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Posted
21 minutes ago, catchthefoxes said:

im actually pretty exited for this module!! cant wait to see how it turns out!! does someone know a guesstimate of what the price will be?

$50 to $60 I'd guess

Posted (edited)
1 hour ago, Sokol1 said:

Jug "office":

 

attachment.php?attachmentid=226262&stc=1

 

Channel

 

attachment.php?attachmentid=226270&stc=1

 

 

tenor.gif.80868ac07705577c6eb381d85edc30f9.gif

 

 

40 minutes ago, CanadaOne said:

Thinking I'll skip the P-47. Was never one of my favorite planes.

 

 

Heretic!!

Edited by Jaws2002
  • Haha 1
  • Upvote 1
Posted
1 hour ago, Jaws2002 said:

Heretic!!

 

I was being nice and letting you have it in case they only make one. :)

 

I much prefer the P-38.

 

The BOX version of which is just fargin' lovely!

Posted
29 minutes ago, CanadaOne said:

 

The BOX version of which is just fargin' lovely!

 

This is Fargin War! after all.

  • Upvote 1
Posted (edited)
47 minutes ago, CanadaOne said:

 

I was being nice and letting you have it in case they only make one. :)

 

I much prefer the P-38.

 

The BOX version of which is just fargin' lovely!

 

 

I like the P-38 quite a bit, but the Jug is my favorite US Plane. It's a brute of a plane,  meant to kill you and it looks like it wants to kill you.?

Edited by Jaws2002
  • Upvote 2
Posted
3 hours ago, Jaws2002 said:

but the Jug is my favorite US Plane. It's a brute of a plane,  meant to kill you and it looks like it wants to kill you.?

Yep, especially the razorback.

  • Upvote 1
Posted

I hope the BOX team will take this DCS map as a kind of inspiration/learning lesson of how to populate a map for their upcoming BON.

This is how Europe looks like: a densily populated naturally organized chaos.

Not the isolated islands of houses in a green see like BOBP is currently.

 

  • Upvote 8
Posted
2 hours ago, Uufflakke said:

I hope the BOX team will take this DCS map as a kind of inspiration/learning lesson of how to populate a map for their upcoming BON.

This is how Europe looks like: a densily populated naturally organized chaos.

Not the isolated islands of houses in a green see like BOBP is currently.

 

This!

+1000000

  • Upvote 1
Posted
11 hours ago, Uufflakke said:

I hope the BOX team will take this DCS map as a kind of inspiration/learning lesson of how to populate a map for their upcoming BON.

This is how Europe looks like: a densily populated naturally organized chaos.

Not the isolated islands of houses in a green see like BOBP is currently.

 

 

It’s not that simple unfortunately - there is performance to consider.

Posted

I agree, BOX needs to catch up in that regard.

 

The current map style with clusters of towns and then completely deserted miles of land is outdated and is just a way to optimize performance and reduce work for map makers. Competitors like DCS and FS are pulling ahead and IL2 has some catch up to do.

Even with the current system, you could easily sprinkle farmhouses and barns across the map with a very small performance hit, especially if they repeat the same handful of objects.

 

 

The devs are fantastic and I know they are limited by the team's size, budget, time, and resources. We cannot get everything at once, but I do hope that this is an item they will consider working on once they have the opportunity.

  • Upvote 1
Posted

I think buildings in GB demand more resources than buildings in DCS. And some things in DCS demands more than GB

At this moment I find both very smooth in VR 

Usually earlier One of them gave stutter

Posted
3 hours ago, Gambit21 said:

 

It’s not that simple unfortunately - there is performance to consider.

 

No kidding. I easily get 2x to 3x the FPS in BOX.

 

DCS is good fun, and there are some aspects of it I like better than BOX, but close up A2A action with 16 planes in BOX is butter smooth and with a good damage model. No way I'm going to get that in DCS.

Rolling_Thunder
Posted

One must remember also that the ai in BoX uses the same flight model as the player. I'm no expert, by a long way, but that must affect computing, and therefore fps, power? I wonder if given a FC fedelity ww2 module with improved ai flight models in DCS would increase performance in DCS. Both games have different approaches but I would love to see a DCS "quality" rhineland map. I played both games today, the atmosphere, map, sounds, tracer effects all impressed me immensely in DCS. The lack of flyables in DCS as well as the one WW2 map disapoints me. If DCS were to start releasing FC fedelity WW2 modules, therefore speeding up production, they would be hard to beat.

Posted

I have to admit I'm getting frustrated with BOX. The maps are good, the planes are gorgeous(!), the atmospherics are great, the FPS are great, but the SP content creation is.................. weak. And maybe it's just me, but I'm all about fun and easy SP content creation. In BOX I'm stuck in the QMB and I get bored pretty quick. I used to fly 90% BOX and 10% DCS. That's changing fast and it's a shame. I've been with IL2 though every single version since the demo came out 20 years ago on a PC Gamer CD.

 

 

Posted
8 hours ago, CanadaOne said:

I have to admit I'm getting frustrated with BOX. The maps are good, the planes are gorgeous(!), the atmospherics are great, the FPS are great, but the SP content creation is.................. weak. And maybe it's just me, but I'm all about fun and easy SP content creation. In BOX I'm stuck in the QMB and I get bored pretty quick. I used to fly 90% BOX and 10% DCS. That's changing fast and it's a shame. I've been with IL2 though every single version since the demo came out 20 years ago on a PC Gamer CD.

 

 

You and me are alike. I simply cannot relate to the SP content in GB. Except for a few scripted campaigns. I cannot really put it in another word than relating to the story. Flying online I fall prey to those with single purpose to bounce a heavy loaded easy pray, still I think I got more fun than them. DCS got campaigns I can believe in. 
And as you say, at the same time I love GB to bits

Posted
21 minutes ago, LuseKofte said:

You and me are alike. I simply cannot relate to the SP content in GB. Except for a few scripted campaigns. I cannot really put it in another word than relating to the story. Flying online I fall prey to those with single purpose to bounce a heavy loaded easy pray, still I think I got more fun than them. DCS got campaigns I can believe in. 
And as you say, at the same time I love GB to bits

I've never played a DCS campaign so I am curious what they are doing better than GB. Maybe some of the DCS campaign features can be reproduced in GB missions/campaigns.

Posted (edited)
9 hours ago, CanadaOne said:

That's changing fast and it's a shame.

You're getting fond of getting shot at by S300 (or so) SAM missiles flying a Spitfire? Thats what "QMB" in DCS gives me. DCS and single player is bout the most frustrating combination I can think of in a game.

 

7 minutes ago, Juri_JS said:

I've never played a DCS campaign so I am curious what they are doing better than GB.

That I wonder as well. I mean, it is for sure different if you use a more modern jet to go and bomb stuff, as you are fast or at least have more options in how to reach and deal with your target. But DCS with the props (once they'll be featured in a reasonable way) would face the same constraints as GB does. The game mode is literally identical. 

Edited by ZachariasX
Posted

Can't wait for the P-47, gonna be great to fly. The map looks great and is one thing DCS does really well imo, BoX could definitely do with a bit more work on the maps.

I'm not bashing Il2, I play it more than DCS by far, but the maps lack atmosphere compared to DCS.  This is most noticeable in Rhineland map, it's just major cites/towns and no farms or small villages, also lacks  major industry and rail networks. Overall Rhineland just doesn't feel alive compared to previous maps like Stalingrad or DCS maps.

Posted
1 hour ago, Juri_JS said:

I've never played a DCS campaign so I am curious what they are doing better than GB. Maybe some of the DCS campaign features can be reproduced in GB missions/campaigns.

The ai do their job, your crew talks and are part of the story. Ai opponents are dangerous if you do not pay attention. Actors are making radio calls that are relevant to the mission and for that mission. Very dense logistics with a lot going on. There is a story through out. You feel realism 

Posted
2 hours ago, ZachariasX said:

You're getting fond of getting shot at by S300 (or so) SAM missiles flying a Spitfire? Thats what "QMB" in DCS gives me. DCS and single player is bout the most frustrating combination I can think of in a game.

 

 

I'm talking about the _________ __________. It's in-game, fast and easy to use, and does a ton of stuff. As mentioned I can jump back and forth from flying to the ________ ________ and back again in seconds.

 

I want my P-51 with rockets against one tank of my choice. Done in seconds. Now bombs and two different tanks. Done in seconds. Now move the tanks over there, add some flak and a bunker over there,  and throw in a 109. Done in seconds. Now do the whole thing but on a different map. Done in seconds.That's what I'm talking about. Fun and easy SP content creation.

 

 

 

Posted
2 hours ago, CanadaOne said:

I'm talking about the _________ __________.

Fair enough, this one works indeed. But it is a bit apples and oranges comparison. I mean, on one side you have a very simple ME plus a campaign/career mode. It actually provides "a game". On the other side, the ___________ ___________ is actually making you create your own game. It doesn't provide for content, it is just more convenient to make your game to a certain spohistication with more ease.

 

So no. There is no SP content to speak of unless you make it yourself or buy it.

Posted

One of my best fast fun experiences is qmb mission with SU 25 T in PG map called strike. 
Dodging sams and bomb. The sam’s you see is not a problem as in real life

Posted
2 hours ago, ZachariasX said:

Fair enough, this one works indeed. But it is a bit apples and oranges comparison. I mean, on one side you have a very simple ME plus a campaign/career mode. It actually provides "a game". On the other side, the ___________ ___________ is actually making you create your own game. It doesn't provide for content, it is just more convenient to make your game to a certain spohistication with more ease.

 

So no. There is no SP content to speak of unless you make it yourself or buy it.

 

The ____________ ___________ in DCS is certainly simpler to get into and far, far, farrrrrrrrr more convenient to use, but it does have some depth. It has triggers and bells and whistles and provides for some entertainment. What I really like about it is it can also be used as an in-game meaty QMB in that it is fast and easy.

 

If BOX offered a big fat meaty QMB I'd drop $20 on it in a heartbeat. It would really open up the game. I find it bizarre in the extreme that we could be looking at the 6th, 7th, and 8th full modules coming into play and SP content creation remains little more than an afterthought, if not actually heretical to discuss.

 

Again, I might be in the minority on this, I might well be the only one who cares, but that one factor did steer $250 of my money to DCS in the very recent past.

Posted
3 minutes ago, CanadaOne said:

Again, I might be in the minority on this

Why? It's a great tool, as you say. But you cannot say it is "SP content" when it's up to you to make it. Career etc, that is SP content.

Posted
22 minutes ago, ZachariasX said:

Why? It's a great tool, as you say. But you cannot say it is "SP content" when it's up to you to make it. Career etc, that is SP content.

 

Maybe I missed a word, but I was referring to SP content creation.

 

Sorry if I wrote it out badly.

Posted
1 hour ago, ZachariasX said:

Why? It's a great tool, as you say. But you cannot say it is "SP content" when it's up to you to make it. Career etc, that is SP content.

 

Most of the single player content in the old il2, was user made, there were hundreds and hundreds of campaigns you could download. Granted there was dgen as well, and there is no equivalent in dcs.

 

That will never happen in this version of il2 regarding user made content, because of the ME. It has more chance of happening in dcs because of their ME. Also the couple of campaigns i have bought for dcs, are very very good (and ironically created by someone who created some of my favourite old il2 campaigns).

  • Upvote 1
Posted
7 hours ago, CanadaOne said:

 

I'm talking about the _________ __________. It's in-game, fast and easy to use, and does a ton of stuff.

 

 

????? All I see are two blank underlines. What is being referred to here???  Could you PM me if it is moderator removable as I am curious.

Posted
1 hour ago, DD_fruitbat said:

That will never happen in this version of il2 regarding user made content, because of the ME.

That IL2 supposedly will never have a more user friendly ME I find rather a pessimistic statement. Especially when looking at what it received on the plus side over time.

Posted
42 minutes ago, ZachariasX said:

That IL2 supposedly will never have a more user friendly ME I find rather a pessimistic statement. Especially when looking at what it received on the plus side over time.

 

It's more of a pragmatic thing.

Small team, pressure to produce revenue within a certain time-frame with each release...other more pressing needs that coders need to be tasked with, etc etc.

Then there's the fact that certain guys myself included do utilize the editor as is to create content. So all of that put together means dedicating resources to creating a new editor likely isn't in the cards.

 

 

Posted
1 hour ago, Redwo1f said:

 

????? All I see are two blank underlines. What is being referred to here???  Could you PM me if it is moderator removable as I am curious.

 

Yeah I was wondering the same.

Posted
16 minutes ago, dburne said:

 

Yeah I was wondering the same.

 

If I use certain words there will be a stamping of small feet and an angry gnashing of small teeth. ;)

 

 

Posted

It's not the complaining about the editor, it was the claiming that there "is no editor" that the mods (Haash) didn't like. ;)  and to be fair, that wasn't an accurate assessment of the situation.

Also if DCS  having a more user friendly editor is so great, where are the pages and pages and pages of quality user-made content?

 

DCS is sorely lacking in that department still despite having a supposedly easier to use (but weaker) editor.

  • Upvote 1
Posted
17 minutes ago, Gambit21 said:

It's not the complaining about the editor, it was the claiming that there "is no editor" that the mods (Haash) didn't like. ;)  and to be fair, that wasn't an accurate assessment of the situation.

Also if DCS  having a more user friendly editor is so great, where are the pages and pages and pages of quality user-made content?

 

DCS is sorely lacking in that department still despite having a supposedly easier to use (but weaker) editor.

 

I will of course, first attest to the kind patience and help you and others here have shown to other members regarding the use of the ___________ ___________. You guys have been great!

 

The thing perhaps with the DCS __________ ___________ is that it can be used, and I think is used, as a great big fat versatile QMB that affords fast easy in-game SP content creation. And people don't post their QMB missions online. I might make two or three scenarios with five or ten variations of each during a sim session. It's just me having fun. None of it is worth posting online. I can't be the only one doing that.

 

And just to be fair, I would have zero problem paying for a better QMB in BOX.  

  • Upvote 3
Posted
4 hours ago, CanadaOne said:

 

The thing perhaps with the DCS __________ ___________ is that it can be used, and I think is used, as a great big fat versatile QMB that affords fast easy in-game SP content creation. And people don't post their QMB missions online. I might make two or three scenarios with five or ten variations of each during a sim session. It's just me having fun. None of it is worth posting online. I can't be the only one doing that.

 

 

Sure - I get that.

BoX could use a more robust QMB, and I think that’s where the effort should go.

 

The full editor is a powerful tool that could use a few more tools, however these would add to the complexity - which is fine. (inter-formation logic for one), and  layers for another.

 

Other than that it should be left alone. ;)

 

 

 

 

 

 

Posted
7 hours ago, Gambit21 said:

 

Sure - I get that.

BoX could use a more robust QMB, and I think that’s where the effort should go.

 

The full editor is a powerful tool that could use a few more tools, however these would add to the complexity - which is fine. (inter-formation logic for one), and  layers for another.

 

Other than that it should be left alone. ;)

 

 

Yeah, yeah, just because you're a techno-wizard doesn't mean we all are.  :P

 

I'd be delighted with a better BOX QMB. But if it is all we'll have as far as in-game SP content creation goes, I hope it's five-rungs up the ladder from what we have. This thing we get now, where you get one train waaaayyyyy over there, and a few trucks waaayyyyyy over there, I mean... c'mon. I put more effort into feeding my cat.

 

And the supercarrier is available for pre-order on Steam now. And you get the SU-33 with it. Probably going to grab it very soon. Nighttime carrier landings, how cool is that!

Posted (edited)
21 minutes ago, CanadaOne said:

. Nighttime carrier landings, how cool is that!

This is why DCS is a great supplement to GB. I do not wish all things in DCS implemented in GB. But I like a much better SP content. I feel it is lifeless in a sense. But I do reccomend Havocs over Kuban campaign and sea dragoons and achung spitfire campaign. They give the old IL 2 sp feeling. 

Edited by LuseKofte
  • Upvote 1
unlikely_spider
Posted
14 hours ago, Gambit21 said:

Also if DCS  having a more user friendly editor is so great, where are the pages and pages and pages of quality user-made content?

They are here:

https://www.digitalcombatsimulator.com/en/files/?set_filter=Y&arrFilter_pf[filetype]=3&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter

Posted

I wish DCS would improve the spotting mechanics. It's bad right now.

  • Upvote 1
Posted
41 minutes ago, Birdman said:

I wish DCS would improve the spotting mechanics. It's bad right now.

 

Yeah, I'm not much on the WWII A2A in DCS. BOX has it beat by a country mile. And with the far, far better FPS in BOX, not the mention the variety of planes, it's just a whole better experience. DCS can't touch it.

 

 

Posted
3 minutes ago, CanadaOne said:

DCS can't touch it.

It can when it come to I16 it is simply awesome. And the yak 52.  But that is for scenery flights 

  • Upvote 1

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