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Posted (edited)
42 minutes ago, Gambit21 said:

Well started her up, took off, landed no problem completely seat of the pants. (not bad for a guy who never get's to fly)

Wasn't able to stop before the end of the runway though. I think I like this thing.

 

If you're going to land ashore, engage the automatic spoilers beforehand. It stops in about half the distance.

 

 

Edited by AndyJWest
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Posted

Up for a 1v1 sortie in the clouds...then back down like it twas nothing.

This thing is very easy to land, and that's without bothering to research proper approach speed etc etc. 

Stopped this time thanks to Andy.

 

Anyone else think the roll rate is a bit generous?  It's eye watering.

SKYHAWK 1.jpg

SKYHAWK 2.jpg

Posted
3 hours ago, Gambit21 said:

 

Anyone else think the roll rate is a bit generous?  It's eye watering.

 

 

The A-4 Skyhawk had a roll rate of an incredible 720 degrees per second. However pilots were prohibited of exceeding 360 degrees per second according to the A-4 NATOPS Training Manual because of potential aircraft structural damage.

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Bremspropeller
Posted

The A-4 could actually overpressure it's integral, one-piece, non-baffeled wing-tank by rolling quickly. It happened at least once to a Blue Angel.

 

The 720°/s figure probably is anecdotal, though. I'd like to see evidence for that and how it was measured. It's generally used for airplanes that will roll quick as duck. Like in the T-38/ F-5 family.

 

Generally you will have rolling-limitations (e.g. how many degrees of bank-angle change are you allowed at once at 1g and under load). That's because of the airplanes' tendency to swap ends due to inertia-coupling, as most of the weight is in the fuselage, as opposed to evenly distributed in the fuselage and the wings. The airplane will generally roll along the velocity vector, not along the longitudinal axis.  Hence, AoA becomes sideslip-angle, becomes AoA, becomes sideslip-angle...in a diverging motion.

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Posted

Tons of new stuff in today's newsletter! Glad to see they are finally updating those old horrid AI models:

 

In_Dev_14.01.2022.28.jpg

In_Dev_14.01.2022.26.jpg

In_Dev_14.01.2022.7.jpg

In_Dev_14.01.2022.2.jpg

 

The corsair cockpit is looking GREAT!

In_Dev_14.01.2022.14.jpg

In_Dev_14.01.2022.13.jpg

 

 

 

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Posted
5 hours ago, DBFlyguy said:

Tons of new stuff in today's newsletter! Glad to see they are finally updating those old horrid AI models:

 

In_Dev_14.01.2022.28.jpg

In_Dev_14.01.2022.26.jpg

In_Dev_14.01.2022.7.jpg

In_Dev_14.01.2022.2.jpg

 

The corsair cockpit is looking GREAT!

In_Dev_14.01.2022.14.jpg

In_Dev_14.01.2022.13.jpg

 

 

 

 

Could you please post a link?

I can’t seem to find it for some reason.

 

The newsletter I see is just about the trainer.

Posted (edited)
4 minutes ago, Gambit21 said:

 

Could you please post a link?

I can’t seem to find it for some reason.

 

The newsletter I see is just about the trainer.

Yep! Here you go:

 

https://www.digitalcombatsimulator.com/en/news/newsletters/66341e50365e2810265de76e9b96338a/

 

And the new screenshots are here:

https://www.digitalcombatsimulator.com/en/downloads/screenshots/

Edited by DBFlyguy
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Posted

Haven't done my Tomcat refresher yet, so figured I'd take the A4 up for an airshow demo.

Check the nut in the background with his Huey hovering demo, and all of the idiots gathered around...recipe for disaster but he pulled it off.

 

 

850456604_AIRSHOW1.thumb.jpg.1658274a9dfc6cf92b803acc1b395f12.jpg

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Posted (edited)

Playing around with NVG's for the first time....

 

 

 

And Wag's has just dropped a F-16 vid I've been waiting for for ages, DTOS bombing mode (HUD Toss anticipation cue is also coming, although a bit later).

 

 

He's flying over Port Stanley I think as well.

Edited by DD_fruitbat
  • Like 3
Posted
On 1/15/2022 at 12:07 PM, DD_fruitbat said:

Playing around with NVG's for the first time....

 

 

 

And Wag's has just dropped a F-16 vid I've been waiting for for ages, DTOS bombing mode (HUD Toss anticipation cue is also coming, although a bit later).

 

 

He's flying over Port Stanley I think as well.

 

 

Maybe that SA map can make a reasonable Nam/SEA stand-in? A4 Skyhawk I’m thinking. Maybe a New Guinea stand-in for the Jug...

 

A bit on the useless side otherwise.

’runs away’

 

 

 

 

Bremspropeller
Posted
1 hour ago, Gambit21 said:

Maybe that SA map can make a reasonable Nam/SEA stand-in?

 

It's too far to the south for that - not knowing how the map looks in detail, though.

 

Right now, Georgia can make a well enough stand in and Mariannas has palm-trees. ?

 

Confused_2018
Posted (edited)

Anyone for an Avro Lancaster?

 

Looks very interesting

 

Edited by Confused_2018
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Posted
44 minutes ago, Confused_2018 said:

Anyone for an Avro Lancaster?

 

Looks very interesting

 

 

Ok now I'm ridiculously excited.

  • Upvote 3
Posted (edited)
4 hours ago, Hoots said:

 

Ok now I'm ridiculously excited.

So am I

 

Edited by LuseKofte
  • Upvote 1
Posted (edited)
3 hours ago, LuseKofte said:

So am I

 

 

Neat.

Mesh is low res for a new/early 2022 aircraft - odd. That's a bit of turn-off, but interesting nonetheless.

 

Edited by Gambit21
Posted

I am really liking that Lancaster mod. I am hoping they are motivated enough to finish it in less time than it would take ED to do it. So what maybe in 2-3 years?;)

Now on a different note...

S!Blade<><

 

spacer.png

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Posted
13 hours ago, Confused_2018 said:

Anyone for an Avro Lancaster?

 

Looks very interesting

 

 

 

WW2 Levelbomber, my most wanted add for DCS.

long wait for a WW2 bomber simulation

 

  • Upvote 1
Posted
8 hours ago, Gambit21 said:

 

Neat.

Mesh is low res for a new/early 2022 aircraft - odd. That's a bit of turn-off, but interesting nonetheless.

 

 

I'm going to be sitting in it in VR so I'm fine with that.

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Posted (edited)
9 hours ago, Gambit21 said:

 

Neat.

Mesh is low res for a new/early 2022 aircraft - odd. That's a bit of turn-off, but interesting nonetheless.

 

 

Mod quality will never match most official modules in any case, the Skyhawk being almost an exception.

 

Seems also that a Su-30 mod is close to being released

 

I am usually not fond of mods but can't pass over dropping some bombs on moderate terrorists on the Syria map with this :cool:

 

 

(BTW, it's me or after the Skyhawk everyone and their grandma has started slapping the "Community" moniker to their mods? lol)

Edited by Alexmarine
Posted

EN_Hero_3.png

 

Is it only me, or the devs left a hint in this img ? i am talking about Corsar ( don't know if there was an official statement about this )
 

Posted (edited)
14 hours ago, Jooyz said:

 

Is it only me, or the devs left a hint in this img ? i am talking about Corsar ( don't know if there was an official statement about this )

 

The Corsair is coming soon...this is common knowledge.

14 hours ago, Alexmarine said:

 

Mod quality will never match most official modules in any case, the Skyhawk being almost an exception.

 

Aye, but that is/or should be true only regarding certain things that cant' be helped, like radio functionality for instance.

Mesh and textures...no reason for those not to be up to snuff. It's the one aspect the Skyhawk needs and if dealt with then it will be almost indistinguishable from an actual DCS module. It's very close.

 

14 hours ago, Alexmarine said:

Seems also that a Su-30 mod is close to being released

 

Nice...didn't know that was coming!

 

14 hours ago, Alexmarine said:

 

(BTW, it's me or after the Skyhawk everyone and their grandma has started slapping the "Community" moniker to their mods? lol)

 

It's a trend that will be embarrassing later...like most of what we did in the 80's.

Edited by Gambit21
Posted
45 minutes ago, Gambit21 said:

It's a trend that will be embarrassing later...like most of what we did in the 80's.

Hey, I not embarrassed by what I did in the 80s, but I cant't really tell what I did in the 80s because I either don't remember or if I told you I'd have to kill you.☠️

 

S!Blade<><

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Posted (edited)

Kudos to a dev being this open about delays .... definitely a rarity. I'm still not pulling the trigger until I see some unbiased reviews but the Apache is looking great!

 

 

Edited by DBFlyguy
Posted

Looking over my should watching "Hulk" launch - 7:20 A.M, first day in the Med.

 

Looks like fun I know. In reality I'm trying  to solve/manipulate the supercarrier deck spawn logic without resorting to scripts - which I'm determined to avoid.

With regard to flying, I need to learn how to land properly now. Glide-slope, on speed, AoA... all that. Rather than just eyeballing it seat of the pants...which get's me in trouble.

AAA Cat.jpg

 

Those parked Hornets will be A-6's eventually.

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Bremspropeller
Posted

Does anybody know how to build a decent "Trick or Treat" tanker?

 

I'm thinking about a tanker that will appear 3nm aft of the ship at 2000ft when a player comes into the pattern at less than 2000lbs of fuel.

One might be able to activate the trigger via the radio menu.

 

What's kind of stopping me right now is attaching the tanker to the current boat-position or to the boat in the first place.

Any ideas?

Posted

Trying out the UH-60 mod,

 

 

Its a lot of fun, and seems very good for a mod.

 

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Posted
11 hours ago, Bremspropeller said:

Does anybody know how to build a decent "Trick or Treat" tanker?

 

I'm thinking about a tanker that will appear 3nm aft of the ship at 2000ft when a player comes into the pattern at less than 2000lbs of fuel.

One might be able to activate the trigger via the radio menu.

 

What's kind of stopping me right now is attaching the tanker to the current boat-position or to the boat in the first place.

Any ideas?

 

Let me ponder a bit.

There’s no “spawn here” logic in the editor that will allow me to spawn an aircraft based on a moving trigger. (We do have moving triggers however)

 

I’m sure it’s possible via lua scripting.

 

Why not just place the tanker, give it waypoint orbits along/behind the boat’s route, and trigger them in sequence as the boat moves? 

 

FYI you can use a selected radio frequency as a condition to activate other logic. You can pair that with a player Spacebar input as well. 

Bremspropeller
Posted

Thanks for your input, Jim!

 

I'm currently building a mission for the "I hate myself and I like that"-kind of people, operating A-4s from carriers (including the HMAS Melbourne) at night. That includes tanking from a Herc at 500ft above the black ocean. Yeah, you will come up with new foul word creations ?

Spoiler

 

For people not quite hating themselves as much, there's TOMCATS! and Hornets and Harriers on larger boats, too.

One thing I figured out by now is the following: You WILL NOT be able to launch from Melbourne unless there's significant wind over deck, you trim up the full 12 units and you leave at least 25% of fuel on the boat when armed up.

 

I also includes the UH-60 into the mission, hoping it will see some future improvement and additional features.

At this time I'm also trying to figure out how to build fun and none-too-easy objectives that won't be frustrating when flying a 600nm round trip from the boat.

 

I was kind of hoping to build a "Cyclic Ops" scenario, which is currently still not possible with "Supercarrier" (re-working hands an bellys was their priority I guess), unless effing around with lua scripts, too. I guess there's not was around going down that rabbit-hole ?

I also do have high tankers that are qzute a way from any land-base, and hence their time on station is pretty limited. I'm wondering if I could just give them unlimited fuel (same wqith the AWACS) - maybe also via a lua script. My current idea is to replace them via a trigger zone (tanker leaves zone, new tanker spawns inside zone).

 

My hopes are still with the KA-6D, but it's likely they'll just release the model and all the other stuff is gonna stay the same.

Bremspropeller
Posted

Screen_220123_174351a.jpg.fe25a967549a00ecd49517285947be1a.jpg

About to launch.

 

Screen_220123_175956a.jpg.1b8af922fce8e63f22595ab54b1e0940.jpg

After hitting the tanker.

 

Screen_220123_181626a.jpg.d7f1689f277c768e809423e56b764abf.jpg

Rader-bombing Faralon. The first bomb was pretty much spot-on. The line results from a 200ms interval.

 

Screen_220123_185928a.jpg.99895feeaea2549498e065dbe66a16cc.jpg

About to break the deck.

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41Sqn_Skipper
Posted

 

  

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Posted
42 minutes ago, 41Sqn_Skipper said:

 

  

 

Where did you find that?

Posted

VEAO Simulations were working on a Wildcat at one point. They went out of business after releasing the never-finished Hawk.

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Posted (edited)
2 hours ago, AndyJWest said:

VEAO Simulations were working on a Wildcat at one point. They went out of business after releasing the never-finished Hawk.

And ripping many people off that pre purchased a P40 that they never released in DCS. They changed names and are producing MSFS products i think. I encourage people to never purchase their products.

 

S!Blade<><

Edited by BladeMeister
  • Upvote 1
Posted
1 hour ago, BladeMeister said:

And ripping many people off that pre purchased a P40 that they never released in DCS. They changed names and are producing MSFS products i think. I encourage people to never purchase their products.

 

S!Blade<><

 

Any idea what name they are using now?

Posted

Not, I will see if I can find their new name.

Posted

Just a bit of sorely needed navigation practice.

 

240558446_AAAnavpractice.thumb.jpg.e5ad792c85985e8e8447105f7eec8988.jpg

  • Like 1
41Sqn_Skipper
Posted
7 hours ago, DD_fruitbat said:

 

Where did you find that?

 

7 hours ago, Gambit21 said:

dafug?

 

It's a mod I'm working on. It will be stand-alone (no other module required). Goal is "full fidelity": clickable cockpit, systems implemented according to manual and an EFM based on the partial NACA wind-tunnel tests and backed up by rudimentary CFD simulation. With some tuning it will (hopefully) match the known performance data.

 

To my knowledge it's currently the only mod that features the new propeller effect that was introduced in 2.7

 

Here is the catch: my optimistic(?) estimation is "early access" state (all basic features in beta) by end of 2023. 

Considering the huge amount of work and skill required, there's a high risk of failure. 

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Posted
3 hours ago, 41Sqn_Skipper said:

 

 

It's a mod I'm working on. It will be stand-alone (no other module required). Goal is "full fidelity": clickable cockpit, systems implemented according to manual and an EFM based on the partial NACA wind-tunnel tests and backed up by rudimentary CFD simulation. With some tuning it will (hopefully) match the known performance data.

 

To my knowledge it's currently the only mod that features the new propeller effect that was introduced in 2.7

 

Here is the catch: my optimistic(?) estimation is "early access" state (all basic features in beta) by end of 2023. 

Considering the huge amount of work and skill required, there's a high risk of failure. 

 

Apologies for suggesting this was VEAO's work. If you can pull this off, you are going to be very popular with the DCS WW2 crowd. Good luck!

  • Upvote 1
41Sqn_Skipper
Posted
2 hours ago, AndyJWest said:

 

Apologies for suggesting this was VEAO's work. If you can pull this off, you are going to be very popular with the DCS WW2 crowd. Good luck!

 

At least it won't be difficult to find beta tester ?

 

Screen_211205_221517.png.b2c82e38f82b3cf44d14236200f4b0d3.png

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