

image.thumb.jpeg.36f76ff2638422ed1619a0cd12e9ce0e.jpeg

 

And here, I came in half expecting that there would actually be names on the tombstones, but there weren't.

 

image.thumb.jpeg.cdab6d2e6136de667488e6d5ed3037ff.jpeg

 

 

 

 

 

 

Blooddawn1942
Posted (edited)
24 minutes ago, SeaSerpent said:

Still exploring southern England.  Here is a train platform in Brighton.  I would say most of the detail is *more* than sufficient for WW2 fixed wing airplanes!

 

image.thumb.jpeg.36f76ff2638422ed1619a0cd12e9ce0e.jpeg

 

And here, I came in half expecting that there would actually be names on the tombstones, but there weren't.

 

image.thumb.jpeg.cdab6d2e6136de667488e6d5ed3037ff.jpeg

 

 

 

 

 

 

Al but one Tombstone that reads : That is not dead which can eternal lie, yet in strange aeons even death may die. 

 

I swear I saw it.. Oh wait, that was the back cover of the LP which is right now spinning ;)

Edited by Blooddawn1942
Posted (edited)
3 hours ago, gn728 said:

Right.....that was the impression I got ... So, you could download beta - then delete the other if you want and you'd have all your content?


Technically you can change any version to any other version (including closed beta if your a tester) by changing a line in the bin folder.


So you can just duplicate the folder and change the file/line. I can’t remember specifics/exact file etc as it’s been a while - search the DCS forum.

 

 

 

 

 

Edited by Gambit21
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Posted (edited)

Been trying to get my arms around the Mossie but for whatever reason it is not quite grabbing me. So think I am going to shelve it for a short bit and take on the P-51. I see Reflected has a campaign for it and I loved his Spitfire campaigns.  I will eventually make it back to the Mossie and maybe then I will feel better about taking it on.

The P-51 I think I will very quickly get up to speed with it as I was already somewhat familiar with it from IL-2 GB.

And at some point this year I absolutely need to pick back up my learning of the Apache along with doing some more Hornet campaign flying.

Edited by dburne
Posted
12 minutes ago, dburne said:

 

And at some point this year I absolutely need to pick back up my learning of the Apache along with doing some more Hornet campaign flying.


Really…you should just make this your signature if they’re ever enabled again. ? 

  • Like 1
Posted

That was an intense weekend, wow. Normally, I fly multiplayer on weekends afternoon, so 20 players average. This weekend, 50-80 players online due to the Normandy2 release. Some amazing encounters and dogfights over the gorgeous map.

  • Upvote 1
Posted

I encountered the same ...

 

Hopefully the success of Normandie 2.0 triggers Eagle Dynamics or others to build more flying content for Western Europe 1944. Especially for the German side.

[CPT]Crunch
Posted

There's a potential gold mine just sitting there for third party developers, I'd gobble up an earlier 109 or Fw's without even thinking about it.  And a Mustang B/C or earlier, collect them all.  A smart plane shack would build several variants with subvariants and corner that models market.  I'm curious how a Lightning would fare in the DCS world environment. 

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SCG_motoadve
Posted
6 hours ago, [CPT]Crunch said:

There's a potential gold mine just sitting there for third party developers, I'd gobble up an earlier 109 or Fw's without even thinking about it.  And a Mustang B/C or earlier, collect them all.  A smart plane shack would build several variants with subvariants and corner that models market.  I'm curious how a Lightning would fare in the DCS world environment. 

Agree , I would collect them all, they are amazing, takes a lot of work though.

CEO from DCS said it took more than 20,000 man hrs to make the P47.

I just cant play IL2 anymore after flying the warbirds in DCS.

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Posted
9 minutes ago, SCG_motoadve said:

20,000 man hrs to make the P47

I bought all IL-2 collector planes. 

Most of those may not have required 20,000 man hrs like the DCS P47 (as claimed), but I believe that a lot of man-hours got in creating a.o. the bubbletop Spitfire, despite not being  made from scratch !? 

12 minutes ago, SCG_motoadve said:

I just cant play IL2 anymore after flying the warbirds in DCS.

Indeed the few (!) WWII planes in DCS are terrific, but that does not mean you can wage a war in those.

In IL-2 I simply create an AQM in a few seconds and every asset is WWII and the scenario / mission is ready.

DCS requires pre-made missions for that or campaign-missions (that I bought (by Reflected), otherwise DCS WWII is a no-go for me).

In IL-2 GB all of that is FREE !

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Posted
10 minutes ago, simfan2015 said:

DCS requires pre-made missions for that or campaign-missions (that I bought (by Reflected), otherwise DCS WWII is a no-go for me).

In IL-2 GB all of that is FREE !

 

I get the point about the AQMB but the Mission Editor in DCS is very user friendly and simliar, if not better can be made d with not a lot of effort. JUst saying this is doesnt require pre made made missions as its quite easy to  make your own and make then variable to if you are so inclinded. 

31 minutes ago, SCG_motoadve said:

 

CEO from DCS said it took more than 20,000 man hrs to make the P47.

 

In fairness 18,000  of those were spent telling us it couldnt be made. 

  • Upvote 1
Posted (edited)
8 minutes ago, BOO said:

the Mission Editor in DCS

That is true, the DCS ME is more than OK for most people to use, but I still love to use the a-few-clicks IL-2 AQMB !

Edited by simfan2015
Posted

Well it is a good thing you do like aqmb

most of us here do fly Gb. 
I have a long break from it and a restricted use of DCs simply to avoid getting tired by it all. DCS mission builder or rather editing existing missions is the reason I bother fly DCs 

aqmb in Gb I use for wanting to fly a specific plane and I do like it for other reasons. They are not competing in any way for my attention. It is simply something else

Posted
1 hour ago, simfan2015 said:

 

In IL-2 I simply create an AQM in a few seconds and every asset is WWII and the scenario / mission is ready.

DCS requires pre-made missions for that or campaign-missions (that I bought (by Reflected), otherwise DCS WWII is a no-go for me).

In IL-2 GB all of that is FREE !

 

Yeah the AQMB was a great addition - good on them for doing this.

Nothing compares to scripted missions though, either in DCS or IL2. Quality of life in the actual aircraft is paramount above all else IMHO.

How does it fly, does it behave like you read it does according to every pilot who's ever flown it, does the engine behave like it should...etc etc.

 

 

Posted (edited)

Indeed Gambit21, that is why I immediately bought the campaigns from Reflected for DCS WWII warbirds. 

The 3 campaigns were upgraded for free for the Normandy 2 map! 

The hotfix of today added those for the new map. 

Edited by simfan2015
MAJORgoonMADLOU
Posted
6 hours ago, [CPT]Crunch said:

There's a potential gold mine just sitting there for third party developers, I'd gobble up an earlier 109 or Fw's without even thinking about it.  And a Mustang B/C or earlier, collect them all.  A smart plane shack would build several variants with subvariants and corner that models market.  I'm curious how a Lightning would fare in the DCS world environment. 

I think DCS, as far as warbirds are concerned, are now focusing on the Pacific Theater, which I certainly welcome.  We know they are currently working on the Corsair and may have plans for the Zero.  They are also working a WW2 version of the Marianas/

 

The P38 would be great for the Pacific Theater where it really shined.  The P38 is the only reason I bought IL2 GB.   

 

I remember the great IL2 title in the past called "Pacific Fighters."  It had most, of not all, of the iconic WW2 Pacific planes, including carriers.  

  • Upvote 1
Posted (edited)
On 4/21/2023 at 11:42 AM, [CPT]Crunch said:

 there's zero repeatability in the textures.  

 

There's tons of repeated/clone-stamped textures...in fact every ground texture basically...open it in the editor.

 

 

 

image.thumb.jpeg.591bf8bb5cc107ec0accaed7cfc3529e.jpeg

 

It's a good map, but not ground-breaking by any means.

I think Sinai will be just that however.

 

 

 

 

Edited by Gambit21
  • Like 1
Posted
7 hours ago, Gambit21 said:

There's tons of repeated/clone-stamped textures

I get rather good performance despite the large map.

Could it have something to do the the fact that some/most (?) textures only need to be loaded once because of some kind of compression of repeated data ?

But nevertheless I do like the new map !

Posted

The map is very good, certainly, though it is still WIP, and has some quirks (they've modelled the maze at Hampton Court Palace, while the palace itself is missing...). To my eye it is far too green-saturated, and the trees are overdone. Otherwise excellent for low-level heli-bimbling, if you don't mind anachronisms, and the scream of anguish from your GPU, and definitely an improvement on the old Normandy map as far as gameplay opportunities go if you are into DCS WW2 stuff.

Posted
2 hours ago, AndyJWest said:

The map is very good, certainly, though it is still WIP, and has some quirks (they've modelled the maze at Hampton Court Palace, while the palace itself is missing...). To my eye it is far too green-saturated, and the trees are overdone. Otherwise excellent for low-level heli-bimbling, if you don't mind anachronisms, and the scream of anguish from your GPU, and definitely an improvement on the old Normandy map as far as gameplay opportunities go if you are into DCS WW2 stuff.

 

100% agree. Its way oversaturated and everything seems a bit too big (churches as well as trees). Sooner have it than not though. 

Posted

Some airfield/taxi logic issues right now.

Taking a break from 3D, and making tracks on Hell Hawks while I can.

 

How do I replicate convoy attacks without any German mobile AA units? That's the question.

I guess placing fixed guns near convoys is the only answer.

 

 

Posted
23 hours ago, BOO said:

In fairness 18,000  of those were spent telling us it couldnt be made. 

 

Just got a trial of it installed, and it will probably cost me that amount of time to learn all them darn functions and settings to get it off the ground.

 

Looks nice and well made, but it feels like riding a mechanic bull with someone at the controls who knows his business too well ..

 

mechanicbull.gif.27f7c8614139aea53598ede6a30336c5.gif

Posted
4 hours ago, jollyjack said:

Looks nice and well made, but it feels like riding a mechanic bull with someone at the controls who knows his business too well ..

 

mechanicbull.gif.27f7c8614139aea53598ede6a30336c5.gif

 

"Honey, you need a mechanical bull. It'll be fun." :spiteful:

 

But seriously and on topic, if DCS is that brutal, I ain't gettin' it. Thanks for headsup jack.

 

 

Guest deleted@83466
Posted

DCS can be difficult, depending on the module.  DCS can be especially difficult if you’re a dunce, regardless of which module.

ROCKET_KNUT
Posted
On 4/24/2023 at 9:20 PM, SeaSerpent said:

DCS can be especially difficult if you’re a dunce, regardless of which module.

 

  Oh thank you very much! ?

Posted

Start up procedure...

 

 

  • Like 2
Posted
22 hours ago, Art-J said:

I'm sure modders like Taz and Barthek will take care of these greens (which are pet peeve of mine as well), at least for offline players who don't mind mods and IC-compatibility. In the meantime, I recommend Ouky's tweaks to tone them down somewhat:

https://forum.dcs.world/topic/324445-darker-normandy-mod/#comment-5203220

 

 

Mods frequently screw up the sim after updates...be careful. A texture mod or a vehicle mod added, and you lose something (or gain something) in a random aircraft cockpit, or lose a sound, or some unit no longer exists in a mission where it's supposed to be.

Best to steer clear of mods if you can help it. 

Posted

Damn that Lagg looked fabulous 

Posted (edited)
11 minutes ago, Lusekofte said:

Damn that Lavochkin looked fabulous 

There, fixed that for you. ? Don't think the two Gs, Gorbunov and Gudkov, were involved.

Edited by Cloyd
Clarity
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Posted
25 minutes ago, Cloyd said:

There, fixed that for you. ? Don't think the two Gs, Gorbunov and Gudkov, were involved.

Yes you are of course right

Posted
4 hours ago, Gambit21 said:

 

 

Mods frequently screw up the sim after updates...be careful. A texture mod or a vehicle mod added, and you lose something (or gain something) in a random aircraft cockpit, or lose a sound, or some unit no longer exists in a mission where it's supposed to be.

Best to steer clear of mods if you can help it. 

Some mods do. others seem al ittle less problematic though all can have their moments. Outside of WW2 there are quite a few mods that are almost essential given the lack of anything provided in game for instance on the Carriers. I totally get your point but a select few, with a mod manager can be good thing for SP. Ive used carrier mods, Eight Balls mods and the venerable Virpil airfeild mod for years without any major issue. what issues have cropped up have been resolved as quickly as an in a 3rd party dlc. I do however stay clear of texture and flyable mods. 

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