CanadaOne Posted December 5, 2022 Posted December 5, 2022 10 hours ago, DN308 said: Nice! Like very much Bonjour! I was kidding, as "two-weeks" is the standard answer for when any plane will be released. But in this case there is a chance we will get it this month, so maybe two-weeks actually means two-weeks. Peut-etre.
DN308 Posted December 5, 2022 Posted December 5, 2022 Maybe peut-être… Just forgot about the 2-weeks joke… my bad. Well, this beast is lovely but I still need to learn the F-18 and to learn how to refuel and how to be able to learn a new module after be able to fly the last one without forgetting everything about it 1
Gambit21 Posted December 5, 2022 Posted December 5, 2022 2 hours ago, DN308 said: and how to be able to learn a new module after be able to fly the last one without forgetting everything about it 5
AndyJWest Posted December 7, 2022 Posted December 7, 2022 Fans of big noisy sweepy-wing things might appreciate this:
Archie Posted December 8, 2022 Posted December 8, 2022 Just installed a new 1TB SSD as my current 500Gb wouldn't take the latest update. Shocking how big DCS (and probably some other games too!) are getting. 1
DD_fruitbat Posted December 15, 2022 Posted December 15, 2022 Being serenaded whilst remapping my DCS controls to my new HOTAS... 7 3
Trooper117 Posted December 15, 2022 Posted December 15, 2022 (edited) That was ? hot!!!... and a good rendition of what a Merlin in a P-51 should sound like. Awesome Edited December 15, 2022 by Wardog5711 Replaced profanity 1
CanadaOne Posted December 15, 2022 Posted December 15, 2022 2 hours ago, DBFlyguy said: DCS sounds are second to none currently I don't think there's anything as technically sophisticated. Some may find other sims more enjoyable, but I don't think any are as advanced. 2
Bremspropeller Posted December 15, 2022 Posted December 15, 2022 Two greek Twatwagen Mk.1s on the ILS 05 into Incirlik. What could go wrong... 2 1 1
DD_Arthur Posted December 15, 2022 Posted December 15, 2022 4 minutes ago, Bremspropeller said: Two greek….into Incirlik. What could go wrong... Oh boy! 1
CanadaOne Posted December 16, 2022 Posted December 16, 2022 Hopefully there's some kind of an update or some new toys today.
Art-J Posted December 16, 2022 Posted December 16, 2022 (edited) Wouldn't count on big toys, but patch itself is planned for today as per "patch status" thread on ED forums, but, as always, "subject to change". Edited December 16, 2022 by Art-J
Lusekofte Posted December 16, 2022 Posted December 16, 2022 15 hours ago, Bremspropeller said: Two greek Twatwagen Mk.1s on the ILS 05 into Incirlik. What could go wrong... That is noe of the few jets I do not have but should have. I always wonder why it did not come sooner. It is pretty significant and widely used in maps we have 1
DD_fruitbat Posted December 16, 2022 Posted December 16, 2022 (edited) Patch is live Quote Introduced DCS: Black Shark 3 by Eagle Dynamics! The main goal is to give the already well-known Ka-50 attack helicopter new features which expand the gameplay. Key features: A Missile Warning System for warning about the launch of missiles at a helicopter has been developed. The possibility of using Air-to-Air Igla missiles has been implemented. A realistic model of an Inertial Navigation System has been developed, which has the properties of a real one: it requires alignment before the flight and accumulates an error. The error of INS coordinates can be fixed in flight by previously assigned landmarks as fixpoints. New, more accurate and detailed 3D helicopter model using modern technologies and materials. Introduced new campaign: DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 DCS World Fixed: AI F-14B doesn't seem to use LANTIRN pod. Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets Weapons. Fixed: SA missiles pass through tree trunks. Weapons. Fixed: M257 illumination flare’s animation. Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press). Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage. Weapons. DCS crash after CBU-97 released from F-16 - fixed. CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed. SH-60 has lost part of its textures - fixed. ME. Fixed background color in text box. Change size and position widgets. Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed. Weapons. AGM-62. RAT propeller spins in opposite direction - fixed. Weapons. Harpoon able to hit ground targets on land in R/BL - fixed. Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed. AWACS. Multiple AWACS messages spam - corrected. AI Aircraft. A-10 does not attack player's Ka-50 - fixed. New. Added keyboard response to in-game ESC menu. New. Graphics. Added bloom effect to night vision devices. Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed. AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen. AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed. AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed. Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target. Ai Aircraft. Corrected CH-53 collision model. Fixed: Stop Condition "Time More" is broken. Fixed: SSE - Event.dead not called if an object isn't immediately dead. Fixed: The column moves off the road and aligns into a "line" after the "stop" command. Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon. Fixed: Vehicles drive through or onto some types of buildings and then get stuck. Added IR-effects for old models (Ural-375, ZiL-APA80 etc.) DCS: F-16C Viper by Eagle Dynamics Added LADD bombing mode. Instruction video. Fixed: CCRP loft that would result in bombs landing short. Time-to-release display accuracy adjustments. Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used. HTS/HAD - added additional information to the user manual. Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it. Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed. Fixed: CBU-97 submunitions falling short. Fixed: Incorrect AIFF behavior when player is on RED coalition. Fixed: Maverick boresight has no errors if boresight is incorrect. Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM. Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks. Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track. Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target. Fixed: FCR would show double symbols on bugged targets. Fixed: Incorrect offset aimpoint behavior when OA is slewed. Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5. Fixed: Early Access Guide - Removed EWR codes from page 316. Fixed: Caucasus - updated clouds for the Free Flight instant action mission. Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode. Fixed: Aircraft polygon mesh errors. Fixed: GBU-24 selected in Single would instead drop in Pairs. Fixed: Datalink FCR declutter would incorrectly remove "bricks". AA EXP position over target adjusted to center correctly. Fixed: TGP not cueing to SPI when using the HTS HARM modes. Fixed: INS Fix issue with the HUD with no GPS available. Fixed: HSD symbology freezes when Wingman switches to AG. Fixed: ECM system locks radar even when set to Standby. Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2. Fixed: CBU-97 CCRP DLZ. Fixed: DTT Swap description on page 144. Coming after this update: In addition to bug fixes, other ongoing work on the Viper includes a new pilot model, radar improvements, tail hook and alternate gear handle, ALR-56M improvements, DTC, and new fuzes/logic. DCS: AH-64D by Eagle Dynamics Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video. Added Performance Page (W.I.P). Instruction video. Fixed: Incorrect SAS Tones and Hold behavior. Added Pilot and CP/G first person view models with animations. Added new voice messages for George as Pilot and CP/G. Added main gears collapse into the fuselage after hard landing. Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank. livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB. Fixed: Desync ACQ TRN after CP/G`s detach and attach again. Fixed; ALT-H activation conditions are not met. Fixed: FMC channels not synced on CP/G join - MP. Fixed: Can not create waypoints after CP/G exits. Fixed: Unable to store targets in multiplayer. Fixed: Range source switching back to laser range when Sight changed from HMD to TADS. Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit. Fixed: Jettison not synced between cockpits. Fixed: Point deletion desync. Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue. Fixed: Some ground units did not heat up in FLIR mode. Coming after this update: In addition to bug fixes, other ongoing work on the AH-64D includes improvements to the external model, AGM-114L, COMM and DATALINK for Longbow Net support, flight model and SCAS improvements, improved IR signature, and “Robbie” fuel tank option. DCS: F/A-18C Hornet by Eagle Dynamics Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities. Fixed: NCTR ownship identifying Neutrals as hostile Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution. Fixed: Ground designation symbol stuck or absent on the HSI and SA pages. Fixed: SEA RADAR locked target not showing correct location on the HSI. Fixed: Radar was still tracking some types of AAM's. Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target. Fixed: HOME FUEL should be reset when landing gear is cycled down to up. Coming after this update: In addition to bug fixes, other ongoing work on the Hornet includes a new pilot model, radar performance improvements, improving the flight model and flight control system, and new fuzes/logic. DCS: Mi-24P Hind by Eagle Dynamics Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button. Added: Quick Start missions were added for NTTR and Caucasus Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded. Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here. Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit Improved: Reference picture for weapons rearming panel updated Fixed: Explosion on jettison switch has no effect Fixed: CPG Input, some joystick binds were blocked Fixed: Petrovich AI voice is cut off when the AI menu is turned off Fixed: Machine gun and gunner weight and drag taken into account for FM Fixed: Added reference dash to magnetic compass Ki-13 DCS: Supercarrier by Eagle Dynamics Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup. Fixed: AI aircraft jitter right after takeoff. DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN frequency left knob click-and-drag control is bugged DCS P-51D New Historically accurate Belt Options New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1 New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1 Damage Model: Armor Glass Value adjusted Damage Model: Headrest & Seat Back Value adjusted Damage Model: Instrument Panel Value adjusted Damage Model: Firewall Value adjusted DCS P-47D New Historically accurate Belt Options New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1 New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1 Damage Model: Rear Armor Value adjusted Damage Model: Instrument Panel Value adjusted DCS Fw 190A-8 Damage Model: Armor Glass Value adjusted Damage Model: Headrest Value adjusted Damage Model: Seat Armor Value adjusted AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP) DCS Fw 190D-9 Damage Model: Armor Glass Value adjusted Damage Model: Headrest Value adjusted Damage Model: Seat Armor Value adjusted DCS Bf 109K-4 The new cooling system model is integrated Damage Model: Seat Armor Value adjusted Damage Model: Armor Glass Value adjusted DCS Spitfire LF Mk. IX The new cooling system model is integrated Damage Model: Headrest Armor Value adjusted Damage Model: Body/bottom Armor Value adjusted Damage Model: Bullet Proof windscreen Value adjusted DCS Yak-52 The new cooling system model is integrated DCS NS 430 Fixed missing terrain data DCS AV-8B N/A by RAZBAM Simulations Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder Fixed: Corrected VSTOL HUD to have proper caged behavior Fixed: Corrected HUD steerpoint caret now properly wind corrected Fixed: ACP now shows correct fuzing mode Fixed: AOA HUD indicator now shown correctly in half increments Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator Fixed: Radalt on HUD should show a minimum of 10ft Fixed: "C" in VSTOL HUD sideslip should only show for gear down Fixed: HUD should show gear CTR when going up Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position Fixed: Waypoints and target points becoming mixed after changing selection with QA. Fixed: QA not switching to TGPT when T0 does not exist. Fixed: Targetpoints not cycling when T0 does not exist. Fixed: Cannot enter Target points when the current steerpoint is W0 Added: Joystick axis binds for Comms volume and UFC brightness. Updated: Rockets loadouts in instant and training missions. DCS M-2000C by RAZBAM Simulations Fixed : Air refuel never ends with dropped tanks Fixed : Missing switch sounds Fixed : Master caution reset button not moving (binds are reset) Fixed : Autopilot buttons animations stuck (binds are reset) Fixed : Magic/Radar lock merge (triangle) wrong if radar in memory mode Fixed : INS still positioning after total failure Fixed : VTB showing tactical waypoints after INS total failure Fixed : AP staying connected after INS total failure Fixed : Wrong IDN flags Added : TAF mission scripting arguments Added : Ground power unit sound Improved : Flight model yaw behavior Improved : Rudder authority curves Improved : New engine sounds Improved : DEFA 554 sounds Updated : AP does not disable pedals Updated : NCTR code for Mi-24 fixed and added Mirage F1 DCS MiG-21bis by Magnitude 3 Fixed blinking canopy glass during rainy weather. Fixed warning light electrical operation. Fixed Loading Screen and Briefing backgrounds from not properly showing. Adjusted Cockpit 3D file and Livery folder names. NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis DCS JF-17 by Deka Ironwork Simulations Added: Flight Manual CN (EN version is under translation) Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost Updated: cockpit texture and light Updated: ejection through canopy now Fixed: crash if DCS installation path has CJK characters Fixed: S1 Fwd should toggle gun selection once in DGFT mode Fixed: chute should not be deployed if gear is retracted Fixed: compressed air refill Fixed: some input binding DCS MB-339 by IndiaFoxtEcho Visual Simulations Improved tip tank textures for Ghana, Malaysia, Peru, UAE liveries Improved external 3D model UV Mapping Improved static force and damping for nosewheel (this issue still monitored and under investigation with ED Team, please report any occurrence) Improved ME customizations page for better readability: Fixed: Pilot Equipment selection list Added: Aircraft Variant selection to choose between external model MLU/Pre-MLU Added: checkbox to store apart the Gun Camera of the gunsight (Guncamera feature still WIP) Added: options changes are visible and updated in payload editor Removed reflective texture when mirrors are closed (as suggested by the Community) Reduced FFB intensity when the landing gear is down Flight Manual Updates Updated mission editor special menu section Added gunsight depression tables (thanks to Giaco1) Added gunsight depression tables to Kneeboard Added G structural overload sound effect Added possibility to partialize the airbrake position (see the following para) Added the following keybindings Airbrake Extend Airbrake Retract Toggle Emerg Landing Gear Toggle Fuze SAFE -> NOSE/TAIL Toggle Fuze SAFE -> TAIL ONLY Weapons Jettison Toggle Master Arm Switch Selective Jettison Button Lock/Unlock Flight Controls Toggle SEQUENCE Single/Ripple Toggle Station 1 Toggle Station 2 Toggle Station 3 Toggle Station 4 Toggle Station 5 Toggle Station 6 Toggle Front Seat Fuel Dump Toggle Rear Seat Fuel Dump Engine Start Toggle Front Seat Anti-Skid System Toggle Rear Seat Anti-Skid System Toggle Fuel Transfer Switch Toggle Front Seat Fuel Shut Off Switch Toggle Rear Seat Fuel Shut Off Switch Toggle AHR/GPS On/Off Toggle Anti Ice Engine Switch Toggle Front Seat Pitot Anti-Ice Switch Toggle Rear Seat Pitot Anti-Ice Switch Toggle Windshield Demist Switch Toggle Rain RMLV Switch Toggle Master Arm Inib Switch Toggle Beacon light switch Toggle Flash/Steady Nav Light switch Toggle Nav Light Brt/Off switch Toggle Nav Light Dimm/Off switch Toggle Taxi Light On/Off Switch Toggle Landing Light On/Off Switch Fixed: Smoke lights are visible on MB-339A when the gunsight is not installed Fixed: TACAN MODE knob position of rear seat Fixed: Flaps does not have collision model Fixed: Formation lights are not visible on Tip Tanks for the following liveries: Gray Italian Air Force, Frecce Tricolori, Al Fursan Fixed: Lost damage arguments for main gear vanes are now correctly linked Fixed: Canopy severance handle and frame opening handle passing through blind hood on the external model Fixed: AM(Malaysia) preset payload wrongly loading LR-25 instead of LAU-3 Fixed: AP(Peru') missing payload preset Fixed: TipTanks are now correctly removed from the model in payload window Fixed: Crash on eject when in multicrew Fixed: Rear Seat ICS Initialization Fixed: HSI shows TrueHeading instead of MagneticHeading Fixed: Rear pilot present only from the internal view when "Solo" flight mode is selected Fixed: Easy flyable with one wing Fixed: CDU/RDU shows wrong TTG and GS Fixed: desync preset frequencies set out of range in mission editor Fixed: Rear seat throttle always control the engine in multicrew Fixed: Impossible to communicate with ground crew when the canopy is closed Fixed: Impossible to bind Comm Menu on Hotas Fixed: Instructor Rudder Pedal Animation is Reversed Fixed: Low intensity for warning lights illumination Fixed: Impossible to end the mission 4 of mini-campaign Fixed: Wrong voiceover on training mission for MK82 ripple selection Fixed: A/A training mission blinds the air contacts Fixed: Canopy not locked in auto start procedure Fixed: Long loading times when a mission is launched Fixed: Wrong empty weight value DCS Black Shark 2 by Eagle Dynamics Fixed crash with export at cockpit initialising. DCS: UH-1H Huey by Eagle Dynamics Fixed: UHF 1MHz and 50kHz knob controls are inverted Fixed: UHF 10MHz knob controls are inverted Fixed: UHF Volume binds are inverted DCS: Persian Gulf map by Eagle Dynamics Improvement - Realtime lights technology have been implemented to the majority of terrain buildings Improvement - Realtime lights technology have been implemented to the vehicles Improvement - Realtime lights technology have been implemented to the ships Improvement - Realtime lights technology have been implemented to the billboards Improvement - Night lights at Dubai Free Zone Port Improvement - Destruction model of Abu Dhabi International Airport Terminal Fixed - Khasab airfield. Collision during takeoff in some cases Fixed - FLIR textures of terrain objects Fixed - Powerline masts pop into view at very short distance Fixed - Collision of Abu Dhabi International Airport Terminal Fixed - Frequencies on beacons Kish, Lavan island Fixed - terrain traffic pop up from tunnels on the surface in some cases South Atlantic Map by RAZBAM New - Refinery area Puerto Sara New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting Added - Ambulances with Emergency Lighting Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas) Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard Completed - Rio Gallegos Refinery Improved - Lighting within hangers now cast light into cockpits Improved - Added more models for the Refineries across the map with animated smoke Improved - Map Geo Names for Argentina / Chile Bug - Fixed placement of billboards and lighthouses being sunk into the ground Bug - Fixed Runway Lights replaced with renamed ED versions Bug - Fixed odd ground square discoloured areas around MPA airfield Campaigns F/A-18C Aggressors BFM Campaign by Maple Flag Missions Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace. F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace. F-15C Aggressors BFM Campaign by Maple Flag Missions Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED Missions 6-12 – Mission scoring broken - FIXED DCS: F/A-18C Raven One Campaign by Baltic Dragon Mission 02. Updated weather (changed dynamic to static, which looks much better). Updated tanker track so there is no chance player enters Iranian airspace. Removed tanker directly on the way of the SCG. Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues. Mission 14. Fixed issue with aircraft blocked on deck before launch. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 05. Updated briefing (removed references to CAT 3 and 4). Reverted player to cold start (which solves the problems with lights on not being registered) Mission 08. Fixed problem with wrong TOT for some flights. Mission 09. Updated fuel level for the player (was 75% by default). Mission 10. Minor updates in text / messages. Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO. Added safeguard for SA-6 site in case AI SEAD fails to destroy it DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon Mission 06. Reduced amount of fuel in short (AAR) version. Changed wingman's formation to avoid him hitting the player when in observation position Mission 08. Fixed bug with no comms after landing back at Nellis. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Bombers will be more willing to open fire DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Typo fixes More bomber updates DCS: F-14A Fear the Bones Campaign by Reflected Simulations Workaround for the player's landing potentially damaging the carrier in mission 7 DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm) All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement DCS: UH-1H “Worlds Apart - Spring 2025” Campaign CMP File: Spelling errors corrected. French mission description added Mission 1: Spelling errors corrected. Formation task disabled F/A-18C Rise of the Persian Lion campaign by Badger633 Mission 6: all versions: Phantoms not engaging, fixed Mission 7: Normal/EZ: Radio conflict with carrier fixed Edited December 16, 2022 by DD_fruitbat 1
CanadaOne Posted December 16, 2022 Posted December 16, 2022 (edited) 17 minutes ago, DD_fruitbat said: Patch is live Really really? ? Edit: Not out on Steam for another four-hours. Bummer. Edited December 16, 2022 by CanadaOne 1
DD_fruitbat Posted December 16, 2022 Posted December 16, 2022 (edited) Can't help you with Steam ? Couple of pics from last night, Myself and Brems returning after He'd taken out some SAMS while I was protecting from some upset MiG 29's, and Fen beating up the airfield in a TOMCAT! My RWR couldn't be more right in that last pic, lol. Edited December 16, 2022 by DD_fruitbat 1 1
DBFlyguy Posted December 16, 2022 Posted December 16, 2022 (edited) I have steam and the update finished about 30 minutes ago (7GB for me) Edited December 16, 2022 by DBFlyguy
DD_fruitbat Posted December 16, 2022 Posted December 16, 2022 7 minutes ago, DBFlyguy said: I have steam and the update finished about 30 minutes ago (7GB for me) I think my DSC install might be slightly bigger than yours, lol, 26 gigs for me ? 1
Bremspropeller Posted December 16, 2022 Posted December 16, 2022 17 minutes ago, DD_fruitbat said: My RWR couldn't be more right in that last pic, lol. <<14>> Golly! Where? *BO-BOOOM*-desu 1
AndyJWest Posted December 16, 2022 Posted December 16, 2022 Updating BS 2 to BS 3 costs $10, so I've done that, though I don't fly the KA-50 much. 1
DBFlyguy Posted December 16, 2022 Posted December 16, 2022 7 minutes ago, DD_fruitbat said: I think my DSC install might be slightly bigger than yours, lol, 26 gigs for me ? Haha! Yeah, I don't really buy a lot of modules, just stuff I know I'll use eventually. With everything that's been announced and released recently, the F-15E, Kiowa, F4U, C-130 and Normandy 2 are the only things currently on my "must have list" and who knows when any of those are actually dropping.
DD_fruitbat Posted December 16, 2022 Posted December 16, 2022 11 minutes ago, DBFlyguy said: Haha! Yeah, I don't really buy a lot of modules, just stuff I know I'll use eventually. With everything that's been announced and released recently, the F-15E, Kiowa, F4U, C-130 and Normandy 2 are the only things currently on my "must have list" and who knows when any of those are actually dropping. Ugg, I want all of them apart from the C-130 ? God knows how big it will be then! In fairness, other than the Mig-21, I've flown everything I've got to some extent, and I do intend to learn the MiG at some point, but other things keep coming along. Its the maps that are the real killer though. 1
Bremspropeller Posted December 16, 2022 Posted December 16, 2022 (edited) 17 minutes ago, DD_fruitbat said: and I do intend to learn the MiG at some point Easy! All switches up or forward. Ignore the communist-metric gauges, they're not in imperial units anyway. Make sure you unlock the gear-lever. Oh and there's no burner with flaps all the way down. At least you'll have a braking nosewheel. But don't run out of braking-air or your stopping after landing may be delayed indefinately... 17 minutes ago, DD_fruitbat said: Ugg, I want all of them apart from the C-130 Ermagherd, Kev! We need to talk! ? Edited December 16, 2022 by Bremspropeller 1
Bremspropeller Posted December 16, 2022 Posted December 16, 2022 Screw BS3, they gave me Magic 2s for the F1! ?
DD_fruitbat Posted December 16, 2022 Posted December 16, 2022 (edited) 44 minutes ago, AndyJWest said: How can anyone not want a C-130? Probably for the same reason I uninstalled Microsoft flight simulator. Now an AC-130, my interest perks up! 21 minutes ago, Bremspropeller said: Screw BS3, they gave me Magic 2s for the F1! ? Wasn't in the patch notes ?, I did look knowing how you'd asked Santa for them? Now, do they live up to your expectations? A little bit of Vid from yesterday..... Edited December 16, 2022 by DD_fruitbat
simfan2015 Posted December 16, 2022 Posted December 16, 2022 (edited) This patch is (again) HUGE. It seems ED is going into Warp. BS3 at, again like the A-10 II, at 9.99 USD for us BS2 owners is incredible value nevertheless. That ED Website was slow to buy BS3 though, it felt like it might not be able te get complete the payment process, took many minutes for its verification ! Edited December 16, 2022 by simfan2015
Bremspropeller Posted December 16, 2022 Posted December 16, 2022 31 minutes ago, DD_fruitbat said: Probably for the same reason I uninstalled Microsoft flight simulator. Now an AC-130, my interest perks up! Wasn't in the patch notes ?, I did look knowing how you'd asked Santa for them? Now, do they live up to your expectations? A little bit of Vid from yesterday..... Your HUD is wrong, though. That flyby was extremely rad! Tom's called Jennifer from now on. Jennifer Lowpass. 2
Lusekofte Posted December 16, 2022 Posted December 16, 2022 (edited) 2 hours ago, CanadaOne said: Really really? ? Edit: Not out on Steam for another four-hours. Bummer. Just admit it, Steam together with DCS is a stupid idea. This BS 3 is not compitable with Steam Edited December 16, 2022 by Lusekofte
DD_fruitbat Posted December 16, 2022 Posted December 16, 2022 27 minutes ago, Bremspropeller said: Tom's called Jennifer from now on. Jennifer Lowpass. ?
Bremspropeller Posted December 16, 2022 Posted December 16, 2022 I know - that came out of nowhere. ?
CanadaOne Posted December 16, 2022 Posted December 16, 2022 29 minutes ago, Lusekofte said: Just admit it, Steam together with DCS is a stupid idea. This BS 3 is not compitable with Steam What are you on about now? ? I like DCS with Steam, works well for me. And the BS3 upgrade is on Steam. $12.81
Lusekofte Posted December 16, 2022 Posted December 16, 2022 (edited) 18 minutes ago, CanadaOne said: $12.81 9,99 I can buy a icecream for the rest ? Edited December 16, 2022 by Lusekofte
dburne Posted December 16, 2022 Posted December 16, 2022 (edited) Nice thing about these DCS Modules, one can choose if to purchase - or not to purchase. I myself will purchase BS3 as I very much loved 1 and 2. No telling when I will be able to full wrap my arms around it though. Edited December 16, 2022 by dburne
Trooper117 Posted December 16, 2022 Posted December 16, 2022 Bummer... this patch is only for open beta...
Guest deleted@83466 Posted December 16, 2022 Posted December 16, 2022 Do yourself a favor and ditch “stable version”, and just get the open beta. From what I can tell, the biggest difference is that the stable version is simply the open beta from two weeks ago, lol.
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